Move index
There are 833 moves and nobody remembers them all — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Growth Raises the user’s Attack and Special Attack by one stage. | Normal | Status | — | — | 20 |
| Grudge If the user faints this turn, the PP of the move that fainted it drops to 0. | Ghost | Status | — | — | 5 |
| Guard Split Averages Defense and Special Defense with the target. | Psychic | Status | — | — | 10 |
| Guard Swap User swaps Defense and Special Defense changes with the target. | Psychic | Status | — | — | 10 |
| Guillotine Causes a one-hit KO. | Normal | Physical | — | 30% | 5 |
| Gunk Shot Has a chance to poison the target. | Poison | Physical | 120 | 80% | 5 |
| Gust Inflicts regular damage and can hit Pokémon in the air. | Special | 40 | 100% | 35 | |
| Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Physical | — | 100% | 5 |
| Hail Changes the weather to a hailstorm for five turns. | Ice | Status | — | — | 10 |
| Hammer Arm Lowers user’s Speed by one stage. | Fighting | Physical | 100 | 90% | 10 |
| Hard Press | Steel | Physical | — | 100% | 10 |
| Harden Raises the user’s Defense by one stage. | Normal | Status | — | — | 30 |
| Haze Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| Head Charge User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 120 | 100% | 15 |
| Head Smash User receives 1/2 the damage inflicted in recoil. | Rock | Physical | 150 | 80% | 5 |
| Headbutt Has a chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| Headlong Rush | Ground | Physical | 120 | 100% | 5 |
| Heal Bell Cures the entire party of major status effects. | Normal | Status | — | — | 5 |
| Heal Block Prevents target from restoring its HP for five turns. | Psychic | Status | — | 100% | 15 |
| Heal Order Heals the user by half its max HP. | Bug | Status | — | — | 10 |
| Heal Pulse Heals the target for half its max HP. | Psychic | Status | — | — | 10 |
| Healing Wish User faints. Its replacement has its HP fully restored and any major status effect removed. | Psychic | Status | — | — | 10 |
| Heart Stamp Has a chance to make the target flinch. | Psychic | Physical | 60 | 100% | 25 |
| Heart Swap User and target swap stat changes. | Psychic | Status | — | — | 10 |
| Heat Crash Power is higher when the user weighs more than the target, up to a maximum of 120. | Fire | Physical | — | 100% | 10 |
| Heat Wave Has a chance to burn the target. | Fire | Special | 95 | 90% | 10 |
| Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120. | Steel | Physical | — | 100% | 10 |
| Helping Hand Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Hex Has double power if the target has a major status ailment. | Ghost | Special | 65 | 100% | 10 |
| Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100% | 15 |
| High Horsepower Inflicts regular damage with no additional effect. | Ground | Physical | 95 | 95% | 10 |
| High Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil. | Fighting | Physical | 130 | 90% | 10 |
| Hone Claws Raises the user’s Attack and accuracy by one stage. | Dark | Status | — | — | 15 |
| Horn Attack Inflicts regular damage with no additional effect. | Normal | Physical | 65 | 100% | 25 |
| Horn Drill Causes a one-hit KO. | Normal | Physical | — | 30% | 5 |
| Horn Leech Drains half the damage inflicted to heal the user. | Grass | Physical | 75 | 100% | 10 |
| Howl Raises the user’s Attack by one stage. | Normal | Status | — | — | 40 |
| Hurricane Has a chance to confuse the target. | Special | 110 | 70% | 10 | |
| Hydro Cannon User foregoes its next turn to recharge. | Water | Special | 150 | 90% | 5 |
| Hydro Pump Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| Hydro Steam | Water | Special | 80 | 100% | 15 |
| Hyper Beam User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Hyper Drill | Normal | Physical | 100 | 100% | 5 |
| Hyper Fang Has a chance to make the target flinch. | Normal | Physical | 80 | 90% | 15 |
| Hyper Voice Inflicts regular damage with no additional effect. | Normal | Special | 90 | 100% | 10 |
| Hyperspace Fury Ignores and destroys protection effects. | Dark | Physical | 100 | — | 5 |
| Hyperspace Hole Ignores and destroys protection effects. | Psychic | Special | 80 | — | 5 |
| Hypnosis Puts the target to sleep. | Psychic | Status | — | 60% | 20 |
| Ice Ball Power doubles every turn this move is used in succession after the first, resetting after five turns. | Ice | Physical | 30 | 90% | 20 |
| Ice Beam Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Ice Burn Requires a turn to charge before attacking. Has a chance to burn the target. | Ice | Special | 140 | 90% | 5 |
| Ice Fang Has a chance to freeze the target and a chance to make the target flinch. | Ice | Physical | 65 | 95% | 15 |
| Ice Hammer Lowers user’s Speed by one stage. | Ice | Physical | 100 | 90% | 10 |
| Ice Punch Has a chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| Ice Shard Inflicts regular damage with no additional effect. | Ice | Physical | 40 | 100% | 30 |
| Ice Spinner | Ice | Physical | 80 | 100% | 15 |
| Icicle Crash Has a chance to make the target flinch. | Ice | Physical | 85 | 90% | 10 |
| Icicle Spear Hits 2-5 times in one turn. | Ice | Physical | 25 | 100% | 30 |
| Icy Wind Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Imprison Prevents the target from using any moves that the user also knows. | Psychic | Status | — | — | 10 |