Its strongest point is Attack — higher than 88% of species. On the other hand, Sp. Atk — lower than 92% of species. This is the final form of its line — it does not evolve any further. In defense it has 3 weaknesses and 3 resistances at its disposal.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Sp. Def; weak point: Sp. Atk.
A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits physically: its Attack (120) is 85 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.
- Jolly +Spe · −SpA Its Speed is higher than 74% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
- Adamant +Atk · −SpA If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
- Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
- Unburden doubles Speed after losing its held item. Calculate Speed benchmarks with the ability active — it may change the point of a +Spe or −Spe nature.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 5
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Kanto | #106 | Red/Green (Japan) , Blue (Japan) , Red / Blue , Yellow , FireRed / LeafGreen , Let's Go Pikachu / Eevee |
|---|---|---|
| Johto | #144 | Gold / Silver , Crystal |
| Johto | #146 | HeartGold / SoulSilver |
| Galar | #108 | Sword / Shield |
| Blueberry Academy | #093 | Scarlet / Violet , Scarlet/Violet: The Indigo Disk |
Abilities
- Limber Prevents paralysis.
- Reckless Strengthens recoil moves to 1.2× their power.
- Unburden Doubles Speed upon using or losing a held item.
How players use it
Data from 44,274 ranked battles on Smogon (Gen 9 UU, 2026-07). These are not numbers from the game — they are player habits. Gen 9 UU is one tier lower: it is played without the Pokémon most often used in OU, so the same species hold completely different places here.
Rank 228 among 274 Pokémon in use — it is on 0.02% of teams.
Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.
Pokédex entry
When in a hurry, its legs lengthen progressively. It runs smoothly with extra long, loping strides.
Resistances and weaknesses
Type chart →How much damage Hitmonlee takes when it is hit by a move of each type.
How it was drawn
1996–2019The sprites come straight from the games in which Hitmonlee appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (11)
All Hitmonlee cards →Hitmonlee has 11 cards in 10 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 69 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 25 cycles, which is roughly 6,600 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (14)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Galar
Kanto
Orre
Moves (104)
Full move list →Below are the moves learned by leveling up. The rest (84 via TM/TR, 7 via Egg, 31 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Fake Out | Normal | Physical | 40 | 100% | 10 |
| 1 | Focus Energy | Normal | Status | — | — | 30 |
| 1 | Helping Hand | Normal | Status | — | — | 20 |
| 1 | Low Sweep | Fighting | Physical | 65 | 100% | 20 |
| 1 | Rolling Kick | Fighting | Physical | 60 | 85% | 15 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 4 | Double Kick | Fighting | Physical | 30 | 100% | 30 |
| 5 | Meditate | Psychic | Status | — | — | 40 |
| 8 | Low Kick | Fighting | Physical | — | 100% | 20 |
| 12 | Endure | Normal | Status | — | — | 10 |
| 16 | Revenge | Fighting | Physical | 60 | 100% | 10 |
| 16 | Sucker Punch | Dark | Physical | 70 | 100% | 5 |
| 20 | Brick Break | Fighting | Physical | 75 | 100% | 15 |
| 21 | Wide Guard | Rock | Status | — | — | 10 |
| 24 | Blaze Kick | Fire | Physical | 85 | 90% | 10 |
| 25 | Facade | Normal | Physical | 70 | 100% | 20 |
| 28 | Feint | Normal | Physical | 30 | 100% | 10 |
| 28 | Mind Reader | Normal | Status | — | — | 5 |
| 30 | Jump Kick | Fighting | Physical | 100 | 95% | 10 |
| 32 | Mega Kick | Normal | Physical | 120 | 75% | 5 |
| 36 | Close Combat | Fighting | Physical | 120 | 100% | 5 |
| 37 | Foresight | Normal | Status | — | — | 40 |
| 40 | Reversal | Fighting | Physical | — | 100% | 15 |
| 44 | High Jump Kick | Fighting | Physical | 130 | 90% | 10 |
| 50 | Axe Kick | Fighting | Physical | 120 | 90% | 10 |