Move index
There are 266 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Acid Armor Raises the user’s Defense by two stages. | Poison | Status | — | — | 20 |
| Acupressure Raises one of a friendly Pokémon’s stats at random by two stages. | Normal | Status | — | — | 30 |
| After You Makes the target act next this turn. | Normal | Status | — | — | 15 |
| Agility Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
| Ally Switch User switches places with the friendly Pokémon opposite it. | Psychic | Status | — | — | 15 |
| Amnesia Raises the user’s Special Defense by two stages. | Psychic | Status | — | — | 20 |
| Aqua Ring Restores 1/16 of the user’s max HP each turn. | Water | Status | — | — | 20 |
| Aromatherapy Cures the entire party of major status effects. | Grass | Status | — | — | 5 |
| Aromatic Mist Raises a selected ally’s Special Defense by one stage. | Fairy | Status | — | — | 20 |
| Assist Randomly selects and uses one of the trainer’s other Pokémon’s moves. | Normal | Status | — | — | 20 |
| Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Aurora Veil Reduces damage five turns, but must be used during hail. | Ice | Status | — | — | 20 |
| Autotomize Raises the user’s Speed by two stages and halves the user’s weight. | Steel | Status | — | — | 15 |
| Baby Doll Eyes Lowers the target’s Attack by one stage. | Fairy | Status | — | 100% | 30 |
| Baneful Bunker Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it. | Poison | Status | — | — | 10 |
| Barrier Raises the user’s Defense by two stages. | Psychic | Status | — | — | 20 |
| Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
| Belly Drum User pays half its max HP to max out its Attack. | Normal | Status | — | — | 10 |
| Bestow Gives the user’s held item to the target. | Normal | Status | — | — | 15 |
| Block Prevents the target from leaving battle. | Normal | Status | — | — | 5 |
| Bulk Up Raises the user’s Attack and Defense by one stage. | Fighting | Status | — | — | 20 |
| Burning Bulwark | Fire | Status | — | — | 10 |
| Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Camouflage User’s type changes to match the terrain. | Normal | Status | — | — | 20 |
| Captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender. | Normal | Status | — | 100% | 20 |
| Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Status | — | — | 20 |
| Charm Lowers the target’s Attack by two stages. | Fairy | Status | — | 100% | 20 |
| Chilly Reception | Ice | Status | — | — | 10 |
| Clangorous Soul | Dragon | Status | — | 100% | 5 |
| Coaching Inflicts regular damage with no additional effect. | Fighting | Status | — | — | 10 |
| Coil Raises the user’s Attack, Defense, and accuracy by one stage each. | Poison | Status | — | — | 20 |
| Confide Lowers the target’s Special Attack by one stage. | Normal | Status | — | — | 20 |
| Confuse Ray Confuses the target. | Ghost | Status | — | 100% | 10 |
| Conversion User’s type changes to the type of one of its moves at random. | Normal | Status | — | — | 30 |
| Conversion 2 Changes the user’s type to a random type either resistant or immune to the last move used against it. | Normal | Status | — | — | 30 |
| Copycat Uses the target’s last used move. | Normal | Status | — | — | 20 |
| Corrosive Gas Inflicts regular damage with no additional effect. | Poison | Status | — | 100% | 40 |
| Cosmic Power Raises the user’s Defense and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Cotton Guard Raises the user’s Defense by three stages. | Grass | Status | — | — | 10 |
| Cotton Spore Lowers the target’s Speed by two stages. | Grass | Status | — | 100% | 40 |
| Court Change | Normal | Status | — | 100% | 10 |
| Crafty Shield Protects all friendly Pokémon from non-damaging moves. | Fairy | Status | — | — | 10 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Dark Void Puts the target to sleep. | Dark | Status | — | 50% | 10 |
| Decorate | Fairy | Status | — | — | 15 |
| Defend Order Raises the user’s Defense and Special Defense by one stage. | Bug | Status | — | — | 10 |
| Defense Curl Raises user’s Defense by one stage. | Normal | Status | — | — | 40 |
| Defog Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | Status | — | — | 15 | |
| Destiny Bond If the user faints this turn, the target automatically will, too. | Ghost | Status | — | — | 5 |
| Detect Prevents any moves from hitting the user this turn. | Fighting | Status | — | — | 5 |
| Disable Disables the target’s last used move for 1-8 turns. | Normal | Status | — | 100% | 20 |
| Doodle | Normal | Status | — | 100% | 10 |
| Double Team Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| Dragon Cheer | Dragon | Status | — | — | 15 |
| Dragon Dance Raises the user’s Attack and Speed by one stage. | Dragon | Status | — | — | 20 |
| Eerie Impulse Lowers the target’s Special Attack by two stages. | Electric | Status | — | 100% | 15 |
| Electric Terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | Electric | Status | — | — | 10 |
| Electrify Changes the target’s move’s type to Electric if it hasn’t moved yet this turn. | Electric | Status | — | — | 20 |
| Embargo Target cannot use held items. | Dark | Status | — | 100% | 15 |
| Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Status | — | 100% | 5 |