Its strongest point is Defense — higher than 95% of species. On the other hand, Speed — lower than 77% of species. In defense it has 4 weaknesses and 5 resistances at its disposal. Watch out for the Ground type — damage from it is quadrupled.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Defense; weak point: Speed.
A nature can improve this entry further: its boost hits hardest on Defense, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits physically: its Attack (120) is 65 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.
- Adamant +Atk · −SpA It moves second and nothing will change that, so the whole boost goes into power.
- Brave +Atk · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
- Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 11
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version. The number belongs to the species, not to the form: in the Alola Pokédex this form has the same position as the base form.
| Kanto | #076 | Red/Green (Japan) , Blue (Japan) , Red / Blue , Yellow , FireRed / LeafGreen , Let's Go Pikachu / Eevee |
|---|---|---|
| Johto | #036 | Gold / Silver , Crystal , HeartGold / SoulSilver |
| Hoenn | #059 | Ruby / Sapphire , Emerald |
| Hoenn | #060 | Omega Ruby / Alpha Sapphire |
| Sinnoh | #033 | Diamond / Pearl , Platinum , Brilliant Diamond / Shining Pearl |
| Kalos | #011 | X / Y |
| Alola | #231 home region | Sun / Moon |
| Alola | #300 home region | Ultra Sun / Ultra Moon |
| Hisui | #048 | Legends: Arceus |
| Kitakami | #082 | Scarlet / Violet , Scarlet/Violet: The Teal Mask |
| Blueberry Academy | #098 | Scarlet / Violet , Scarlet/Violet: The Indigo Disk |
Abilities
- Magnet Pull Prevents steel opponents from fleeing or switching out.
- Sturdy Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
- Galvanize This Pokémon's Normal moves are Electric and have their power increased to 1.2×.
How players use it
Data from 654,262 ranked battles on Smogon (Gen 9 OU, 2026-07). These are not numbers from the game — they are player habits. Gen 9 OU is the most popular format with no top-down team restrictions — everything is allowed except what was deemed too strong.
Rank 281 among 306 Pokémon in use — it is on 0.02% of teams.
Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.
Pokédex entry
Its boulder-like body is extremely hard. It can easily withstand dynamite blasts without damage.
Resistances and weaknesses
Type chart →How much damage Alolan Golem takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
Breeding
All Egg Groups →Offspring can come from 52 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
Moves (93)
Full move list →Below are the moves learned by leveling up. The rest (74 via TM/TR, 8 via Egg, 15 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Bide | Normal | Physical | — | — | 10 |
| 1 | Charge | Electric | Status | — | — | 20 |
| 1 | Defense Curl | Normal | Status | — | — | 40 |
| 1 | Heavy Slam | Steel | Physical | — | 100% | 10 |
| 1 | Mega Punch | Normal | Physical | 80 | 85% | 20 |
| 1 | Rock Polish | Rock | Status | — | — | 20 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 1 | Thunder Shock | Electric | Special | 40 | 100% | 30 |
| 10 | Steamroller | Bug | Physical | 65 | 100% | 20 |
| 12 | Spark | Electric | Physical | 65 | 100% | 20 |
| 15 | Take Down | Normal | Physical | 90 | 85% | 20 |
| 16 | Rock Throw | Rock | Physical | 50 | 90% | 15 |
| 18 | Smack Down | Rock | Physical | 50 | 100% | 15 |
| 22 | Thunder Punch | Electric | Physical | 75 | 100% | 15 |
| 23 | Rock Slide | Rock | Physical | 75 | 90% | 10 |
| 24 | Self Destruct | Normal | Physical | 200 | 100% | 5 |
| 30 | Stealth Rock | Rock | Status | — | — | 20 |
| 34 | Rock Blast | Rock | Physical | 25 | 90% | 10 |
| 40 | Discharge | Electric | Special | 80 | 100% | 15 |
| 44 | Explosion | Normal | Physical | 250 | 100% | 5 |
| 50 | Double Edge | Normal | Physical | 120 | 100% | 15 |
| 54 | Stone Edge | Rock | Physical | 100 | 80% | 5 |