Pokédex · I (Kanto)

Kingler#099

Its greatest asset is Attack — higher than 94% of species. Weak point: Sp. Def — lower than 79% of species. This is the final form of its line — it does not evolve any further. Defensively it can rely on 2 weaknesses and 4 resistances.

Kingler
Shiny version
Water
Height: 1.3 m (4′03″) Weight: 60.0 kg (132.3 lbs)

Base stats

HP
55
27%
Atk
130
94%
Def
115
90%
SpA
50
26%
SpD
50
21%
Spe
75
61%
TOTAL
475
57%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Attack; weak point: Sp. Def.

A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (130) is 80 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.

  • Jolly +Spe · −SpA Its Speed is higher than 61% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
  • Adamant +Atk · −SpA If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 5

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Kanto #099 Red/Green (Japan) , Blue (Japan) , Red / Blue , Yellow , FireRed / LeafGreen , Let's Go Pikachu / Eevee
Johto #165 Gold / Silver , Crystal
Johto #167 HeartGold / SoulSilver
Galar #099 Sword / Shield
Isle of Armor #039 Sword / Shield , Sword/Shield: The Isle of Armor

Abilities

  • Hyper Cutter Prevents Attack from being lowered by other Pokémon.
  • Shell Armor Protects against critical hits.
  • Sheer Force Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Pokédex entry

The large pincer has 10000 hp of crushing power. However, its huge size makes it unwieldy to use.

Habitat: Water's Edge Egg Group: Water 3 Gender: 50% ♂ / 50% ♀ Catch difficulty: medium (60/255) Base friendship: 70/255 Base EXP: 166

Resistances and weaknesses

Type chart →

How much damage Kingler takes when it is hit by a move of each type.

Weak to Electric ×2 Grass ×2
Resistant to Fire ×½ Water ×½ Ice ×½ Steel ×½

How it was drawn

1996–2019

The sprites come straight from the games in which Kingler appeared — one from each release.

Gen 1 1996
Kingler in Red / Blue
Red / Blue
Kingler in Yellow
Yellow
Gen 2 1999
Kingler in Gold
Gold
Kingler in Silver
Silver
Kingler in Crystal
Crystal
Gen 3 2002
Kingler in Ruby / Sapphire
Ruby / Sapphire
Kingler in Emerald
Emerald
Kingler in FireRed / LeafGreen
FireRed / LeafGreen
Gen 4 2006
Kingler in Diamond / Pearl
Diamond / Pearl
Kingler in Platinum
Platinum
Kingler in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Kingler in Black / White
Black / White
Gen 6 2013
Kingler in X / Y
X / Y
Kingler in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Kingler in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Kingler in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Kingler — large render in its regular coloring
Pokémon HOME
Kingler — large render in its shiny coloring
Pokémon HOME shiny
Kingler — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (8)

All Kingler cards →

Kingler has 8 cards in 7 sets. The oldest of them are shown below.

Offspring can come from 34 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (59)

All locations →

The first 40 of 59 locations. The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Johto

Kanto

Below are the moves learned by leveling up. The rest (70 via TM/TR, 22 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Agility Psychic Status — — 30
1 Amnesia Psychic Status — — 20
1 Bubble Water Special 40 100% 30
1 Hammer Arm Fighting Physical 100 90% 10
1 Harden Normal Status — — 30
1 Leer Normal Status — 100% 30
1 Metal Claw Steel Physical 50 95% 35
1 Mud Sport Ground Status — — 15
1 Vice Grip Normal Physical 55 100% 30
1 Water Gun Water Special 40 100% 25
1 Wide Guard Rock Status — — 10
12 Mud Shot Ground Special 55 95% 15
16 Protect Normal Status — — 10
20 Bubble Beam Water Special 65 100% 20
24 Stomp Normal Physical 65 100% 20
31 Flail Normal Physical — 100% 15
36 Razor Shell Water Physical 75 95% 10
42 Slam Normal Physical 80 75% 20
48 Swords Dance Normal Status — — 20
51 Brine Water Special 65 100% 10
54 Crabhammer Water Physical 100 90% 10
60 Guillotine Normal Physical — 30% 5