Pokédex · I (Kanto)

Horsea#116

Among other species it looks pale; its highest stat is Defense. Its weakest point is Sp. Def — among the lowest in the entire Pokédex. Taken together these numbers say little in its favor: below 87% of the Pokédex. This is not the final form yet — it evolves twice more, so the numbers above describe this stage, not what it will end up as. On defense it has 2 weaknesses and 4 resistances. Very easy to catch, often with the first Poké Ball.

Horsea
Shiny version
Water
Height: 0.4 m (1′04″) Weight: 8.0 kg (17.6 lbs)

Base stats

HP
30
1%
Atk
40
8%
Def
70
49%
SpA
70
55%
SpD
25
1%
Spe
60
40%
TOTAL
295
13%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Sp. Def.

Defense and Sp. Atk share first place here, so any nature that raises one of them will do. The list of natures shows what each one does.

Which nature to choose

It hits specially: its Sp. Atk (70) is 30 points higher than its Attack. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Modest +SpA · −Atk The default choice: the boost goes where this species is already strong.
  • Timid +Spe · −Atk Mid-range Speed means the turn order is still worth fighting for — check exactly whom you will outspeed before you give up power.
  • Swift Swim doubles Speed in rain. Calculate Speed benchmarks with the ability active — it may change the point of a +Spe or −Spe nature.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 8

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Kanto #116 Red/Green (Japan) , Blue (Japan) , Red / Blue , Yellow , FireRed / LeafGreen , Let's Go Pikachu / Eevee
Johto #186 Gold / Silver , Crystal
Johto #190 HeartGold / SoulSilver
Hoenn #184 Ruby / Sapphire , Emerald
Hoenn #193 Omega Ruby / Alpha Sapphire
Kalos #039 X / Y
Isle of Armor #198 Sword / Shield , Sword/Shield: The Isle of Armor
Blueberry Academy #052 Scarlet / Violet , Scarlet/Violet: The Indigo Disk

Abilities

  • Swift Swim Doubles Speed during rain.
  • Sniper Strengthens critical hits to inflict 3× damage rather than 2×.
  • Damp Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.

Pokédex entry

Known to shoot down flying bugs with precision blasts of ink from the surface of the water.

Habitat: Sea Egg Group: Water 1 Egg Group: Dragon Gender: 50% ♂ / 50% ♀ Catch difficulty: very easy (225/255) Base friendship: 70/255 Base EXP: 59

Resistances and weaknesses

Type chart →

How much damage Horsea takes when it is hit by a move of each type.

Weak to Electric ×2 Grass ×2
Resistant to Fire ×½ Water ×½ Ice ×½ Steel ×½

How it was drawn

1996–2019

The sprites come straight from the games in which Horsea appeared — one from each release.

Gen 1 1996
Horsea in Red / Blue
Red / Blue
Horsea in Yellow
Yellow
Gen 2 1999
Horsea in Gold
Gold
Horsea in Silver
Silver
Horsea in Crystal
Crystal
Gen 3 2002
Horsea in Ruby / Sapphire
Ruby / Sapphire
Horsea in Emerald
Emerald
Horsea in FireRed / LeafGreen
FireRed / LeafGreen
Gen 4 2006
Horsea in Diamond / Pearl
Diamond / Pearl
Horsea in Platinum
Platinum
Horsea in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Horsea in Black / White
Black / White
Gen 6 2013
Horsea in X / Y
X / Y
Horsea in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Horsea in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Horsea in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Horsea — large render in its regular coloring
Pokémon HOME
Horsea — large render in its shiny coloring
Pokémon HOME shiny
Horsea — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (19)

All Horsea cards →

Horsea has 19 cards in 16 sets. The oldest of them are shown below.

Offspring can come from 172 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (47)

All locations →

The first 40 of 47 locations. The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Galar

Hoenn

Johto

Kalos

Kanto

Bond Bridge Lv. 5–25 · with the Good Rod, with the Super Rod Celadon City Lv. 18 · as a gift Cerulean City Lv. 5–35 · with the Good Rod, with the Super Rod Cinnabar Island Lv. 5–25 · with the Good Rod, with the Super Rod Five Island Lv. 5–25 · with the Good Rod, with the Super Rod Five Isle Meadow Lv. 5–25 · with the Good Rod, with the Super Rod Green Path Lv. 5–25 · with the Good Rod, with the Super Rod Icefall Cave Lv. 5–25 · with the Good Rod, with the Super Rod Kindle Road Lv. 5–25 · with the Good Rod, with the Super Rod Memorial Pillar Lv. 5–25 · with the Good Rod, with the Super Rod One Island Lv. 5–25 · with the Good Rod, with the Super Rod Outcast Island Lv. 5–25 · with the Good Rod, with the Super Rod Pallet Town Lv. 5–25 · with the Good Rod, with the Super Rod Resort Gorgeous Lv. 5–25 · with the Good Rod, with the Super Rod Route 10 Lv. 5–35 · with the Good Rod, with the Super Rod Route 11 Lv. 5–35 · with the Good Rod, visible on water and 1 more Route 12 Lv. 5–36 · with the Good Rod, visible on water and 1 more Route 13 Lv. 5–38 · with the Good Rod, visible on water and 1 more Route 24 Lv. 5–35 · with the Good Rod, with the Super Rod Route 4 Lv. 5–35 · with the Good Rod, with the Super Rod S.S. Anne Lv. 5–35 · with the Good Rod, with the Super Rod Sea Route 19 Lv. 5–25 · with the Good Rod, with the Super Rod Sea Route 20 Lv. 5–25 · with the Good Rod, with the Super Rod Sea Route 21 Lv. 5–25 · with the Good Rod, with the Super Rod Seafoam Islands Lv. 5–40 · with the Good Rod, with the Super Rod and 2 more Tanoby Ruins Lv. 5–25 · with the Good Rod, with the Super Rod Trainer Tower Lv. 5–25 · with the Good Rod, with the Super Rod Treasure Beach Lv. 5–25 · with the Good Rod, with the Super Rod

Below are the moves learned by leveling up. The rest (58 via TM/TR, 13 via Egg, 20 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Bubble Water Special 40 100% 30
1 Leer Normal Status — 100% 30
1 Water Gun Water Special 40 100% 25
5 Smokescreen Normal Status — 100% 20
10 Twister Dragon Special 40 100% 20
15 Focus Energy Normal Status — — 30
20 Dragon Breath Dragon Special 60 100% 20
25 Bubble Beam Water Special 65 100% 20
27 Waterfall Water Physical 80 100% 15
30 Agility Psychic Status — — 30
31 Brine Water Special 65 100% 10
35 Laser Focus Normal Status — — 30
35 Water Pulse Water Special 60 100% 20
40 Dragon Pulse Dragon Special 85 100% 10
45 Hydro Pump Water Special 110 80% 5
50 Dragon Dance Dragon Status — — 20
55 Rain Dance Water Status — — 5