Move index
There are 833 moves and nobody remembers them all — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Fissure Causes a one-hit KO. | Ground | Physical | — | 30% | 5 |
| Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Physical | — | 100% | 15 |
| Flame Burst Deals splash damage to Pokémon next to the target. | Fire | Special | 70 | 100% | 15 |
| Flame Charge Inflicts regular damage. Raises the user’s Speed by one stage. | Fire | Physical | 50 | 100% | 20 |
| Flame Wheel Has a chance to burn the target. Lets frozen Pokémon thaw themselves. | Fire | Physical | 60 | 100% | 25 |
| Flamethrower Has a chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| Flare Blitz User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target. | Fire | Physical | 120 | 100% | 15 |
| Flash Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| Flash Cannon Has a chance to lower the target’s Special Defense by one stage. | Steel | Special | 80 | 100% | 10 |
| Flatter Raises the target’s Special Attack by one stage and confuses the target. | Dark | Status | — | 100% | 15 |
| Fleur Cannon Lowers the user’s Special Attack by two stages after inflicting damage. | Fairy | Special | 130 | 90% | 5 |
| Fling Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Flip Turn Inflicts regular damage with no additional effect. | Water | Physical | 60 | 100% | 20 |
| Floaty Fall Inflicts regular damage with no additional effect. | Physical | 90 | 95% | 15 | |
| Floral Healing Heals the target for ½ its max HP, or ⅔ on Grassy Terrain. | Fairy | Status | — | — | 10 |
| Flower Shield Raises the Defense of all Grass Pokémon in battle. | Fairy | Status | — | — | 10 |
| Flower Trick | Grass | Physical | 70 | — | 10 |
| Fly User flies high into the air, dodging all attacks, and hits next turn. | Physical | 90 | 95% | 15 | |
| Flying Press Deals both Fighting and Flying-type damage. | Fighting | Physical | 100 | 95% | 10 |
| Focus Blast Has a chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
| Focus Energy Increases the user’s chance to score a critical hit. | Normal | Status | — | — | 30 |
| Focus Punch If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| Follow Me Redirects the target’s single-target effects to the user for this turn. | Normal | Status | — | — | 20 |
| Force Palm Has a chance to paralyze the target. | Fighting | Physical | 60 | 100% | 10 |
| Foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Status | — | — | 40 |
| Forests Curse Adds Grass to the target’s types. | Grass | Status | — | 100% | 20 |
| Foul Play Calculates damage with the target’s attacking stat. | Dark | Physical | 95 | 100% | 15 |
| Freeze Dry Super-effective against Water. | Ice | Special | 70 | 100% | 20 |
| Freeze Shock Requires a turn to charge before attacking. Has a chance to paralyze the target. | Ice | Physical | 140 | 90% | 5 |
| Freezing Glare Inflicts regular damage with no additional effect. | Psychic | Special | 90 | 100% | 10 |
| Freezy Frost Inflicts regular damage with no additional effect. | Ice | Special | 100 | 90% | 10 |
| Frenzy Plant User foregoes its next turn to recharge. | Grass | Special | 150 | 90% | 5 |
| Frost Breath Always scores a critical hit. | Ice | Special | 60 | 90% | 10 |
| Frustration Power increases as happiness decreases, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Fury Attack Hits 2-5 times in one turn. | Normal | Physical | 15 | 85% | 20 |
| Fury Cutter Power doubles every turn this move is used in succession after the first, maxing out after five turns. | Bug | Physical | 40 | 95% | 20 |
| Fury Swipes Hits 2-5 times in one turn. | Normal | Physical | 18 | 80% | 15 |
| Fusion Bolt With Fusion Flare, inflicts double damage. | Electric | Physical | 100 | 100% | 5 |
| Fusion Flare With Fusion Bolt, inflicts double damage. | Fire | Special | 100 | 100% | 5 |
| Future Sight Hits the target two turns later. | Psychic | Special | 120 | 100% | 10 |
| Gastro Acid Nullifies target’s ability until it leaves battle. | Poison | Status | — | 100% | 10 |
| Gear Grind Hits twice in one turn. | Steel | Physical | 50 | 85% | 15 |
| Gear Up Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage. | Steel | Status | — | — | 20 |
| Geomancy Takes one turn to charge, then raises the user’s Special Attack, Special Defense, and Speed by two stages. | Fairy | Status | — | — | 10 |
| Giga Drain Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| Giga Impact User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Gigaton Hammer | Steel | Physical | 160 | 100% | 5 |
| Glacial Lance Inflicts regular damage with no additional effect. | Ice | Physical | 120 | 100% | 5 |
| Glaciate Lowers the target’s Speed by one stage. | Ice | Special | 65 | 95% | 10 |
| Glaive Rush | Dragon | Physical | 120 | 100% | 5 |
| Glare Paralyzes the target. | Normal | Status | — | 100% | 30 |
| Glitzy Glow Inflicts regular damage with no additional effect. | Psychic | Special | 80 | 95% | 15 |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| Grass Pledge With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. | Grass | Special | 80 | 100% | 10 |
| Grass Whistle Puts the target to sleep. | Grass | Status | — | 55% | 15 |
| Grassy Glide Inflicts regular damage with no additional effect. | Grass | Physical | 55 | 100% | 20 |
| Grassy Terrain For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | Grass | Status | — | — | 10 |
| Grav Apple Lowers the target’s Defense by one stage after inflicting damage. | Grass | Physical | 80 | 100% | 10 |
| Gravity Disables moves and immunities that involve flying or levitating for five turns. | Psychic | Status | — | — | 5 |
| Growl Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |