Strong point: Speed — among the highest in the entire Pokédex. Its weakest point is Attack — lower than 83% of species. This is the final form of its line — it does not evolve any further. On defense it has 1 weakness and 3 resistances.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Speed; weak point: Attack.
A nature can improve this entry further: its boost hits hardest on Speed, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits specially: its Sp. Atk (80) is 30 points higher than its Attack. So the drop hits a stat the set usually does not use at all.
- Timid +Spe · −Atk Its Speed is higher than 99% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
- Modest +SpA · −Atk If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 8
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Kanto | #101 | Red/Green (Japan) , Blue (Japan) , Red / Blue , Yellow , FireRed / LeafGreen , Let's Go Pikachu / Eevee |
|---|---|---|
| Johto | #121 | Gold / Silver , Crystal |
| Johto | #122 | HeartGold / SoulSilver |
| Hoenn | #085 | Ruby / Sapphire , Emerald |
| Hoenn | #088 | Omega Ruby / Alpha Sapphire |
| Kalos | #073 | X / Y |
| Hisui | #193 | Legends: Arceus |
| Paldea | #208 | Scarlet / Violet |
Abilities
- Soundproof Protects against sound-based moves.
- Static Has a 30% chance of paralyzing attacking Pokémon on contact.
- Aftermath Damages the attacker for 1/4 its max HP when knocked out by a contact move.
How players use it
Data from 730,502 ranked battles on Smogon (Gen 9 OU, 2026-08). These are not numbers from the game — they are player habits.
Rank 265 among 291 Pokémon in use — it is on 0.01% of teams.
Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.
Pokédex entry
It stores electric energy under very high pressure. It often explodes with little or no provocation.
Resistances and weaknesses
Type chart →How much damage Electrode takes when it is hit by a move of each type.
How it was drawn
1996–2019The sprites come straight from the games in which Electrode appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (34)
All Electrode cards →Electrode has 34 cards in 29 sets. The oldest of them are shown below.
Breeding
All Egg Groups →This species is genderless, so its only possible partner is Ditto.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (10)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Alola
Hoenn
Johto
Kalos
Kanto
Moves (73)
Full move list →Below are the moves learned by leveling up. The rest (60 via TM/TR, 20 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Charge | Electric | Status | — | — | 20 |
| 1 | Eerie Impulse | Electric | Status | — | 100% | 15 |
| 1 | Magnetic Flux | Electric | Status | — | — | 20 |
| 1 | Sonic Boom | Normal | Special | — | 90% | 20 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 1 | Thunder Shock | Electric | Special | 40 | 100% | 30 |
| 9 | Spark | Electric | Physical | 65 | 100% | 20 |
| 11 | Rollout | Rock | Physical | 30 | 90% | 20 |
| 13 | Screech | Normal | Status | — | 85% | 40 |
| 16 | Charge Beam | Electric | Special | 50 | 90% | 10 |
| 20 | Swift | Normal | Special | 60 | — | 20 |
| 22 | Electro Ball | Electric | Special | — | 100% | 10 |
| 26 | Self Destruct | Normal | Physical | 200 | 100% | 5 |
| 29 | Light Screen | Psychic | Status | — | — | 30 |
| 36 | Magnet Rise | Electric | Status | — | — | 10 |
| 36 | Thunderbolt | Electric | Special | 90 | 100% | 15 |
| 41 | Discharge | Electric | Special | 80 | 100% | 15 |
| 47 | Explosion | Normal | Physical | 250 | 100% | 5 |
| 54 | Gyro Ball | Steel | Physical | — | 100% | 5 |
| 58 | Mirror Coat | Psychic | Special | — | 100% | 20 |