Its greatest asset is Sp. Atk — higher than 77% of species. Weak point: HP — among the lowest in the entire Pokédex. This is not the final form yet — it evolves twice more, so the numbers above describe this stage, not what it will end up as. Defensively it can rely on 3 weaknesses, 11 resistances and 1 full immunity. Watch out for the Ground type — damage from it is quadrupled.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Sp. Atk; weak point: HP.
A nature can improve this entry further: its boost hits hardest on Sp. Atk, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits specially: its Sp. Atk (95) is 60 points higher than its Attack. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.
- Modest +SpA · −Atk It moves second and nothing will change that, so the whole boost goes into power.
- Quiet +SpA · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 14
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Kanto | #081 | Red/Green (Japan) , Blue (Japan) , Red / Blue , Yellow , FireRed / LeafGreen , Let's Go Pikachu / Eevee |
|---|---|---|
| Johto | #118 | Gold / Silver , Crystal |
| Johto | #119 | HeartGold / SoulSilver |
| Hoenn | #082 | Ruby / Sapphire , Emerald |
| Hoenn | #084 | Omega Ruby / Alpha Sapphire |
| Sinnoh | #178 | Platinum |
| Unova | #048 | Black 2 / White 2 |
| Kalos | #069 | X / Y |
| Alola | #047 | Sun / Moon |
| Alola | #054 | Ultra Sun / Ultra Moon |
| Isle of Armor | #105 | Sword / Shield , Sword/Shield: The Isle of Armor |
| Hisui | #177 | Legends: Arceus |
| Paldea | #209 | Scarlet / Violet |
| Blueberry Academy | #116 | Scarlet / Violet , Scarlet/Violet: The Indigo Disk |
Abilities
- Magnet Pull Prevents steel opponents from fleeing or switching out.
- Sturdy Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
- Analytic Strengthens moves to 1.3× their power when moving last.
Pokédex entry
Uses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.
Resistances and weaknesses
Type chart →How much damage Magnemite takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
How it was drawn
1996–2019The sprites come straight from the games in which Magnemite appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (33)
All Magnemite cards →Magnemite has 33 cards in 23 sets. The oldest of them are shown below.
Breeding
All Egg Groups →This species is genderless, so its only possible partner is Ditto.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (23)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Alola
Galar
Hoenn
Johto
Kanto
Sinnoh
Unova
Moves (74)
Full move list →Below are the moves learned by leveling up. The rest (61 via TM/TR, 2 via Egg, 21 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 1 | Thunder Shock | Electric | Special | 40 | 100% | 30 |
| 4 | Supersonic | Normal | Status | — | 55% | 20 |
| 8 | Thunder Wave | Electric | Status | — | 90% | 20 |
| 11 | Magnet Bomb | Steel | Physical | 60 | — | 20 |
| 12 | Electro Ball | Electric | Special | — | 100% | 10 |
| 15 | Sonic Boom | Normal | Special | — | 90% | 20 |
| 16 | Gyro Ball | Steel | Physical | — | 100% | 5 |
| 20 | Spark | Electric | Physical | 65 | 100% | 20 |
| 23 | Mirror Shot | Steel | Special | 65 | 85% | 10 |
| 24 | Screech | Normal | Status | — | 85% | 40 |
| 28 | Magnet Rise | Electric | Status | — | — | 10 |
| 32 | Flash Cannon | Steel | Special | 80 | 100% | 10 |
| 34 | Thunderbolt | Electric | Special | 90 | 100% | 15 |
| 36 | Discharge | Electric | Special | 80 | 100% | 15 |
| 38 | Swift | Normal | Special | 60 | — | 20 |
| 40 | Metal Sound | Steel | Status | — | 85% | 40 |
| 43 | Thunder | Electric | Special | 110 | 70% | 10 |
| 44 | Light Screen | Psychic | Status | — | — | 30 |
| 48 | Lock On | Normal | Status | — | — | 5 |
| 52 | Zap Cannon | Electric | Special | 120 | 50% | 5 |