Its greatest asset is HP — higher than 97% of species. Weak point: Defense — lower than 67% of species. This is the final form of its line — it does not evolve any further. Defensively it can rely on 2 weaknesses and 5 resistances.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: HP.
Sp. Atk and Sp. Def share first place here, so any nature that raises one of them will do. The list of natures shows what each one does.
Which nature to choose
It hits specially: its Sp. Atk (76) is 18 points higher than its Attack. So the drop hits a stat the set usually does not use at all.
- Modest +SpA · −Atk The default choice: the boost goes where this species is already strong.
- Timid +Spe · −Atk Mid-range Speed means the turn order is still worth fighting for — check exactly whom you will outspeed before you give up power.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 10
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Johto | #175 | Gold / Silver , Crystal |
|---|---|---|
| Johto | #177 | HeartGold / SoulSilver |
| Hoenn | #182 | Ruby / Sapphire , Emerald |
| Hoenn | #191 | Omega Ruby / Alpha Sapphire |
| Kalos | #148 | X / Y |
| Alola | #202 | Sun / Moon |
| Alola | #258 | Ultra Sun / Ultra Moon |
| Galar | #221 | Sword / Shield |
| Isle of Armor | #189 | Sword / Shield , Sword/Shield: The Isle of Armor |
| Blueberry Academy | #079 | Scarlet / Violet , Scarlet/Violet: The Indigo Disk |
Abilities
- Volt Absorb Absorbs electric moves, healing for 1/4 max HP.
- Illuminate Doubles the wild encounter rate.
- Water Absorb Absorbs water moves, healing for 1/4 max HP.
How players use it
Data from 44,274 ranked battles on Smogon (Gen 9 UU, 2026-07). These are not numbers from the game — they are player habits.
Rank 266 among 274 Pokémon in use — it is on 0.01% of teams.
Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.
Pokédex entry
The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
Resistances and weaknesses
Type chart →How much damage Lanturn takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
How it was drawn
1999–2019The sprites come straight from the games in which Lanturn appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (18)
All Lanturn cards →Lanturn has 18 cards in 16 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 33 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (35)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Alola
Galar
Johto
Kalos
Kanto
Sinnoh
Unova
Moves (84)
Full move list →Below are the moves learned by leveling up. The rest (63 via TM/TR, 5 via Egg, 20 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Bubble | Water | Special | 40 | 100% | 30 |
| 1 | Eerie Impulse | Electric | Status | — | 100% | 15 |
| 1 | Electro Ball | Electric | Special | — | 100% | 10 |
| 1 | Spotlight | Normal | Status | — | — | 15 |
| 1 | Supersonic | Normal | Status | — | 55% | 20 |
| 1 | Thunder Wave | Electric | Status | — | 90% | 20 |
| 1 | Water Gun | Water | Special | 40 | 100% | 25 |
| 12 | Bubble Beam | Water | Special | 65 | 100% | 20 |
| 16 | Confuse Ray | Ghost | Status | — | 100% | 10 |
| 20 | Spark | Electric | Physical | 65 | 100% | 20 |
| 24 | Charge | Electric | Status | — | — | 20 |
| 27 | Spit Up | Normal | Special | — | 100% | 10 |
| 27 | Stockpile | Normal | Status | — | — | 20 |
| 27 | Swallow | Normal | Status | — | — | 10 |
| 29 | Signal Beam | Bug | Special | 75 | 100% | 15 |
| 30 | Discharge | Electric | Special | 80 | 100% | 15 |
| 36 | Aqua Ring | Water | Status | — | — | 20 |
| 42 | Flail | Normal | Physical | — | 100% | 15 |
| 48 | Take Down | Normal | Physical | 90 | 85% | 20 |
| 54 | Hydro Pump | Water | Special | 110 | 80% | 5 |
| 54 | Ion Deluge | Electric | Status | — | — | 25 |