Raises the user’s Defense by one stage. User charges for one turn before attacking.
- Contact — The user touches the target, so abilities such as Static and Rough Skin and items like Rocky Helmet activate.
- Charging — Needs a turn to charge — Power Herb lets the user skip it.
Some moves had different values in earlier games. Below you can see what changed and from which game the value you see now applies.
| Game | Property | Before |
|---|---|---|
| X/ |
Power | 100 |
| X/ |
PP | 15 |
- Power 130 now
- PP 10 now
Each row is one change in one game. The Property column says what changed, Before shows the value that applied before that game, and Now is the value today. In X/Y, “PP” was 15; it is now 10.
- TM40 Red/Green (Japan), Blue (Japan), Red/Blue, Yellow
- TM146 Legends: Z-A: Mega Dimension
The same move has different numbers in different games — check the number for your version before going after the machine.
Pokémon that learn this move (116)
page 1 of 4The tiles cover all games at once. “From Lv.” is the level from the latest game in which that species learns this move by level-up — hover over the number to see which game. No number means it never learns the move by level-up.