Compared with other species it looks modest; its best stat is Sp. Atk. Weak point: Defense — lower than 81% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. Defensively it can rely on 2 weaknesses and 4 resistances.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Defense.
A nature can improve this entry further: its boost hits hardest on Sp. Atk, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits specially: its Sp. Atk (65) is 13 points higher than its Attack. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.
- Modest +SpA · −Atk The default choice: the boost goes where this species is already strong.
- Timid +Spe · −Atk Mid-range Speed means the turn order is still worth fighting for — check exactly whom you will outspeed before you give up power.
- Swift Swim doubles Speed in rain. Calculate Speed benchmarks with the ability active — it may change the point of a +Spe or −Spe nature.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 13
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Kanto | #054 | Red/Green (Japan) , Blue (Japan) , Red / Blue , Yellow , FireRed / LeafGreen , Let's Go Pikachu / Eevee |
|---|---|---|
| Johto | #138 | Gold / Silver , Crystal |
| Johto | #140 | HeartGold / SoulSilver |
| Hoenn | #158 | Ruby / Sapphire , Emerald |
| Hoenn | #165 | Omega Ruby / Alpha Sapphire |
| Sinnoh | #043 | Diamond / Pearl , Platinum , Brilliant Diamond / Shining Pearl |
| Unova | #028 | Black 2 / White 2 |
| Kalos | #059 | X / Y |
| Alola | #089 | Sun / Moon |
| Alola | #107 | Ultra Sun / Ultra Moon |
| Isle of Armor | #146 | Sword / Shield , Sword/Shield: The Isle of Armor |
| Hisui | #068 | Legends: Arceus |
| Paldea | #055 | Scarlet / Violet |
Abilities
- Damp Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
- Cloud Nine Negates all effects of weather, but does not prevent the weather itself.
- Swift Swim Doubles Speed during rain.
Pokédex entry
While lulling its enemies with its vacant look, this wily POKéMON will use psychokinetic powers.
Resistances and weaknesses
Type chart →How much damage Psyduck takes when it is hit by a move of each type.
How it was drawn
1996–2019The sprites come straight from the games in which Psyduck appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (23)
All Psyduck cards →Psyduck has 23 cards in 21 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 362 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (82)
All locations →The first 40 of 82 locations. The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Alola
Galar
Hoenn
Johto
Kalos
Kanto
Moves (120)
Full move list →Below are the moves learned by leveling up. The rest (99 via TM/TR, 18 via Egg, 31 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Bubble | Water | Special | 40 | 100% | 30 |
| 1 | Scratch | Normal | Physical | 40 | 100% | 35 |
| 1 | Tail Whip | Normal | Status | — | 100% | 30 |
| 1 | Water Sport | Water | Status | — | — | 15 |
| 3 | Water Gun | Water | Special | 40 | 100% | 25 |
| 6 | Confusion | Psychic | Special | 50 | 100% | 25 |
| 9 | Fury Swipes | Normal | Physical | 18 | 80% | 15 |
| 12 | Water Pulse | Water | Special | 60 | 100% | 20 |
| 15 | Disable | Normal | Status | — | 100% | 20 |
| 18 | Hypnosis | Psychic | Status | — | 60% | 20 |
| 18 | Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
| 21 | Screech | Normal | Status | — | 85% | 40 |
| 24 | Aqua Tail | Water | Physical | 90 | 90% | 10 |
| 27 | Psybeam | Psychic | Special | 65 | 100% | 20 |
| 27 | Soak | Water | Status | — | 100% | 20 |
| 30 | Psych Up | Normal | Status | — | — | 10 |
| 34 | Amnesia | Psychic | Status | — | — | 20 |
| 36 | Surf | Water | Special | 90 | 100% | 15 |
| 39 | Wonder Room | Psychic | Status | — | — | 10 |
| 43 | Hydro Pump | Water | Special | 110 | 80% | 5 |