Move index
There are 231 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Absorb Drains half the damage inflicted to heal the user. | Grass | Special | 20 | 100% | 25 |
| Acid Has a chance to lower the target’s Special Defense by one stage. | Poison | Special | 40 | 100% | 30 |
| Acid Spray Lowers the target’s Special Defense by two stages. | Poison | Special | 40 | 100% | 20 |
| Aeroblast Has an increased chance for a critical hit. | Special | 100 | 95% | 5 | |
| Air Cutter Has an increased chance for a critical hit. | Special | 60 | 95% | 25 | |
| Air Slash Has a chance to make the target flinch. | Special | 75 | 95% | 15 | |
| Alluring Voice | Fairy | Special | 80 | 100% | 10 |
| Ancient Power Has a chance to raise all of the user’s stats by one stage. | Rock | Special | 60 | 100% | 5 |
| Apple Acid | Grass | Special | 80 | 100% | 10 |
| Armor Cannon | Fire | Special | 120 | 100% | 5 |
| Astral Barrage Inflicts regular damage with no additional effect. | Ghost | Special | 120 | 100% | 5 |
| Aura Sphere Never misses. | Fighting | Special | 80 | — | 20 |
| Aurora Beam Has a chance to lower the target’s Attack by one stage. | Ice | Special | 65 | 100% | 20 |
| Baddy Bad Inflicts regular damage with no additional effect. | Dark | Special | 80 | 95% | 15 |
| Belch Can only be used after the user has eaten a berry. | Poison | Special | 120 | 90% | 10 |
| Bitter Malice | Ghost | Special | 75 | 100% | 10 |
| Blast Burn User foregoes its next turn to recharge. | Fire | Special | 150 | 90% | 5 |
| Bleakwind Storm | Special | 100 | 80% | 10 | |
| Blizzard Has a chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| Blood Moon | Normal | Special | 140 | 100% | 5 |
| Blue Flare Has a chance to burn the target. | Fire | Special | 130 | 85% | 5 |
| Boomburst Inflicts regular damage. | Normal | Special | 140 | 100% | 10 |
| Bouncy Bubble Inflicts regular damage with no additional effect. | Water | Special | 60 | 100% | 20 |
| Brine Has double power against Pokémon that have less than half their max HP remaining. | Water | Special | 65 | 100% | 10 |
| Bubble Has a chance to lower the target’s Speed by one stage. | Water | Special | 40 | 100% | 30 |
| Bubble Beam Has a chance to lower the target’s Speed by one stage. | Water | Special | 65 | 100% | 20 |
| Bug Buzz Has a chance to lower the target’s Special Defense by one stage. | Bug | Special | 90 | 100% | 10 |
| Burn Up Removes the user’s Fire type after inflicting damage. | Fire | Special | 130 | 100% | 5 |
| Burning Jealousy Inflicts regular damage with no additional effect. | Fire | Special | 70 | 100% | 5 |
| Buzzy Buzz Inflicts regular damage with no additional effect. | Electric | Special | 60 | 100% | 20 |
| Charge Beam Has a chance to raise the user’s Special Attack by one stage. | Electric | Special | 50 | 90% | 10 |
| Chatter Has a higher chance to confuse the target when the recorded sound is louder. | Special | 65 | 100% | 20 | |
| Chilling Water | Water | Special | 50 | 100% | 20 |
| Chloroblast | Grass | Special | 150 | 95% | 5 |
| Clanging Scales Lowers the user’s Defense by one stage after inflicting damage. | Dragon | Special | 110 | 100% | 5 |
| Clear Smog Removes all of the target’s stat modifiers. | Poison | Special | 50 | — | 15 |
| Confusion Has a chance to confuse the target. | Psychic | Special | 50 | 100% | 25 |
| Core Enforcer Nullifies the target’s ability if it moves earlier. | Dragon | Special | 100 | 100% | 10 |
| Dark Pulse Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| Dazzling Gleam Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
| Disarming Voice Never misses. | Fairy | Special | 40 | — | 15 |
| Discharge Has a chance to paralyze the target. | Electric | Special | 80 | 100% | 15 |
| Doom Desire Hits the target two turns later. | Steel | Special | 140 | 100% | 5 |
| Draco Meteor Lowers the user’s Special Attack by two stages after inflicting damage. | Dragon | Special | 130 | 90% | 5 |
| Dragon Breath Has a chance to paralyze the target. | Dragon | Special | 60 | 100% | 20 |
| Dragon Energy Inflicts regular damage with no additional effect. | Dragon | Special | 150 | 100% | 5 |
| Dragon Pulse Inflicts regular damage with no additional effect. | Dragon | Special | 85 | 100% | 10 |
| Dragon Rage Inflicts 40 points of damage. | Dragon | Special | — | 100% | 10 |
| Draining Kiss Drains 75% of the damage inflicted to heal the user. | Fairy | Special | 50 | 100% | 10 |
| Dream Eater Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | Psychic | Special | 100 | 100% | 15 |
| Dynamax Cannon The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed. | Dragon | Special | 100 | 100% | 5 |
| Earth Power Has a chance to lower the target’s Special Defense by one stage. | Ground | Special | 90 | 100% | 10 |
| Echoed Voice Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | Normal | Special | 40 | 100% | 15 |
| Eerie Spell Inflicts regular damage with no additional effect. | Psychic | Special | 80 | 100% | 5 |
| Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | Electric | Special | — | 100% | 10 |
| Electro Drift | Electric | Special | 100 | 100% | 5 |
| Electro Shot | Electric | Special | 130 | 100% | 10 |
| Electroweb Lowers the target’s Speed by one stage. | Electric | Special | 55 | 95% | 15 |
| Ember Has a chance to burn the target. | Fire | Special | 40 | 100% | 25 |
| Energy Ball Has a chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |