Pokédex · I (Kanto)

Machoke#067

Its strongest point is Attack — higher than 74% of species. On the other hand, Speed — lower than 77% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. In defense it has 3 weaknesses and 3 resistances at its disposal.

Machoke
Shiny version
Fighting
Height: 1.5 m (4′11″) Weight: 70.5 kg (155.4 lbs)

Base stats

HP
80
68%
Atk
100
74%
Def
70
49%
SpA
50
26%
SpD
60
36%
Spe
45
23%
TOTAL
405
38%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Speed.

A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (100) is 50 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Adamant +Atk · −SpA It moves second and nothing will change that, so the whole boost goes into power.
  • Brave +Atk · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
  • Guts raises Attack by 50% when the Pokémon has a status condition, so a nature that raises Attack scales with this ability. Without a status condition there is no extra multiplier.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 13

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Kanto #067 Red/Green (Japan) , Blue (Japan) , Red / Blue , Yellow , FireRed / LeafGreen , Let's Go Pikachu / Eevee
Johto #141 Gold / Silver , Crystal
Johto #143 HeartGold / SoulSilver
Hoenn #074 Ruby / Sapphire , Emerald
Hoenn #076 Omega Ruby / Alpha Sapphire
Sinnoh #041 Diamond / Pearl , Platinum , Brilliant Diamond / Shining Pearl
Pokémon Conquest #099 —
Kalos #058 X / Y
Alola #096 Sun / Moon
Alola #118 Ultra Sun / Ultra Moon
Galar #139 Sword / Shield
Hisui #155 Legends: Arceus
Lumiose City #126 Legends: Z-A

Abilities

  • Guts Increases Attack to 1.5× with a major status ailment.
  • No Guard Ensures all moves used by and against the Pokémon hit.
  • Steadfast Raises Speed one stage upon flinching.

Pokédex entry

Its muscular body is so powerful, it must wear a power save belt to be able to regulate its motions.

Habitat: Mountain Egg Group: Human-Like Gender: 75% ♂ / 25% ♀ Catch difficulty: medium (90/255) Base friendship: 70/255 Base EXP: 142

Resistances and weaknesses

Type chart →

How much damage Machoke takes when it is hit by a move of each type.

Weak to Flying ×2 Psychic ×2 Fairy ×2
Resistant to Bug ×½ Rock ×½ Dark ×½

How it was drawn

1996–2019

The sprites come straight from the games in which Machoke appeared — one from each release.

Gen 1 1996
Machoke in Red / Blue
Red / Blue
Machoke in Yellow
Yellow
Gen 2 1999
Machoke in Gold
Gold
Machoke in Silver
Silver
Machoke in Crystal
Crystal
Gen 3 2002
Machoke in Ruby / Sapphire
Ruby / Sapphire
Machoke in Emerald
Emerald
Machoke in FireRed / LeafGreen
FireRed / LeafGreen
Gen 4 2006
Machoke in Diamond / Pearl
Diamond / Pearl
Machoke in Platinum
Platinum
Machoke in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Machoke in Black / White
Black / White
Gen 6 2013
Machoke in X / Y
X / Y
Machoke in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Machoke in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Machoke in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Machoke — large render in its regular coloring
Pokémon HOME
Machoke — large render in its shiny coloring
Pokémon HOME shiny
Machoke — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (18)

All Machoke cards →

Machoke has 18 cards in 18 sets. The oldest of them are shown below.

Offspring can come from 69 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (31)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Galar

Johto

Kalos

Kanto

Sinnoh

Below are the moves learned by leveling up. The rest (79 via TM/TR, 31 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Bide Normal Physical — — 10
1 Focus Energy Normal Status — — 30
1 Leer Normal Status — 100% 30
1 Low Kick Fighting Physical — 100% 20
1 Revenge Fighting Physical 60 100% 10
1 Tackle Normal Physical 40 100% 35
6 Rock Smash Fighting Physical 40 100% 15
9 Foresight Normal Status — — 40
11 Bullet Punch Steel Physical 40 100% 30
12 Low Sweep Fighting Physical 65 100% 20
16 Karate Chop Fighting Physical 50 100% 25
16 Knock Off Dark Physical 65 100% 20
18 Double Hit Normal Physical 35 90% 10
20 Scary Face Normal Status — 100% 10
21 Brick Break Fighting Physical 75 100% 15
22 Mach Punch Fighting Physical 40 100% 30
24 Vital Throw Fighting Physical 70 — 10
25 Bulk Up Fighting Status — — 20
26 Submission Fighting Physical 80 80% 20
27 Wake Up Slap Fighting Physical 70 100% 10
31 Strength Normal Physical 80 100% 15
34 Double Edge Normal Physical 120 100% 15
36 Dual Chop Dragon Physical 40 90% 15
43 Close Combat Fighting Physical 120 100% 5
48 Seismic Toss Fighting Physical — 100% 20
48 Superpower Fighting Physical 120 100% 5
54 Dynamic Punch Fighting Physical 100 50% 5
60 Cross Chop Fighting Physical 100 80% 5