Pokédex · II (Johto)

Remoraid#223

Compared with other species it is not impressive; its strongest stat is Attack. On the other hand, Sp. Def — lower than 95% of species. Its base stat total is weak: lower than 86% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. In defense it has 2 weaknesses and 4 resistances at its disposal.

Remoraid
Shiny version
Water
Height: 0.6 m (2′00″) Weight: 12.0 kg (26.5 lbs)

Base stats

HP
35
3%
Atk
65
35%
Def
35
4%
SpA
65
49%
SpD
35
5%
Spe
65
47%
TOTAL
300
14%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: HP.

Attack and Sp. Atk share first place here, so any nature that raises one of them will do. The list of natures shows what each one does.

Which nature to choose

Attack (65) and Sp. Atk (65) are nearly equal, so neither of these two stats can be lowered for free. The price has to be paid in defense — in the weaker one, because Defense does not stop anything here anyway. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Lonely +Atk · −Def The boost goes into the stronger offensive stat and the drop into a defense that does not decide anything anyway.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 9

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Johto #172 Gold / Silver , Crystal
Johto #174 HeartGold / SoulSilver
Sinnoh #132 Diamond / Pearl , Platinum , Brilliant Diamond / Shining Pearl
Unova #235 Black 2 / White 2
Kalos #144 X / Y
Alola #143 Ultra Sun / Ultra Moon
Galar #148 Sword / Shield
Isle of Armor #044 Sword / Shield , Sword/Shield: The Isle of Armor
Hisui #146 Legends: Arceus

Abilities

  • Hustle Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
  • Sniper Strengthens critical hits to inflict 3× damage rather than 2×.
  • Moody Raises a random stat two stages and lowers another one stage after each turn.

Pokédex entry

It has superb ac­ curacy. The water it shoots out can strike even moving prey from more than 300 feet.

Habitat: Sea Egg Group: Water 1 Egg Group: Water 2 Gender: 50% ♂ / 50% ♀ Catch difficulty: easy (190/255) Base friendship: 70/255 Base EXP: 60

Resistances and weaknesses

Type chart →

How much damage Remoraid takes when it is hit by a move of each type.

Weak to Electric ×2 Grass ×2
Resistant to Fire ×½ Water ×½ Ice ×½ Steel ×½

How it was drawn

1999–2019

The sprites come straight from the games in which Remoraid appeared — one from each release.

Gen 2 1999
Remoraid in Gold
Gold
Remoraid in Silver
Silver
Remoraid in Crystal
Crystal
Gen 3 2002
Remoraid in Ruby / Sapphire
Ruby / Sapphire
Remoraid in Emerald
Emerald
Gen 4 2006
Remoraid in Diamond / Pearl
Diamond / Pearl
Remoraid in Platinum
Platinum
Remoraid in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Remoraid in Black / White
Black / White
Gen 6 2013
Remoraid in X / Y
X / Y
Remoraid in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Remoraid in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Remoraid in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Remoraid — large render in its regular coloring
Pokémon HOME
Remoraid — large render in its shiny coloring
Pokémon HOME shiny
Remoraid — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (11)

All Remoraid cards →

Remoraid has 11 cards in 10 sets. The oldest of them are shown below.

Offspring can come from 139 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (42)

All locations →

The first 40 of 42 locations. The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Galar

Hoenn

Johto

Kalos

Kanto

Orre

Sinnoh

Unova

Below are the moves learned by leveling up. The rest (55 via TM/TR, 15 via Egg, 21 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Bubble Water Special 40 100% 30
1 Helping Hand Normal Status — — 20
1 Water Gun Water Special 40 100% 25
6 Acid Spray Poison Special 40 100% 20
8 Focus Energy Normal Status — — 30
11 Charge Beam Electric Special 50 90% 10
12 Psybeam Psychic Special 65 100% 20
16 Aurora Beam Ice Special 65 100% 20
18 Water Pulse Water Special 60 100% 20
20 Bubble Beam Water Special 65 100% 20
24 Lock On Normal Status — — 5
25 Ice Beam Ice Special 90 100% 10
28 Bullet Seed Grass Physical 25 100% 30
30 Signal Beam Bug Special 75 100% 15
34 Hydro Pump Water Special 110 80% 5
40 Soak Water Status — 100% 20
43 Hyper Beam Normal Special 150 90% 5