All 18 types
Type decides a battle more than stats do: a well-chosen move deals double damage, a poorly chosen one deals half, and against some matchups it does nothing at all. Every Pokémon has one or two types, and every move has exactly one. With a dual type the multipliers multiply — which is where four-times-effective hits come from, hits that even a healthy Pokémon does not survive. Where these numbers come from and which matchups are really worth memorizing is explained by the type chart guide.
Normal
160 Pokémon ·
188 moves
Fire
109 Pokémon ·
43 moves
Water
192 Pokémon ·
45 moves
Electric
114 Pokémon ·
42 moves
Grass
156 Pokémon ·
56 moves
Ice
69 Pokémon ·
30 moves
Fighting
109 Pokémon ·
53 moves
Poison
106 Pokémon ·
32 moves
Ground
96 Pokémon ·
28 moves
Flying
154 Pokémon ·
28 moves
Psychic
141 Pokémon ·
74 moves
Bug
106 Pokémon ·
31 moves
Rock
104 Pokémon ·
22 moves
Ghost
96 Pokémon ·
28 moves
Dragon
117 Pokémon ·
27 moves
Dark
99 Pokémon ·
47 moves
Steel
99 Pokémon ·
32 moves
Fairy
88 Pokémon ·
27 moves
Full effectiveness chart
Row = attacking type, column = defending type. The value is the damage multiplier.
Frequently asked questions
- How many Pokémon types are there?
- Currently 18 — from Grass and Fire to Dark, Steel and Fairy.
- Which type is strong against the others?
- See the chart below: the row is the attacking type, the column is the defending type, and the value is the damage multiplier. For example, Water deals 2× to Fire, Ground and Rock.
- How do dual types work?
- A Pokémon with two types inherits the multipliers of both — the multipliers stack. The Type Calculator does the math for you.
| ATK \ DEF | Nor | Fir | Wat | Ele | Gra | Ice | Fig | Poi | Gro | Psy | Bug | Roc | Gho | Dra | Dar | Ste | Fai | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | ½ | 0 | ½ | |||||||||||||||
| Fire | ½ | ½ | 2 | 2 | 2 | ½ | ½ | 2 | ||||||||||
| Water | 2 | ½ | ½ | 2 | 2 | ½ | ||||||||||||
| Electric | 2 | ½ | ½ | 0 | 2 | ½ | ||||||||||||
| Grass | ½ | 2 | ½ | ½ | 2 | ½ | ½ | 2 | ½ | ½ | ||||||||
| Ice | ½ | ½ | 2 | ½ | 2 | 2 | 2 | ½ | ||||||||||
| Fighting | 2 | 2 | ½ | ½ | ½ | ½ | 2 | 0 | 2 | 2 | ½ | |||||||
| Poison | 2 | ½ | ½ | ½ | ½ | 0 | 2 | |||||||||||
| Ground | 2 | 2 | ½ | 2 | 0 | ½ | 2 | 2 | ||||||||||
| Flying | ½ | 2 | 2 | 2 | ½ | ½ | ||||||||||||
| Psychic | 2 | 2 | ½ | 0 | ½ | |||||||||||||
| Bug | ½ | 2 | ½ | ½ | ½ | 2 | ½ | 2 | ½ | ½ | ||||||||
| Rock | 2 | 2 | ½ | ½ | 2 | 2 | ½ | |||||||||||
| Ghost | 0 | 2 | 2 | ½ | ||||||||||||||
| Dragon | 2 | ½ | 0 | |||||||||||||||
| Dark | ½ | 2 | 2 | ½ | ½ | |||||||||||||
| Steel | ½ | ½ | ½ | 2 | 2 | ½ | 2 | |||||||||||
| Fairy | ½ | 2 | ½ | 2 | 2 | ½ |