Pokédex · I (Kanto)

Marowak#105

Its greatest asset is Defense — higher than 89% of species. Weak point: Speed — lower than 77% of species. This is the final form of its line — it does not evolve any further. Defensively it can rely on 3 weaknesses, 2 resistances and 1 full immunity. Electric-type moves do nothing to it at all.

Marowak
Shiny version
Ground
Height: 1.0 m (3′03″) Weight: 45.0 kg (99.2 lbs)

Base stats

HP
60
34%
Atk
80
52%
Def
110
89%
SpA
50
26%
SpD
80
64%
Spe
45
23%
TOTAL
425
45%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Defense; weak point: Speed.

A nature can improve this entry further: its boost hits hardest on Defense, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (80) is 30 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.

  • Adamant +Atk · −SpA It moves second and nothing will change that, so the whole boost goes into power.
  • Brave +Atk · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 8

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Kanto #105 Red/Green (Japan) , Blue (Japan) , Red / Blue , Yellow , FireRed / LeafGreen , Let's Go Pikachu / Eevee
Johto #204 Gold / Silver , Crystal
Johto #209 HeartGold / SoulSilver
Kalos #061 X / Y
Alola #164 Sun / Moon
Alola #198 Ultra Sun / Ultra Moon
Isle of Armor #171 Sword / Shield , Sword/Shield: The Isle of Armor
Hyperspace #010 Legends: Z-A , Legends: Z-A: Mega Dimension

Abilities

  • Rock Head Protects against recoil damage.
  • Lightning Rod Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
  • Battle Armor Protects against critical hits.

Pokédex entry

The bone it holds is its key weapon. It throws the bone skillfully like a boomerang to KO targets.

Habitat: Mountain Egg Group: Monster Gender: 50% ♂ / 50% ♀ Catch difficulty: medium (75/255) Base friendship: 70/255 Base EXP: 149

Resistances and weaknesses

Type chart →

How much damage Marowak takes when it is hit by a move of each type.

Weak to Water ×2 Grass ×2 Ice ×2
Resistant to Poison ×½ Rock ×½
Immune to Electric ×0

How it was drawn

1996–2019

The sprites come straight from the games in which Marowak appeared — one from each release.

Gen 1 1996
Marowak in Red / Blue
Red / Blue
Marowak in Yellow
Yellow
Gen 2 1999
Marowak in Gold
Gold
Marowak in Silver
Silver
Marowak in Crystal
Crystal
Gen 3 2002
Marowak in Ruby / Sapphire
Ruby / Sapphire
Marowak in Emerald
Emerald
Marowak in FireRed / LeafGreen
FireRed / LeafGreen
Gen 4 2006
Marowak in Diamond / Pearl
Diamond / Pearl
Marowak in Platinum
Platinum
Marowak in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Marowak in Black / White
Black / White
Gen 6 2013
Marowak in X / Y
X / Y
Marowak in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Marowak in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Marowak in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Marowak — large render in its regular coloring
Pokémon HOME
Marowak — large render in its shiny coloring
Pokémon HOME shiny
Marowak — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (15)

All Marowak cards →

Marowak has 15 cards in 14 sets. The oldest of them are shown below.

Offspring can come from 80 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (17)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Galar

Johto

Kalos

Kanto

Orre

Unova

Below are the moves learned by leveling up. The rest (86 via TM/TR, 38 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Bone Club Ground Physical 65 85% 20
1 False Swipe Normal Physical 40 100% 40
1 Growl Normal Status — 100% 40
1 Leer Normal Status — 100% 30
1 Mud Slap Ground Special 20 100% 10
1 Screech Normal Status — 85% 40
1 Tail Whip Normal Status — 100% 30
12 Headbutt Normal Physical 70 100% 15
16 Retaliate Normal Physical 70 100% 5
18 Rage Normal Physical 20 100% 20
20 Fling Dark Physical — 100% 10
24 Stomping Tantrum Ground Physical 75 100% 10
31 Bone Rush Ground Physical 25 90% 10
36 Focus Energy Normal Status — — 30
42 Endeavor Normal Physical — 100% 5
48 Bonemerang Ground Physical 50 90% 10
54 Thrash Normal Physical 120 100% 10
60 Double Edge Normal Physical 120 100% 15
— Swords Dance Normal Status — — 20