Its strongest point is HP — higher than 78% of species. On the other hand, Speed — among the lowest in the entire Pokédex. This is not the final form yet — it evolves once more, and the line branches into 2 mutually exclusive forms, so the numbers above describe this stage, not what it will end up as. In defense it has 5 weaknesses and 6 resistances at its disposal.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: HP; weak point: Speed.
Attack and Defense share first place here, so any nature that raises one of them will do. The list of natures shows what each one does.
Which nature to choose
The stats describe a physical wall — it hits weakly on both sides, but its Defense stays high. A nature does not touch HP, so extra bulk can only be added on this side. Evolution does not change it, so pick it for the final form, not for these numbers.
- Impish +Def · −SpA Raises what this species uses to absorb hits, at the cost of Sp. Atk — a stat it does not use anyway.
- Relaxed +Def · −Spe The same defensive gain, paid for with Speed it does not have anyway. Under Trick Room the drop becomes an advantage.
- Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 9
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Kanto | #079 | Red/Green (Japan) , Blue (Japan) , Red / Blue , Yellow , FireRed / LeafGreen , Let's Go Pikachu / Eevee |
|---|---|---|
| Johto | #080 | Gold / Silver , Crystal , HeartGold / SoulSilver |
| Kalos | #133 | X / Y |
| Alola | #037 | Sun / Moon |
| Alola | #044 | Ultra Sun / Ultra Moon |
| Isle of Armor | #001 | Sword / Shield , Sword/Shield: The Isle of Armor |
| Paldea | #324 | Scarlet / Violet |
| Blueberry Academy | #075 | Scarlet / Violet , Scarlet/Violet: The Indigo Disk |
| Lumiose City | #137 | Legends: Z-A |
Abilities
- Oblivious Prevents infatuation and protects against captivate.
- Own Tempo Prevents confusion.
- Regenerator Heals for 1/3 max HP upon switching out.
Pokédex entry
Incredibly slow and dopey. It takes 5 seconds for it to feel pain when under attack.
Resistances and weaknesses
Type chart →How much damage Slowpoke takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
How it was drawn
1996–2019The sprites come straight from the games in which Slowpoke appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (20)
All Slowpoke cards →Slowpoke has 20 cards in 20 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 177 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (58)
All locations →The first 40 of 58 locations. The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Alola
Galar
Hoenn
Johto
Kalos
Kanto
Moves (114)
Full move list →Below are the moves learned by leveling up. The rest (97 via TM/TR, 12 via Egg, 33 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Curse | Ghost | Status | — | — | 10 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 3 | Growl | Normal | Status | — | 100% | 40 |
| 6 | Water Gun | Water | Special | 40 | 100% | 25 |
| 9 | Yawn | Normal | Status | — | — | 10 |
| 12 | Confusion | Psychic | Special | 50 | 100% | 25 |
| 15 | Disable | Normal | Status | — | 100% | 20 |
| 18 | Water Pulse | Water | Special | 60 | 100% | 20 |
| 21 | Headbutt | Normal | Physical | 70 | 100% | 15 |
| 24 | Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
| 27 | Amnesia | Psychic | Status | — | — | 20 |
| 30 | Rest | Psychic | Status | — | — | 5 |
| 30 | Surf | Water | Special | 90 | 100% | 15 |
| 33 | Slack Off | Normal | Status | — | — | 5 |
| 36 | Psychic | Psychic | Special | 90 | 100% | 10 |
| 39 | Psych Up | Normal | Status | — | — | 10 |
| 42 | Rain Dance | Water | Status | — | — | 5 |
| 45 | Heal Pulse | Psychic | Status | — | — | 10 |