Pokédex · I (Kanto)

Magnemite#081

Its greatest asset is Sp. Atk — higher than 77% of species. Weak point: HP — among the lowest in the entire Pokédex. This is not the final form yet — it evolves twice more, so the numbers above describe this stage, not what it will end up as. Defensively it can rely on 3 weaknesses, 11 resistances and 1 full immunity. Watch out for the Ground type — damage from it is quadrupled.

Shiny Magnemite
Regular version
Electric Steel
Height: 0.3 m (1′00″) Weight: 6.0 kg (13.2 lbs)

Base stats

HP
25
1%
Atk
35
5%
Def
70
49%
SpA
95
77%
SpD
55
29%
Spe
45
23%
TOTAL
325
25%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Sp. Atk; weak point: HP.

A nature can improve this entry further: its boost hits hardest on Sp. Atk, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits specially: its Sp. Atk (95) is 60 points higher than its Attack. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Modest +SpA · −Atk It moves second and nothing will change that, so the whole boost goes into power.
  • Quiet +SpA · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 14

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Kanto #081 Red/Green (Japan) , Blue (Japan) , Red / Blue , Yellow , FireRed / LeafGreen , Let's Go Pikachu / Eevee
Johto #118 Gold / Silver , Crystal
Johto #119 HeartGold / SoulSilver
Hoenn #082 Ruby / Sapphire , Emerald
Hoenn #084 Omega Ruby / Alpha Sapphire
Sinnoh #178 Platinum
Unova #048 Black 2 / White 2
Kalos #069 X / Y
Alola #047 Sun / Moon
Alola #054 Ultra Sun / Ultra Moon
Isle of Armor #105 Sword / Shield , Sword/Shield: The Isle of Armor
Hisui #177 Legends: Arceus
Paldea #209 Scarlet / Violet
Blueberry Academy #116 Scarlet / Violet , Scarlet/Violet: The Indigo Disk

Abilities

  • Magnet Pull Prevents steel opponents from fleeing or switching out.
  • Sturdy Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
  • Analytic Strengthens moves to 1.3× their power when moving last.

Pokédex entry

Uses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.

Habitat: Rough Terrain Egg Group: Mineral Gender: Genderless Catch difficulty: easy (190/255) Base friendship: 70/255 Base EXP: 65

Resistances and weaknesses

Type chart →

How much damage Magnemite takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Ground ×4 Fire ×2 Fighting ×2
Resistant to Flying ×¼ Steel ×¼ Normal ×½ Electric ×½ Grass ×½ Ice ×½ Psychic ×½ Bug ×½ Rock ×½ Dragon ×½ Fairy ×½
Immune to Poison ×0

How it was drawn

1996–2019

The sprites come straight from the games in which Magnemite appeared — one from each release.

Gen 1 1996
Magnemite in Red / Blue
Red / Blue
Magnemite in Yellow
Yellow
Gen 2 1999
Magnemite in Gold
Gold
Magnemite in Silver
Silver
Magnemite in Crystal
Crystal
Gen 3 2002
Magnemite in Ruby / Sapphire
Ruby / Sapphire
Magnemite in Emerald
Emerald
Magnemite in FireRed / LeafGreen
FireRed / LeafGreen
Gen 4 2006
Magnemite in Diamond / Pearl
Diamond / Pearl
Magnemite in Platinum
Platinum
Magnemite in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Magnemite in Black / White
Black / White
Gen 6 2013
Magnemite in X / Y
X / Y
Magnemite in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Magnemite in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Magnemite in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Magnemite — large render in its regular coloring
Pokémon HOME
Magnemite — large render in its shiny coloring
Pokémon HOME shiny
Magnemite — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (33)

All Magnemite cards →

Magnemite has 33 cards in 23 sets. The oldest of them are shown below.

This species is genderless, so its only possible partner is Ditto.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (23)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Galar

Hoenn

Johto

Kanto

Sinnoh

Unova

Below are the moves learned by leveling up. The rest (61 via TM/TR, 2 via Egg, 21 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Tackle Normal Physical 40 100% 35
1 Thunder Shock Electric Special 40 100% 30
4 Supersonic Normal Status — 55% 20
8 Thunder Wave Electric Status — 90% 20
11 Magnet Bomb Steel Physical 60 — 20
12 Electro Ball Electric Special — 100% 10
15 Sonic Boom Normal Special — 90% 20
16 Gyro Ball Steel Physical — 100% 5
20 Spark Electric Physical 65 100% 20
23 Mirror Shot Steel Special 65 85% 10
24 Screech Normal Status — 85% 40
28 Magnet Rise Electric Status — — 10
32 Flash Cannon Steel Special 80 100% 10
34 Thunderbolt Electric Special 90 100% 15
36 Discharge Electric Special 80 100% 15
38 Swift Normal Special 60 — 20
40 Metal Sound Steel Status — 85% 40
43 Thunder Electric Special 110 70% 10
44 Light Screen Psychic Status — — 30
48 Lock On Normal Status — — 5
52 Zap Cannon Electric Special 120 50% 5