Pokédex · I (Kanto)

Seaking#119

Strong point: Attack — higher than 69% of species. This is the final form of its line — it does not evolve any further. On defense it has 2 weaknesses and 4 resistances.

Shiny Seaking
Regular version
Water
Height: 1.3 m (4′03″) Weight: 39.0 kg (86.0 lbs)

Base stats

HP
80
68%
Atk
92
69%
Def
65
42%
SpA
65
49%
SpD
80
64%
Spe
68
53%
TOTAL
450
49%

Last column: what percentage of 1084 species and regional forms have a lower value.

A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (92) is 27 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.

  • Adamant +Atk · −SpA The default choice: the boost goes where this species is already strong.
  • Jolly +Spe · −SpA Mid-range Speed means the turn order is still worth fighting for — check exactly whom you will outspeed before you give up power.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
  • Swift Swim doubles Speed in rain. Calculate Speed benchmarks with the ability active — it may change the point of a +Spe or −Spe nature.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 10

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Kanto #119 Red/Green (Japan) , Blue (Japan) , Red / Blue , Yellow , FireRed / LeafGreen , Let's Go Pikachu / Eevee
Johto #079 Gold / Silver , Crystal , HeartGold / SoulSilver
Hoenn #051 Ruby / Sapphire , Emerald
Hoenn #052 Omega Ruby / Alpha Sapphire
Sinnoh #079 Diamond / Pearl , Platinum , Brilliant Diamond / Shining Pearl
Kalos #054 X / Y
Alola #154 Sun / Moon
Alola #187 Ultra Sun / Ultra Moon
Galar #147 Sword / Shield
Isle of Armor #095 Sword / Shield , Sword/Shield: The Isle of Armor

Abilities

  • Swift Swim Doubles Speed during rain.
  • Water Veil Prevents burns.
  • Lightning Rod Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Pokédex entry

In the autumn spawning season, they can be seen swimming powerfully up rivers and creeks.

Habitat: Water's Edge Egg Group: Water 2 Gender: 50% ♂ / 50% ♀ Catch difficulty: medium (60/255) Base friendship: 70/255 Base EXP: 158

Resistances and weaknesses

Type chart →

How much damage Seaking takes when it is hit by a move of each type.

Weak to Electric ×2 Grass ×2
Resistant to Fire ×½ Water ×½ Ice ×½ Steel ×½

How it was drawn

1996–2019

The sprites come straight from the games in which Seaking appeared — one from each release.

Gen 1 1996
Seaking in Red / Blue
Red / Blue
Seaking in Yellow
Yellow
Gen 2 1999
Seaking in Gold
Gold
Seaking in Silver
Silver
Seaking in Crystal
Crystal
Gen 3 2002
Seaking in Ruby / Sapphire
Ruby / Sapphire
Seaking in Emerald
Emerald
Seaking in FireRed / LeafGreen
FireRed / LeafGreen
Gen 4 2006
Seaking in Diamond / Pearl
Diamond / Pearl
Seaking in Platinum
Platinum
Seaking in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Seaking in Black / White
Black / White
Gen 6 2013
Seaking in X / Y
X / Y
Seaking in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Seaking in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Seaking in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Seaking — large render in its regular coloring
Pokémon HOME
Seaking — large render in its shiny coloring
Pokémon HOME shiny
Seaking — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (10)

All Seaking cards →

Seaking has 10 cards in 10 sets. The oldest of them are shown below.

Offspring can come from 33 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (58)

All locations →

The first 40 of 58 locations. The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Galar

Hoenn

Johto

Kalos

Kanto

Sinnoh

Below are the moves learned by leveling up. The rest (56 via TM/TR, 22 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Peck Flying Physical 35 100% 35
1 Poison Jab Poison Physical 80 100% 20
1 Psybeam Psychic Special 65 100% 20
1 Quick Attack Normal Physical 40 100% 30
1 Skull Bash Normal Physical 130 100% 10
1 Supersonic Normal Status — 55% 20
1 Tail Whip Normal Status — 100% 30
1 Water Pulse Water Special 60 100% 20
1 Water Sport Water Status — — 15
15 Horn Attack Normal Physical 65 100% 25
20 Agility Psychic Status — — 30
20 Fury Attack Normal Physical 15 85% 20
25 Aqua Ring Water Status — — 20
30 Flail Normal Physical — 100% 15
37 Waterfall Water Physical 80 100% 15
44 Soak Water Status — 100% 20
51 Megahorn Bug Physical 120 85% 10
58 Horn Drill Normal Physical — 30% 5