Pokédex · I (Kanto)

Starmie#121

Its strongest point is Speed — higher than 94% of species. On the other hand, HP — lower than 66% of species. This is the final form of its line — it does not evolve any further. In defense it has 5 weaknesses and 6 resistances at its disposal.

Shiny Starmie
Regular version
Water Psychic
Height: 1.1 m (3′07″) Weight: 80.0 kg (176.4 lbs)

Base stats

HP
60
34%
Atk
75
47%
Def
85
68%
SpA
100
82%
SpD
85
72%
Spe
115
94%
TOTAL
520
79%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Speed.

A nature can improve this entry further: its boost hits hardest on Speed, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits specially: its Sp. Atk (100) is 25 points higher than its Attack. So the drop hits a stat the set usually does not use at all.

  • Timid +Spe · −Atk Its Speed is higher than 94% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
  • Modest +SpA · −Atk If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 12

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Kanto #121 Red/Green (Japan) , Blue (Japan) , Red / Blue , Yellow , FireRed / LeafGreen , Let's Go Pikachu / Eevee
Johto #168 Gold / Silver , Crystal
Johto #170 HeartGold / SoulSilver
Hoenn #144 Ruby / Sapphire , Emerald
Hoenn #149 Omega Ruby / Alpha Sapphire
Unova #239 Black 2 / White 2
Kalos #035 X / Y
Alola #185 Sun / Moon
Alola #224 Ultra Sun / Ultra Moon
Isle of Armor #099 Sword / Shield , Sword/Shield: The Isle of Armor
Lumiose City #037 Legends: Z-A
Pokémon Champions #121 Champions

Abilities

  • Illuminate Doubles the wild encounter rate.
  • Natural Cure Cures any major status ailment upon switching out.
  • Analytic Strengthens moves to 1.3× their power when moving last.

Pokédex entry

Its central core glows with the seven colors of the rainbow. Some people value the core as a gem.

Habitat: Sea Egg Group: Water 3 Gender: Genderless Catch difficulty: medium (60/255) Base friendship: 70/255 Base EXP: 182

Resistances and weaknesses

Type chart →

How much damage Starmie takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Electric ×2 Grass ×2 Bug ×2 Ghost ×2 Dark ×2
Resistant to Fire ×½ Water ×½ Ice ×½ Fighting ×½ Psychic ×½ Steel ×½

How it was drawn

1996–2019

The sprites come straight from the games in which Starmie appeared — one from each release.

Gen 1 1996
Starmie in Red / Blue
Red / Blue
Starmie in Yellow
Yellow
Gen 2 1999
Starmie in Gold
Gold
Starmie in Silver
Silver
Starmie in Crystal
Crystal
Gen 3 2002
Starmie in Ruby / Sapphire
Ruby / Sapphire
Starmie in Emerald
Emerald
Starmie in FireRed / LeafGreen
FireRed / LeafGreen
Gen 4 2006
Starmie in Diamond / Pearl
Diamond / Pearl
Starmie in Platinum
Platinum
Starmie in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Starmie in Black / White
Black / White
Gen 6 2013
Starmie in X / Y
X / Y
Starmie in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Starmie in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Starmie in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Starmie — large render in its regular coloring
Pokémon HOME
Starmie — large render in its shiny coloring
Pokémon HOME shiny
Starmie — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (21)

All Starmie cards →

Starmie has 21 cards in 19 sets. The oldest of them are shown below.

This species is genderless, so its only possible partner is Ditto.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (19)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Galar

Kalos

Kanto

Orre

Unova

Below are the moves learned by leveling up. The rest (75 via TM/TR, 32 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Brine Water Special 65 100% 10
1 Bubble Beam Water Special 65 100% 20
1 Confuse Ray Ghost Status — 100% 10
1 Cosmic Power Psychic Status — — 20
1 Harden Normal Status — — 30
1 Hydro Pump Water Special 110 80% 5
1 Light Screen Psychic Status — — 30
1 Minimize Normal Status — — 10
1 Power Gem Rock Special 80 100% 20
1 Psybeam Psychic Special 65 100% 20
1 Psychic Psychic Special 90 100% 10
1 Psywave Psychic Special — 100% 15
1 Rapid Spin Normal Physical 50 100% 40
1 Recover Normal Status — — 5
1 Spotlight Normal Status — — 15
1 Surf Water Special 90 100% 15
1 Swift Normal Special 60 — 20
1 Tackle Normal Physical 40 100% 35
1 Water Gun Water Special 40 100% 25