Pokédex · II (Johto)

Chinchou#170

Strong point: HP — higher than 61% of species. Its weakest point is Defense — lower than 92% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. On defense it has 2 weaknesses and 5 resistances.

Chinchou
Shiny version
Water Electric
Height: 0.5 m (1′08″) Weight: 12.0 kg (26.5 lbs)

Base stats

HP
75
61%
Atk
38
7%
Def
38
8%
SpA
56
39%
SpD
56
35%
Spe
67
53%
TOTAL
330
26%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Attack.

A nature can improve this entry further: its boost hits hardest on Speed, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

The stats describe a special wall — it hits weakly on both sides, but its Sp. Def stays high. A nature does not touch HP, so extra bulk can only be added on this side. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Calm +SpD · −Atk Raises what this species uses to absorb hits, at the cost of Attack — a stat it does not use anyway.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 10

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Johto #174 Gold / Silver , Crystal
Johto #176 HeartGold / SoulSilver
Hoenn #181 Ruby / Sapphire , Emerald
Hoenn #190 Omega Ruby / Alpha Sapphire
Kalos #147 X / Y
Alola #201 Sun / Moon
Alola #257 Ultra Sun / Ultra Moon
Galar #220 Sword / Shield
Isle of Armor #188 Sword / Shield , Sword/Shield: The Isle of Armor
Blueberry Academy #078 Scarlet / Violet , Scarlet/Violet: The Indigo Disk

Abilities

  • Volt Absorb Absorbs electric moves, healing for 1/4 max HP.
  • Illuminate Doubles the wild encounter rate.
  • Water Absorb Absorbs water moves, healing for 1/4 max HP.

Pokédex entry

Chinchou blink their shining antennae at one another to claim their respective turf.

Habitat: Sea Egg Group: Water 2 Gender: 50% ♂ / 50% ♀ Catch difficulty: easy (190/255) Base friendship: 70/255 Base EXP: 66

Resistances and weaknesses

Type chart →

How much damage Chinchou takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Grass ×2 Ground ×2
Resistant to Steel ×¼ Fire ×½ Water ×½ Ice ×½ Flying ×½

How it was drawn

1999–2019

The sprites come straight from the games in which Chinchou appeared — one from each release.

Gen 2 1999
Chinchou in Gold
Gold
Chinchou in Silver
Silver
Chinchou in Crystal
Crystal
Gen 3 2002
Chinchou in Ruby / Sapphire
Ruby / Sapphire
Chinchou in Emerald
Emerald
Gen 4 2006
Chinchou in Diamond / Pearl
Diamond / Pearl
Chinchou in Platinum
Platinum
Chinchou in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Chinchou in Black / White
Black / White
Gen 6 2013
Chinchou in X / Y
X / Y
Chinchou in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Chinchou in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Chinchou in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Chinchou — large render in its regular coloring
Pokémon HOME
Chinchou — large render in its shiny coloring
Pokémon HOME shiny
Chinchou — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (19)

All Chinchou cards →

Chinchou has 19 cards in 16 sets. The oldest of them are shown below.

Offspring can come from 33 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (34)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Galar

Hoenn

Johto

Kalos

Kanto

Sinnoh

Unova

Below are the moves learned by leveling up. The rest (61 via TM/TR, 13 via Egg, 19 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Bubble Water Special 40 100% 30
1 Supersonic Normal Status — 55% 20
1 Water Gun Water Special 40 100% 25
4 Electro Ball Electric Special — 100% 10
8 Thunder Wave Electric Status — 90% 20
12 Bubble Beam Water Special 65 100% 20
16 Confuse Ray Ghost Status — 100% 10
20 Spark Electric Physical 65 100% 20
24 Charge Electric Status — — 20
28 Discharge Electric Special 80 100% 15
28 Signal Beam Bug Special 75 100% 15
32 Aqua Ring Water Status — — 20
36 Flail Normal Physical — 100% 15
40 Take Down Normal Physical 90 85% 20
44 Hydro Pump Water Special 110 80% 5
47 Ion Deluge Electric Status — — 25