Move card

Hyper Beam

Stats and effect
Normal Special
Power 150
Accuracy 90%
PP 5
Priority 0
Effect

User foregoes its next turn to recharge.

Target: Selected target Introduced: Generation I (Kanto) Learned by 771 Pokémon
Move properties
  • Recharge — After using it the Pokémon loses its next turn.
Machines that teach this move
  • TM15 Red/Green (Japan), Blue (Japan), Red/Blue, Yellow, Gold/Silver, Crystal, Ruby/Sapphire, Colosseum, FireRed/LeafGreen, Emerald, XD: Gale of Darkness, Diamond/Pearl, Platinum, HeartGold/SoulSilver, Black/White, Black 2/White 2, X/Y, Omega Ruby/Alpha Sapphire, Sun/Moon, Ultra Sun/Ultra Moon
  • TM48 Let's Go Pikachu/Eevee
  • TM08 Sword/Shield
  • TM163 Scarlet/Violet, Scarlet/Violet: The Indigo Disk
  • TM44 Legends: Z-A

The same move has different numbers in different games — check the number for your version before going after the machine.

Pokémon that learn this move (771)

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The tiles cover all games at once. “From Lv.” is the level from the latest game in which that species learns this move by level-up — hover over the number to see which game. No number means it never learns the move by level-up.