Compared with other species it looks modest; its best stat is Speed. Weak point: Sp. Def — lower than 86% of species. Its stat total lands at the tail end — below 89% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. Defensively it can rely on 1 weakness, 4 resistances and 1 full immunity. Watch out for the Grass type — damage from it is quadrupled.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Sp. Def.
A nature can improve this entry further: its boost hits hardest on Speed, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
Attack (48) and Sp. Atk (46) are nearly equal, so neither of these two stats can be lowered for free. The price has to be paid in defense — in the weaker one, because Sp. Def does not stop anything here anyway. Evolution does not change it, so pick it for the final form, not for these numbers.
- Naughty +Atk · −SpD The boost goes into the stronger offensive stat and the drop into a defense that does not decide anything anyway.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 12
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Hoenn | #127 | Ruby / Sapphire , Emerald |
|---|---|---|
| Hoenn | #132 | Omega Ruby / Alpha Sapphire |
| Sinnoh | #080 | Diamond / Pearl , Platinum , Brilliant Diamond / Shining Pearl |
| Kalos | #040 | X / Y |
| Alola | #093 | Sun / Moon |
| Alola | #113 | Ultra Sun / Ultra Moon |
| Galar | #228 | Sword / Shield |
| Isle of Armor | #137 | Sword / Shield , Sword/Shield: The Isle of Armor |
| Crown Tundra | #060 | Sword / Shield , Sword/Shield: The Crown Tundra |
| Hisui | #097 | Legends: Arceus |
| Paldea | #168 | Scarlet / Violet |
| Kitakami | #162 | Scarlet / Violet , Scarlet/Violet: The Teal Mask |
Abilities
- Oblivious Prevents infatuation and protects against captivate.
- Anticipation Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
- Hydration Cures any major status ailment after each turn during rain.
Pokédex entry
BARBOACH’s sensitive whiskers serve as a superb radar system. This POKéMON hides in mud, leaving only its two whiskers exposed while it waits for prey to come along.
Resistances and weaknesses
Type chart →How much damage Barboach takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
How it was drawn
2002–2019The sprites come straight from the games in which Barboach appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (7)
All Barboach cards →Barboach has 7 cards in 7 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 33 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (49)
All locations →The first 40 of 49 locations. The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Alola
Galar
Hoenn
Johto
Kalos
Sinnoh
Moves (70)
Full move list →Below are the moves learned by leveling up. The rest (58 via TM/TR, 10 via Egg, 15 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Mud Slap | Ground | Special | 20 | 100% | 10 |
| 1 | Water Gun | Water | Special | 40 | 100% | 25 |
| 6 | Mud Sport | Ground | Status | — | — | 15 |
| 6 | Rest | Psychic | Status | — | — | 5 |
| 6 | Snore | Normal | Special | 50 | 100% | 15 |
| 6 | Water Sport | Water | Status | — | — | 15 |
| 11 | Mud Bomb | Ground | Special | 65 | 85% | 10 |
| 12 | Water Pulse | Water | Special | 60 | 100% | 20 |
| 18 | Amnesia | Psychic | Status | — | — | 20 |
| 20 | Magnitude | Ground | Physical | — | 100% | 30 |
| 24 | Aqua Tail | Water | Physical | 90 | 90% | 10 |
| 25 | Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
| 31 | Muddy Water | Water | Special | 90 | 85% | 10 |
| 36 | Earthquake | Ground | Physical | 100 | 100% | 10 |
| 42 | Future Sight | Psychic | Special | 120 | 100% | 10 |
| 43 | Earth Power | Ground | Special | 90 | 100% | 10 |
| 48 | Fissure | Ground | Physical | — | 30% | 5 |