Its strongest point is Speed — higher than 84% of species. On the other hand, Attack — lower than 97% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. In defense it has 1 weakness and 3 resistances at its disposal.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Speed; weak point: Attack.
A nature can improve this entry further: its boost hits hardest on Speed, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits specially: its Sp. Atk (55) is 25 points higher than its Attack. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.
- Timid +Spe · −Atk Its Speed is higher than 84% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
- Modest +SpA · −Atk If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 8
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Kanto | #100 | Red/Green (Japan) , Blue (Japan) , Red / Blue , Yellow , FireRed / LeafGreen , Let's Go Pikachu / Eevee |
|---|---|---|
| Johto | #120 | Gold / Silver , Crystal |
| Johto | #121 | HeartGold / SoulSilver |
| Hoenn | #084 | Ruby / Sapphire , Emerald |
| Hoenn | #087 | Omega Ruby / Alpha Sapphire |
| Kalos | #072 | X / Y |
| Hisui | #192 | Legends: Arceus |
| Paldea | #207 | Scarlet / Violet |
Abilities
- Soundproof Protects against sound-based moves.
- Static Has a 30% chance of paralyzing attacking Pokémon on contact.
- Aftermath Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Pokédex entry
Usually found in power plants. Easily mistaken for a POKé BALL, they have zapped many people.
Resistances and weaknesses
Type chart →How much damage Voltorb takes when it is hit by a move of each type.
How it was drawn
1996–2019The sprites come straight from the games in which Voltorb appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (29)
All Voltorb cards →Voltorb has 29 cards in 27 sets. The oldest of them are shown below.
Breeding
All Egg Groups →This species is genderless, so its only possible partner is Ditto.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (8)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Hoenn
Johto
Kanto
Orre
Sinnoh
Moves (68)
Full move list →Below are the moves learned by leveling up. The rest (55 via TM/TR, 2 via Egg, 19 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Charge | Electric | Status | — | — | 20 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 4 | Thunder Shock | Electric | Special | 40 | 100% | 30 |
| 6 | Eerie Impulse | Electric | Status | — | 100% | 15 |
| 6 | Sonic Boom | Normal | Special | — | 90% | 20 |
| 9 | Spark | Electric | Physical | 65 | 100% | 20 |
| 11 | Rollout | Rock | Physical | 30 | 90% | 20 |
| 13 | Screech | Normal | Status | — | 85% | 40 |
| 16 | Charge Beam | Electric | Special | 50 | 90% | 10 |
| 20 | Swift | Normal | Special | 60 | — | 20 |
| 22 | Electro Ball | Electric | Special | — | 100% | 10 |
| 26 | Self Destruct | Normal | Physical | 200 | 100% | 5 |
| 29 | Light Screen | Psychic | Status | — | — | 30 |
| 31 | Thunderbolt | Electric | Special | 90 | 100% | 15 |
| 34 | Magnet Rise | Electric | Status | — | — | 10 |
| 37 | Discharge | Electric | Special | 80 | 100% | 15 |
| 41 | Explosion | Normal | Physical | 250 | 100% | 5 |
| 46 | Gyro Ball | Steel | Physical | — | 100% | 5 |
| 50 | Mirror Coat | Psychic | Special | — | 100% | 20 |