What you fight with

Moves

Move index

There are 833 moves and nobody remembers them all — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status 833 moves · page 1 of 14
Move and effect Type Cat. Power Acc. PP
Absorb Drains half the damage inflicted to heal the user. Grass Special 20 100% 25
Accelerock Inflicts regular damage with no additional effect. Rock Physical 40 100% 20
Acid Has a chance to lower the target’s Special Defense by one stage. Poison Special 40 100% 30
Acid Armor Raises the user’s Defense by two stages. Poison Status — — 20
Acid Spray Lowers the target’s Special Defense by two stages. Poison Special 40 100% 20
Acrobatics Has double power if the user has no held item. Flying Physical 55 100% 15
Acupressure Raises one of a friendly Pokémon’s stats at random by two stages. Normal Status — — 30
Aerial Ace Never misses. Flying Physical 60 — 20
Aeroblast Has an increased chance for a critical hit. Flying Special 100 95% 5
After You Makes the target act next this turn. Normal Status — — 15
Agility Raises the user’s Speed by two stages. Psychic Status — — 30
Air Cutter Has an increased chance for a critical hit. Flying Special 60 95% 25
Air Slash Has a chance to make the target flinch. Flying Special 75 95% 15
Alluring Voice Fairy Special 80 100% 10
Ally Switch User switches places with the friendly Pokémon opposite it. Psychic Status — — 15
Amnesia Raises the user’s Special Defense by two stages. Psychic Status — — 20
Anchor Shot Traps the target. Steel Physical 80 100% 20
Ancient Power Has a chance to raise all of the user’s stats by one stage. Rock Special 60 100% 5
Apple Acid Grass Special 80 100% 10
Aqua Cutter Water Physical 70 100% 20
Aqua Jet Inflicts regular damage with no additional effect. Water Physical 40 100% 20
Aqua Ring Restores 1/16 of the user’s max HP each turn. Water Status — — 20
Aqua Step Water Physical 80 100% 10
Aqua Tail Inflicts regular damage with no additional effect. Water Physical 90 90% 10
Arm Thrust Hits 2-5 times in one turn. Fighting Physical 15 100% 20
Armor Cannon Fire Special 120 100% 5
Aromatherapy Cures the entire party of major status effects. Grass Status — — 5
Aromatic Mist Raises a selected ally’s Special Defense by one stage. Fairy Status — — 20
Assist Randomly selects and uses one of the trainer’s other Pokémon’s moves. Normal Status — — 20
Assurance Power is doubled if the target has already received damage this turn. Dark Physical 60 100% 10
Astonish Has a chance to make the target flinch. Ghost Physical 30 100% 15
Astral Barrage Inflicts regular damage with no additional effect. Ghost Special 120 100% 5
Attack Order Has an increased chance for a critical hit. Bug Physical 90 100% 15
Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. Normal Status — 100% 15
Aura Sphere Never misses. Fighting Special 80 — 20
Aura Wheel Electric Physical 110 100% 10
Aurora Beam Has a chance to lower the target’s Attack by one stage. Ice Special 65 100% 20
Aurora Veil Reduces damage five turns, but must be used during hail. Ice Status — — 20
Autotomize Raises the user’s Speed by two stages and halves the user’s weight. Steel Status — — 15
Avalanche Inflicts double damage if the user takes damage before attacking this turn. Ice Physical 60 100% 10
Axe Kick Fighting Physical 120 90% 10
Baby Doll Eyes Lowers the target’s Attack by one stage. Fairy Status — 100% 30
Baddy Bad Inflicts regular damage with no additional effect. Dark Special 80 95% 15
Baneful Bunker Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it. Poison Status — — 10
Barb Barrage Poison Physical 60 100% 10
Barrage Hits 2-5 times in one turn. Normal Physical 15 85% 20
Barrier Raises the user’s Defense by two stages. Psychic Status — — 20
Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. Normal Status — — 40
Beak Blast Inflicts a burn on any Pokémon that makes contact before the attack. Flying Physical 100 100% 15
Beat Up Hits once for every conscious Pokémon the trainer has. Dark Physical — 100% 10
Belch Can only be used after the user has eaten a berry. Poison Special 120 90% 10
Belly Drum User pays half its max HP to max out its Attack. Normal Status — — 10
Bestow Gives the user’s held item to the target. Normal Status — — 15
Bide User waits for two turns, then hits back for twice the damage it took. Normal Physical — — 10
Bind Prevents the target from fleeing and inflicts damage for 2-5 turns. Normal Physical 15 85% 20
Bite Has a chance to make the target flinch. Dark Physical 60 100% 25
Bitter Blade Fire Physical 90 100% 10
Bitter Malice Ghost Special 75 100% 10
Blast Burn User foregoes its next turn to recharge. Fire Special 150 90% 5
Blaze Kick Has an increased chance for a critical hit and a chance to burn the target. Fire Physical 85 90% 10