Move card

Snore

Stats and effect
Normal Special
Power 50
Accuracy 100%
PP 15
Priority 0
Effect

Has a chance to make the target flinch. Only works if the user is sleeping.

Target: Selected target Introduced: Generation II (Johto) Effect chance: 30% Learned by 1111 Pokémon
Move mechanics
  • Flinch 30% chance The target may lose its turn — this only works if it has not moved yet.
Move properties
  • Sound — Soundproof blocks it completely, Punk Rock boosts it by 30%. It goes through Substitute.
  • Bypasses Substitute — Affects a Pokémon hiding behind a Substitute.
Changes between games

Some moves had different values in earlier games. Below you can see what changed and from which game the value you see now applies.

Changes to move values between game releases.
Game Prop­erty Before
X/Y Power 40
  • Power 50 now

Each row is one change in one game. The Property column says what changed, Before shows the value that applied before that game, and Now is the value today. In X/Y, “Power” was 40; it is now 50.

Machines that teach this move
  • TM13 Gold/Silver, Crystal
  • TM24 Sword/Shield

The same move has different numbers in different games — check the number for your version before going after the machine.

Pokémon that learn this move (1111)

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The tiles cover all games at once. “From Lv.” is the level from the latest game in which that species learns this move by level-up — hover over the number to see which game. No number means it never learns the move by level-up.