Strong point: Speed — higher than 92% of species. Its weakest point is Defense — lower than 72% of species. This is the final form of its line — it does not evolve any further. On defense it has 1 weakness and 3 resistances.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Speed.
A nature can improve this entry further: its boost hits hardest on Speed, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
Attack (90) and Sp. Atk (90) are nearly equal, so neither of these two stats can be lowered for free. The price has to be paid in defense — in the weaker one, because Defense does not stop anything here anyway.
- Hasty +Spe · −Def A mixed set that does not intend to take any hits: all that matters is striking first.
- Lonely +Atk · −Def The same price, but the boost goes into the stronger of the two offensive stats.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 16
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Kanto | #026 | Red/Green (Japan) , Blue (Japan) , Red / Blue , Yellow , FireRed / LeafGreen , Let's Go Pikachu / Eevee |
|---|---|---|
| Johto | #023 | Gold / Silver , Crystal , HeartGold / SoulSilver |
| Hoenn | #157 | Ruby / Sapphire , Emerald |
| Hoenn | #164 | Omega Ruby / Alpha Sapphire |
| Sinnoh | #105 | Diamond / Pearl , Platinum , Brilliant Diamond / Shining Pearl |
| Pokémon Conquest | #017 | — |
| Kalos | #037 | X / Y |
| Alola | #026 | Sun / Moon |
| Alola | #033 | Ultra Sun / Ultra Moon |
| Galar | #195 | Sword / Shield |
| Isle of Armor | #086 | Sword / Shield , Sword/Shield: The Isle of Armor |
| Hisui | #057 | Legends: Arceus |
| Paldea | #075 | Scarlet / Violet |
| Kitakami | #022 | Scarlet / Violet , Scarlet/Violet: The Teal Mask |
| Lumiose City | #054 | Legends: Z-A |
| Pokémon Champions | #026 | Champions |
Abilities
- Static Has a 30% chance of paralyzing attacking Pokémon on contact.
- Lightning Rod Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
How players use it
Data from 44,274 ranked battles on Smogon (Gen 9 UU, 2026-07). These are not numbers from the game — they are player habits.
Rank 180 among 274 Pokémon in use — it is on 0.09% of teams.
Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.
Pokédex entry
Its long tail serves as a ground to protect itself from its own high-voltage power.
Resistances and weaknesses
Type chart →How much damage Raichu takes when it is hit by a move of each type.
How it was drawn
1996–2019The sprites come straight from the games in which Raichu appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (44)
All Raichu cards →Raichu has 44 cards in 37 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 324 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 10 cycles, which is roughly 2,800 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (10)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Galar
Kanto
Moves (116)
Full move list →Below are the moves learned by leveling up. The rest (91 via TM/TR, 32 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Agility | Psychic | Status | — | — | 30 |
| 1 | Charm | Fairy | Status | — | 100% | 20 |
| 1 | Discharge | Electric | Special | 80 | 100% | 15 |
| 1 | Double Team | Normal | Status | — | — | 15 |
| 1 | Electro Ball | Electric | Special | — | 100% | 10 |
| 1 | Encore | Normal | Status | — | 100% | 5 |
| 1 | Fake Out | Normal | Physical | 40 | 100% | 10 |
| 1 | Feint | Normal | Physical | 30 | 100% | 10 |
| 1 | Growl | Normal | Status | — | 100% | 40 |
| 1 | Iron Tail | Steel | Physical | 100 | 75% | 15 |
| 1 | Light Screen | Psychic | Status | — | — | 30 |
| 1 | Nasty Plot | Dark | Status | — | — | 20 |
| 1 | Nuzzle | Electric | Physical | 20 | 100% | 20 |
| 1 | Play Nice | Normal | Status | — | — | 20 |
| 1 | Quick Attack | Normal | Physical | 40 | 100% | 30 |
| 1 | Slam | Normal | Physical | 80 | 75% | 20 |
| 1 | Spark | Electric | Physical | 65 | 100% | 20 |
| 1 | Sweet Kiss | Fairy | Status | — | 75% | 10 |
| 1 | Tail Whip | Normal | Status | — | 100% | 30 |
| 1 | Thunder | Electric | Special | 110 | 70% | 10 |
| 1 | Thunder Shock | Electric | Special | 40 | 100% | 30 |
| 1 | Thunder Wave | Electric | Status | — | 90% | 20 |
| 5 | Thunderbolt | Electric | Special | 90 | 100% | 15 |
| 15 | Swift | Normal | Special | 60 | — | 20 |
| — | Thunder Punch | Electric | Physical | 75 | 100% | 15 |