Stats and effect
Normal
Special
Power
150
Accuracy
90%
PP
5
Priority
0
Effect
User foregoes its next turn to recharge.
Move properties
- Recharge — After using it the Pokémon loses its next turn.
Machines that teach this move
- TM15 Red/Green (Japan), Blue (Japan), Red/Blue, Yellow, Gold/Silver, Crystal, Ruby/Sapphire, Colosseum, FireRed/LeafGreen, Emerald, XD: Gale of Darkness, Diamond/Pearl, Platinum, HeartGold/SoulSilver, Black/White, Black 2/White 2, X/Y, Omega Ruby/Alpha Sapphire, Sun/Moon, Ultra Sun/Ultra Moon
- TM48 Let's Go Pikachu/Eevee
- TM08 Sword/Shield
- TM163 Scarlet/Violet, Scarlet/Violet: The Indigo Disk
- TM44 Legends: Z-A
The same move has different numbers in different games — check the number for your version before going after the machine.
Pokémon that learn this move (771)
page 1 of 22The tiles cover all games at once. “From Lv.” is the level from the latest game in which that species learns this move by level-up — hover over the number to see which game. No number means it never learns the move by level-up.
#003
Venusaur
#006
Charizard
#009
Blastoise
#012
Butterfree
#015
Beedrill
#018
Pidgeot
#020
Raticate
#022
Fearow
#024
Arbok
#026
Raichu
#028
Sandslash
#031
Nidoqueen
#034
Nidoking
#036
Clefable
#038
Ninetales
#040
Wigglytuff
#042
Golbat
#045
Vileplume
#047
Parasect
#049
Venomoth
#051
Dugtrio
#053
Persian
#055
Golduck
#057
Primeape
#059
Arcanine
#062
Poliwrath
#065
Alakazam
#068
Machamp
#071
Victreebel
#073
Tentacruel
#076
Golem
#078
Rapidash
#080
Slowbro
#082
Magneton
#085
Dodrio
#087
Dewgong