Move card

Hyper Fang

Stats and effect
Normal Physical
Power 80
Accuracy 90%
PP 15
Priority 0
Effect

Has a chance to make the target flinch.

Target: Selected target Introduced: Generation I (Kanto) Effect chance: 10% Learned by 13 Pokémon
Move mechanics
  • Flinch 10% chance The target may lose its turn — this only works if it has not moved yet.
Move properties
  • Contact — The user touches the target, so abilities such as Static and Rough Skin and items like Rocky Helmet activate.
  • Bite — Boosted by the Strong Jaw ability (+50%).

Pokémon that learn this move (13)

The tiles cover all games at once. “From Lv.” is the level from the latest game in which that species learns this move by level-up — hover over the number to see which game. No number means it never learns the move by level-up.