Pokédex · I (Kanto)

Machop#066

Compared with other species it looks modest; its best stat is Attack. Weak point: Speed — lower than 88% of species. This is not the final form yet — it evolves twice more, so the numbers above describe this stage, not what it will end up as. Defensively it can rely on 3 weaknesses and 3 resistances.

Shiny Machop
Regular version
Fighting
Height: 0.8 m (2′07″) Weight: 19.5 kg (43.0 lbs)

Base stats

HP
70
51%
Atk
80
52%
Def
50
21%
SpA
35
8%
SpD
35
5%
Spe
35
12%
TOTAL
305
17%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Sp. Def.

A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (80) is 45 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Adamant +Atk · −SpA It moves second and nothing will change that, so the whole boost goes into power.
  • Brave +Atk · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
  • Guts raises Attack by 50% when the Pokémon has a status condition, so a nature that raises Attack scales with this ability. Without a status condition there is no extra multiplier.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 13

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Kanto #066 Red/Green (Japan) , Blue (Japan) , Red / Blue , Yellow , FireRed / LeafGreen , Let's Go Pikachu / Eevee
Johto #140 Gold / Silver , Crystal
Johto #142 HeartGold / SoulSilver
Hoenn #073 Ruby / Sapphire , Emerald
Hoenn #075 Omega Ruby / Alpha Sapphire
Sinnoh #040 Diamond / Pearl , Platinum , Brilliant Diamond / Shining Pearl
Pokémon Conquest #098 —
Kalos #057 X / Y
Alola #095 Sun / Moon
Alola #117 Ultra Sun / Ultra Moon
Galar #138 Sword / Shield
Hisui #154 Legends: Arceus
Lumiose City #125 Legends: Z-A

Abilities

  • Guts Increases Attack to 1.5× with a major status ailment.
  • No Guard Ensures all moves used by and against the Pokémon hit.
  • Steadfast Raises Speed one stage upon flinching.

Pokédex entry

Loves to build its muscles. It trains in all styles of martial arts to become even stronger.

Habitat: Mountain Egg Group: Human-Like Gender: 75% ♂ / 25% ♀ Catch difficulty: easy (180/255) Base friendship: 70/255 Base EXP: 61

Resistances and weaknesses

Type chart →

How much damage Machop takes when it is hit by a move of each type.

Weak to Flying ×2 Psychic ×2 Fairy ×2
Resistant to Bug ×½ Rock ×½ Dark ×½

How it was drawn

1996–2019

The sprites come straight from the games in which Machop appeared — one from each release.

Gen 1 1996
Machop in Red / Blue
Red / Blue
Machop in Yellow
Yellow
Gen 2 1999
Machop in Gold
Gold
Machop in Silver
Silver
Machop in Crystal
Crystal
Gen 3 2002
Machop in Ruby / Sapphire
Ruby / Sapphire
Machop in Emerald
Emerald
Machop in FireRed / LeafGreen
FireRed / LeafGreen
Gen 4 2006
Machop in Diamond / Pearl
Diamond / Pearl
Machop in Platinum
Platinum
Machop in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Machop in Black / White
Black / White
Gen 6 2013
Machop in X / Y
X / Y
Machop in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Machop in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Machop in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Machop — large render in its regular coloring
Pokémon HOME
Machop — large render in its shiny coloring
Pokémon HOME shiny
Machop — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (19)

All Machop cards →

Machop has 19 cards in 18 sets. The oldest of them are shown below.

Offspring can come from 69 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (30)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Galar

Hoenn

Johto

Kalos

Kanto

Sinnoh

Below are the moves learned by leveling up. The rest (78 via TM/TR, 18 via Egg, 30 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Leer Normal Status — 100% 30
1 Low Kick Fighting Physical — 100% 20
1 Tackle Normal Physical 40 100% 35
4 Focus Energy Normal Status — — 30
6 Rock Smash Fighting Physical 40 100% 15
8 Bide Normal Physical — — 10
8 Revenge Fighting Physical 60 100% 10
9 Foresight Normal Status — — 40
11 Bullet Punch Steel Physical 40 100% 30
12 Low Sweep Fighting Physical 65 100% 20
16 Karate Chop Fighting Physical 50 100% 25
16 Knock Off Dark Physical 65 100% 20
18 Double Hit Normal Physical 35 90% 10
20 Scary Face Normal Status — 100% 10
21 Brick Break Fighting Physical 75 100% 15
22 Mach Punch Fighting Physical 40 100% 30
24 Vital Throw Fighting Physical 70 — 10
25 Bulk Up Fighting Status — — 20
26 Submission Fighting Physical 80 80% 20
27 Wake Up Slap Fighting Physical 70 100% 10
29 Strength Normal Physical 80 100% 15
32 Dual Chop Dragon Physical 40 90% 15
34 Double Edge Normal Physical 120 100% 15
36 Superpower Fighting Physical 120 100% 5
40 Seismic Toss Fighting Physical — 100% 20
43 Close Combat Fighting Physical 120 100% 5
44 Dynamic Punch Fighting Physical 100 50% 5
48 Cross Chop Fighting Physical 100 80% 5