Strong point: Attack — higher than 69% of species. This is the final form of its line — it does not evolve any further. On defense it has 2 weaknesses and 4 resistances.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value.
A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits physically: its Attack (92) is 27 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.
- Adamant +Atk · −SpA The default choice: the boost goes where this species is already strong.
- Jolly +Spe · −SpA Mid-range Speed means the turn order is still worth fighting for — check exactly whom you will outspeed before you give up power.
- Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
- Swift Swim doubles Speed in rain. Calculate Speed benchmarks with the ability active — it may change the point of a +Spe or −Spe nature.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 10
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Kanto | #119 | Red/Green (Japan) , Blue (Japan) , Red / Blue , Yellow , FireRed / LeafGreen , Let's Go Pikachu / Eevee |
|---|---|---|
| Johto | #079 | Gold / Silver , Crystal , HeartGold / SoulSilver |
| Hoenn | #051 | Ruby / Sapphire , Emerald |
| Hoenn | #052 | Omega Ruby / Alpha Sapphire |
| Sinnoh | #079 | Diamond / Pearl , Platinum , Brilliant Diamond / Shining Pearl |
| Kalos | #054 | X / Y |
| Alola | #154 | Sun / Moon |
| Alola | #187 | Ultra Sun / Ultra Moon |
| Galar | #147 | Sword / Shield |
| Isle of Armor | #095 | Sword / Shield , Sword/Shield: The Isle of Armor |
Abilities
- Swift Swim Doubles Speed during rain.
- Water Veil Prevents burns.
- Lightning Rod Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Pokédex entry
In the autumn spawning season, they can be seen swimming powerfully up rivers and creeks.
Resistances and weaknesses
Type chart →How much damage Seaking takes when it is hit by a move of each type.
How it was drawn
1996–2019The sprites come straight from the games in which Seaking appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (10)
All Seaking cards →Seaking has 10 cards in 10 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 33 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (58)
All locations →The first 40 of 58 locations. The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Alola
Galar
Hoenn
Johto
Kalos
Kanto
Sinnoh
Moves (74)
Full move list →Below are the moves learned by leveling up. The rest (56 via TM/TR, 22 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Peck | Physical | 35 | 100% | 35 | |
| 1 | Poison Jab | Poison | Physical | 80 | 100% | 20 |
| 1 | Psybeam | Psychic | Special | 65 | 100% | 20 |
| 1 | Quick Attack | Normal | Physical | 40 | 100% | 30 |
| 1 | Skull Bash | Normal | Physical | 130 | 100% | 10 |
| 1 | Supersonic | Normal | Status | — | 55% | 20 |
| 1 | Tail Whip | Normal | Status | — | 100% | 30 |
| 1 | Water Pulse | Water | Special | 60 | 100% | 20 |
| 1 | Water Sport | Water | Status | — | — | 15 |
| 15 | Horn Attack | Normal | Physical | 65 | 100% | 25 |
| 20 | Agility | Psychic | Status | — | — | 30 |
| 20 | Fury Attack | Normal | Physical | 15 | 85% | 20 |
| 25 | Aqua Ring | Water | Status | — | — | 20 |
| 30 | Flail | Normal | Physical | — | 100% | 15 |
| 37 | Waterfall | Water | Physical | 80 | 100% | 15 |
| 44 | Soak | Water | Status | — | 100% | 20 |
| 51 | Megahorn | Bug | Physical | 120 | 85% | 10 |
| 58 | Horn Drill | Normal | Physical | — | 30% | 5 |