What you fight with

Moves

Move index

There are 336 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 336 moves · page 1 of 6
Move and effect Type Cat. Power Acc. PP
Accelerock Inflicts regular damage with no additional effect. Rock Physical 40 100% 20
Acrobatics Has double power if the user has no held item. Flying Physical 55 100% 15
Aerial Ace Never misses. Flying Physical 60 — 20
Anchor Shot Traps the target. Steel Physical 80 100% 20
Aqua Cutter Water Physical 70 100% 20
Aqua Jet Inflicts regular damage with no additional effect. Water Physical 40 100% 20
Aqua Step Water Physical 80 100% 10
Aqua Tail Inflicts regular damage with no additional effect. Water Physical 90 90% 10
Arm Thrust Hits 2-5 times in one turn. Fighting Physical 15 100% 20
Assurance Power is doubled if the target has already received damage this turn. Dark Physical 60 100% 10
Astonish Has a chance to make the target flinch. Ghost Physical 30 100% 15
Attack Order Has an increased chance for a critical hit. Bug Physical 90 100% 15
Aura Wheel Electric Physical 110 100% 10
Avalanche Inflicts double damage if the user takes damage before attacking this turn. Ice Physical 60 100% 10
Axe Kick Fighting Physical 120 90% 10
Barb Barrage Poison Physical 60 100% 10
Barrage Hits 2-5 times in one turn. Normal Physical 15 85% 20
Beak Blast Inflicts a burn on any Pokémon that makes contact before the attack. Flying Physical 100 100% 15
Beat Up Hits once for every conscious Pokémon the trainer has. Dark Physical — 100% 10
Bide User waits for two turns, then hits back for twice the damage it took. Normal Physical — — 10
Bind Prevents the target from fleeing and inflicts damage for 2-5 turns. Normal Physical 15 85% 20
Bite Has a chance to make the target flinch. Dark Physical 60 100% 25
Bitter Blade Fire Physical 90 100% 10
Blaze Kick Has an increased chance for a critical hit and a chance to burn the target. Fire Physical 85 90% 10
Body Press Fighting Physical 80 100% 10
Body Slam Has a chance to paralyze the target. Normal Physical 85 100% 15
Bolt Beak Electric Physical 85 100% 10
Bolt Strike Has a chance to paralyze the target. Electric Physical 130 85% 5
Bone Club Has a chance to make the target flinch. Ground Physical 65 85% 20
Bone Rush Hits 2-5 times in one turn. Ground Physical 25 90% 10
Bonemerang Hits twice in one turn. Ground Physical 50 90% 10
Bounce User bounces high into the air, dodging all attacks, and hits next turn. Flying Physical 85 85% 5
Branch Poke Inflicts regular damage with no additional effect. Grass Physical 40 100% 40
Brave Bird User receives 1/3 the damage inflicted in recoil. Flying Physical 120 100% 15
Breaking Swipe Lowers the target’s Attack by one stage after inflicting damage. Dragon Physical 60 100% 15
Brick Break Destroys Reflect and Light Screen. Fighting Physical 75 100% 15
Brutal Swing Inflicts regular damage with no additional effect. Dark Physical 60 100% 20
Bug Bite If target has a berry, inflicts double damage and uses the berry. Bug Physical 60 100% 20
Bulldoze Has a chance to lower the target’s Speed by one stage. Ground Physical 60 100% 20
Bullet Punch Inflicts regular damage with no additional effect. Steel Physical 40 100% 30
Bullet Seed Hits 2-5 times in one turn. Grass Physical 25 100% 30
Ceaseless Edge Dark Physical 65 90% 15
Chip Away Ignores the target’s stat modifiers. Normal Physical 70 100% 20
Circle Throw Ends wild battles. Forces trainers to switch Pokémon. Fighting Physical 60 90% 10
Clamp Prevents the target from fleeing and inflicts damage for 2-5 turns. Water Physical 35 85% 15
Close Combat Lowers the user’s Defense and Special Defense by one stage after inflicting damage. Fighting Physical 120 100% 5
Collision Course Fighting Physical 100 100% 5
Comet Punch Hits 2-5 times in one turn. Normal Physical 18 85% 15
Comeuppance Dark Physical 1 100% 10
Constrict Has a chance to lower the target’s Speed by one stage. Normal Physical 10 100% 35
Counter Inflicts twice the damage the user received from the last physical hit it took. Fighting Physical — 100% 20
Covet Takes the target’s item. Normal Physical 60 100% 25
Crabhammer Has an increased chance for a critical hit. Water Physical 100 90% 10
Cross Chop Has an increased chance for a critical hit. Fighting Physical 100 80% 5
Cross Poison Has an increased chance for a critical hit and a chance to poison the target. Poison Physical 70 100% 20
Crunch Has a chance to lower the target’s Defense by one stage. Dark Physical 80 100% 15
Crush Claw Has a chance to lower the target’s Defense by one stage. Normal Physical 75 95% 10
Crush Grip Power increases against targets with more HP remaining, up to a maximum of 121 power. Normal Physical — 100% 5
Cut Inflicts regular damage with no additional effect. Normal Physical 50 95% 30
Darkest Lariat Ignores the target’s stat modifiers. Dark Physical 85 100% 10