Move index
There are 45 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Aqua Cutter | Water | Physical | 70 | 100% | 20 |
| Aqua Jet Inflicts regular damage with no additional effect. | Water | Physical | 40 | 100% | 20 |
| Aqua Ring Restores 1/16 of the user’s max HP each turn. | Water | Status | — | — | 20 |
| Aqua Step | Water | Physical | 80 | 100% | 10 |
| Aqua Tail Inflicts regular damage with no additional effect. | Water | Physical | 90 | 90% | 10 |
| Bouncy Bubble Inflicts regular damage with no additional effect. | Water | Special | 60 | 100% | 20 |
| Brine Has double power against Pokémon that have less than half their max HP remaining. | Water | Special | 65 | 100% | 10 |
| Bubble Has a chance to lower the target’s Speed by one stage. | Water | Special | 40 | 100% | 30 |
| Bubble Beam Has a chance to lower the target’s Speed by one stage. | Water | Special | 65 | 100% | 20 |
| Chilling Water | Water | Special | 50 | 100% | 20 |
| Clamp Prevents the target from fleeing and inflicts damage for 2-5 turns. | Water | Physical | 35 | 85% | 15 |
| Crabhammer Has an increased chance for a critical hit. | Water | Physical | 100 | 90% | 10 |
| Dive User dives underwater, dodging all attacks, and hits next turn. | Water | Physical | 80 | 100% | 10 |
| Fishious Rend | Water | Physical | 85 | 100% | 10 |
| Flip Turn Inflicts regular damage with no additional effect. | Water | Physical | 60 | 100% | 20 |
| Hydro Cannon User foregoes its next turn to recharge. | Water | Special | 150 | 90% | 5 |
| Hydro Pump Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| Hydro Steam | Water | Special | 80 | 100% | 15 |
| Jet Punch | Water | Physical | 60 | 100% | 15 |
| Life Dew | Water | Status | — | — | 10 |
| Liquidation Has a chance to lower the target’s Defense by one stage. | Water | Physical | 85 | 100% | 10 |
| Muddy Water Has a chance to lower the target’s accuracy by one stage. | Water | Special | 90 | 85% | 10 |
| Octazooka Has a chance to lower the target’s accuracy by one stage. | Water | Special | 65 | 85% | 10 |
| Origin Pulse Inflicts regular damage with no additional effect. | Water | Special | 110 | 85% | 10 |
| Rain Dance Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| Razor Shell Has a chance to lower the target’s Defense by one stage. | Water | Physical | 75 | 95% | 10 |
| Scald Has a chance to burn the target. | Water | Special | 80 | 100% | 15 |
| Snipe Shot The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. | Water | Special | 80 | 100% | 15 |
| Soak Changes the target’s type to Water. | Water | Status | — | 100% | 20 |
| Sparkling Aria Cures the target of burns. | Water | Special | 90 | 100% | 10 |
| Splishy Splash Inflicts regular damage with no additional effect. | Water | Special | 90 | 100% | 15 |
| Steam Eruption Has a chance to burn the target. | Water | Special | 110 | 95% | 5 |
| Surf Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Surging Strikes Inflicts regular damage with no additional effect. | Water | Physical | 25 | 100% | 5 |
| Triple Dive | Water | Physical | 30 | 95% | 10 |
| Water Gun Inflicts regular damage with no additional effect. | Water | Special | 40 | 100% | 25 |
| Water Pledge With Grass Pledge, halves opposing Pokémon’s Speed for four turns. | Water | Special | 80 | 100% | 10 |
| Water Pulse Has a chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| Water Shuriken Hits 2–5 times. | Water | Special | 15 | 100% | 20 |
| Water Sport Halves all Fire-type damage. | Water | Status | — | — | 15 |
| Water Spout Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | Water | Special | 150 | 100% | 5 |
| Waterfall Has a chance to make the target flinch. | Water | Physical | 80 | 100% | 15 |
| Wave Crash | Water | Physical | 120 | 100% | 10 |
| Whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | Water | Special | 35 | 85% | 15 |
| Withdraw Raises the user’s Defense by one stage. | Water | Status | — | — | 40 |