Pokédex · I (Kanto)

Hitmonlee#106

Its strongest point is Attack — higher than 88% of species. On the other hand, Sp. Atk — lower than 92% of species. This is the final form of its line — it does not evolve any further. In defense it has 3 weaknesses and 3 resistances at its disposal.

Shiny Hitmonlee
Regular version
Fighting
Height: 1.5 m (4′11″) Weight: 49.8 kg (109.8 lbs)

Base stats

HP
50
19%
Atk
120
88%
Def
53
27%
SpA
35
8%
SpD
110
92%
Spe
87
74%
TOTAL
455
51%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Sp. Def; weak point: Sp. Atk.

A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (120) is 85 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.

  • Jolly +Spe · −SpA Its Speed is higher than 74% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
  • Adamant +Atk · −SpA If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
  • Unburden doubles Speed after losing its held item. Calculate Speed benchmarks with the ability active — it may change the point of a +Spe or −Spe nature.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 5

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Kanto #106 Red/Green (Japan) , Blue (Japan) , Red / Blue , Yellow , FireRed / LeafGreen , Let's Go Pikachu / Eevee
Johto #144 Gold / Silver , Crystal
Johto #146 HeartGold / SoulSilver
Galar #108 Sword / Shield
Blueberry Academy #093 Scarlet / Violet , Scarlet/Violet: The Indigo Disk

Abilities

  • Limber Prevents paralysis.
  • Reckless Strengthens recoil moves to 1.2× their power.
  • Unburden Doubles Speed upon using or losing a held item.

How players use it

Data from 574,541 ranked battles on Smogon (Gen 9 OU, 2026-09). These are not numbers from the game — they are player habits. Gen 9 OU is the most popular format with no top-down team restrictions — everything is allowed except what was deemed too strong.

Rank 194 among 309 Pokémon in use — it is on 0.07% of teams.

Tera Type Fighting 63.5% Dark 30.1% Ghost 3.2% Ground 1.9%
EV spreads Adamant · 252 Atk / 252 Spe / 4 Def 45.4% Adamant · 252 Atk / 252 Spe / 4 HP 24.9% Adamant · 248 HP / 176 Atk / 80 Spe / 4 Def 7.6% Adamant · 252 Atk / 216 HP / 40 Spe 6.5% Adamant · 252 Atk / 252 Spe / 4 SpD 5.3%

Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.

Pokédex entry

When in a hurry, its legs lengthen progressively. It runs smoothly with extra long, loping strides.

Habitat: Urban Egg Group: Human-Like Gender: 100% ♂ / 0% ♀ Catch difficulty: hard (45/255) Base friendship: 70/255 Base EXP: 159

Resistances and weaknesses

Type chart →

How much damage Hitmonlee takes when it is hit by a move of each type.

Weak to Flying ×2 Psychic ×2 Fairy ×2
Resistant to Bug ×½ Rock ×½ Dark ×½

How it was drawn

1996–2019

The sprites come straight from the games in which Hitmonlee appeared — one from each release.

Gen 1 1996
Hitmonlee in Red / Blue
Red / Blue
Hitmonlee in Yellow
Yellow
Gen 2 1999
Hitmonlee in Gold
Gold
Hitmonlee in Silver
Silver
Hitmonlee in Crystal
Crystal
Gen 3 2002
Hitmonlee in Ruby / Sapphire
Ruby / Sapphire
Hitmonlee in Emerald
Emerald
Hitmonlee in FireRed / LeafGreen
FireRed / LeafGreen
Gen 4 2006
Hitmonlee in Diamond / Pearl
Diamond / Pearl
Hitmonlee in Platinum
Platinum
Hitmonlee in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Hitmonlee in Black / White
Black / White
Gen 6 2013
Hitmonlee in X / Y
X / Y
Hitmonlee in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Hitmonlee in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Hitmonlee in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Hitmonlee — large render in its regular coloring
Pokémon HOME
Hitmonlee — large render in its shiny coloring
Pokémon HOME shiny
Hitmonlee — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (11)

All Hitmonlee cards →

Hitmonlee has 11 cards in 10 sets. The oldest of them are shown below.

Offspring can come from 69 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 25 cycles, which is roughly 6,600 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (14)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Kanto

Orre

Below are the moves learned by leveling up. The rest (84 via TM/TR, 7 via Egg, 31 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Fake Out Normal Physical 40 100% 10
1 Focus Energy Normal Status — — 30
1 Helping Hand Normal Status — — 20
1 Low Sweep Fighting Physical 65 100% 20
1 Rolling Kick Fighting Physical 60 85% 15
1 Tackle Normal Physical 40 100% 35
4 Double Kick Fighting Physical 30 100% 30
5 Meditate Psychic Status — — 40
8 Low Kick Fighting Physical — 100% 20
12 Endure Normal Status — — 10
16 Revenge Fighting Physical 60 100% 10
16 Sucker Punch Dark Physical 70 100% 5
20 Brick Break Fighting Physical 75 100% 15
21 Wide Guard Rock Status — — 10
24 Blaze Kick Fire Physical 85 90% 10
25 Facade Normal Physical 70 100% 20
28 Feint Normal Physical 30 100% 10
28 Mind Reader Normal Status — — 5
30 Jump Kick Fighting Physical 100 95% 10
32 Mega Kick Normal Physical 120 75% 5
36 Close Combat Fighting Physical 120 100% 5
37 Foresight Normal Status — — 40
40 Reversal Fighting Physical — 100% 15
44 High Jump Kick Fighting Physical 130 90% 10
50 Axe Kick Fighting Physical 120 90% 10