Its greatest asset is HP — higher than 78% of species. Weak point: Speed — lower than 93% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. Defensively it can rely on 1 weakness and 1 full immunity. Ghost-type moves do nothing to it at all.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: HP; weak point: Speed.
Defense and Sp. Def share first place here, so any nature that raises one of them will do. The list of natures shows what each one does.
Which nature to choose
The stats describe a physical wall — it hits weakly on both sides, but its Defense stays high. A nature does not touch HP, so extra bulk can only be added on this side. Evolution does not change it, so pick it for the final form, not for these numbers.
- Bold +Def · −Atk Raises what this species uses to absorb hits, at the cost of Attack — a stat it does not use anyway.
- Relaxed +Def · −Spe The same defensive gain, paid for with Speed it does not have anyway. Under Trick Room the drop becomes an advantage.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 9
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Kanto | #108 | Red/Green (Japan) , Blue (Japan) , Red / Blue , Yellow , FireRed / LeafGreen , Let's Go Pikachu / Eevee |
|---|---|---|
| Johto | #178 | Gold / Silver , Crystal |
| Johto | #180 | HeartGold / SoulSilver |
| Sinnoh | #161 | Platinum |
| Unova | #284 | Black 2 / White 2 |
| Kalos | #134 | X / Y |
| Alola | #375 | Ultra Sun / Ultra Moon |
| Isle of Armor | #054 | Sword / Shield , Sword/Shield: The Isle of Armor |
| Hisui | #125 | Legends: Arceus |
Abilities
- Own Tempo Prevents confusion.
- Oblivious Prevents infatuation and protects against captivate.
- Cloud Nine Negates all effects of weather, but does not prevent the weather itself.
Pokédex entry
Its tongue can be extended like a chameleon's. It leaves a tingling sensation when it licks enemies.
Resistances and weaknesses
Type chart →How much damage Lickitung takes when it is hit by a move of each type.
How it was drawn
1996–2019The sprites come straight from the games in which Lickitung appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (14)
All Lickitung cards →Lickitung has 14 cards in 14 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 80 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (16)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Alola
Galar
Johto
Kalos
Kanto
Orre
Sinnoh
Unova
Moves (117)
Full move list →Below are the moves learned by leveling up. The rest (94 via TM/TR, 14 via Egg, 40 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Defense Curl | Normal | Status | — | — | 40 |
| 1 | Lick | Ghost | Physical | 30 | 100% | 30 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 6 | Rest | Psychic | Status | — | — | 5 |
| 10 | Acid | Poison | Special | 40 | 100% | 30 |
| 11 | Bulldoze | Ground | Physical | 60 | 100% | 20 |
| 12 | Supersonic | Normal | Status | — | 55% | 20 |
| 18 | Wrap | Normal | Physical | 15 | 90% | 20 |
| 18 | Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
| 24 | Disable | Normal | Status | — | 100% | 20 |
| 25 | Bind | Normal | Physical | 15 | 85% | 20 |
| 25 | Double Edge | Normal | Physical | 120 | 100% | 15 |
| 30 | Stomp | Normal | Physical | 65 | 100% | 20 |
| 34 | Rollout | Rock | Physical | 30 | 90% | 20 |
| 36 | Knock Off | Dark | Physical | 65 | 100% | 20 |
| 37 | Chip Away | Normal | Physical | 70 | 100% | 20 |
| 40 | Thrash | Normal | Physical | 120 | 100% | 10 |
| 41 | Me First | Normal | Status | — | — | 20 |
| 42 | Screech | Normal | Status | — | 85% | 40 |
| 43 | Giga Impact | Normal | Physical | 150 | 90% | 5 |
| 45 | Refresh | Normal | Status | — | — | 20 |
| 48 | Slam | Normal | Physical | 80 | 75% | 20 |
| 54 | Power Whip | Grass | Physical | 120 | 85% | 10 |
| 57 | Wring Out | Normal | Special | — | 100% | 5 |
| 60 | Belly Drum | Normal | Status | — | — | 10 |