What you fight with

Moves

Move index

There are 266 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 266 moves · page 1 of 5
Move and effect Type Cat. Power Acc. PP
Acid Armor Raises the user’s Defense by two stages. Poison Status — — 20
Acupressure Raises one of a friendly Pokémon’s stats at random by two stages. Normal Status — — 30
After You Makes the target act next this turn. Normal Status — — 15
Agility Raises the user’s Speed by two stages. Psychic Status — — 30
Ally Switch User switches places with the friendly Pokémon opposite it. Psychic Status — — 15
Amnesia Raises the user’s Special Defense by two stages. Psychic Status — — 20
Aqua Ring Restores 1/16 of the user’s max HP each turn. Water Status — — 20
Aromatherapy Cures the entire party of major status effects. Grass Status — — 5
Aromatic Mist Raises a selected ally’s Special Defense by one stage. Fairy Status — — 20
Assist Randomly selects and uses one of the trainer’s other Pokémon’s moves. Normal Status — — 20
Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. Normal Status — 100% 15
Aurora Veil Reduces damage five turns, but must be used during hail. Ice Status — — 20
Autotomize Raises the user’s Speed by two stages and halves the user’s weight. Steel Status — — 15
Baby Doll Eyes Lowers the target’s Attack by one stage. Fairy Status — 100% 30
Baneful Bunker Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it. Poison Status — — 10
Barrier Raises the user’s Defense by two stages. Psychic Status — — 20
Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. Normal Status — — 40
Belly Drum User pays half its max HP to max out its Attack. Normal Status — — 10
Bestow Gives the user’s held item to the target. Normal Status — — 15
Block Prevents the target from leaving battle. Normal Status — — 5
Bulk Up Raises the user’s Attack and Defense by one stage. Fighting Status — — 20
Burning Bulwark Fire Status — — 10
Calm Mind Raises the user’s Special Attack and Special Defense by one stage. Psychic Status — — 20
Camouflage User’s type changes to match the terrain. Normal Status — — 20
Captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender. Normal Status — 100% 20
Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. Electric Status — — 20
Charm Lowers the target’s Attack by two stages. Fairy Status — 100% 20
Chilly Reception Ice Status — — 10
Clangorous Soul Dragon Status — 100% 5
Coaching Inflicts regular damage with no additional effect. Fighting Status — — 10
Coil Raises the user’s Attack, Defense, and accuracy by one stage each. Poison Status — — 20
Confide Lowers the target’s Special Attack by one stage. Normal Status — — 20
Confuse Ray Confuses the target. Ghost Status — 100% 10
Conversion User’s type changes to the type of one of its moves at random. Normal Status — — 30
Conversion 2 Changes the user’s type to a random type either resistant or immune to the last move used against it. Normal Status — — 30
Copycat Uses the target’s last used move. Normal Status — — 20
Corrosive Gas Inflicts regular damage with no additional effect. Poison Status — 100% 40
Cosmic Power Raises the user’s Defense and Special Defense by one stage. Psychic Status — — 20
Cotton Guard Raises the user’s Defense by three stages. Grass Status — — 10
Cotton Spore Lowers the target’s Speed by two stages. Grass Status — 100% 40
Court Change Normal Status — 100% 10
Crafty Shield Protects all friendly Pokémon from non-damaging moves. Fairy Status — — 10
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. Ghost Status — — 10
Dark Void Puts the target to sleep. Dark Status — 50% 10
Decorate Fairy Status — — 15
Defend Order Raises the user’s Defense and Special Defense by one stage. Bug Status — — 10
Defense Curl Raises user’s Defense by one stage. Normal Status — — 40
Defog Lowers the target’s evasion by one stage. Removes field effects from the enemy field. Flying Status — — 15
Destiny Bond If the user faints this turn, the target automatically will, too. Ghost Status — — 5
Detect Prevents any moves from hitting the user this turn. Fighting Status — — 5
Disable Disables the target’s last used move for 1-8 turns. Normal Status — 100% 20
Doodle Normal Status — 100% 10
Double Team Raises the user’s evasion by one stage. Normal Status — — 15
Dragon Cheer Dragon Status — — 15
Dragon Dance Raises the user’s Attack and Speed by one stage. Dragon Status — — 20
Eerie Impulse Lowers the target’s Special Attack by two stages. Electric Status — 100% 15
Electric Terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. Electric Status — — 10
Electrify Changes the target’s move’s type to Electric if it hasn’t moved yet this turn. Electric Status — — 20
Embargo Target cannot use held items. Dark Status — 100% 15
Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. Normal Status — 100% 5