Move index
There are 833 moves and nobody remembers them all — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Incinerate Destroys the target’s held berry. | Fire | Special | 60 | 100% | 15 |
| Infernal Parade | Ghost | Special | 60 | 100% | 15 |
| Inferno Has a chance to burn the target. | Fire | Special | 100 | 50% | 5 |
| Infestation Prevents the target from fleeing and inflicts damage for 2-5 turns. | Bug | Special | 20 | 100% | 20 |
| Ingrain Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | Grass | Status | — | — | 20 |
| Instruct Forces the target to repeat its last used move. | Psychic | Status | — | — | 15 |
| Ion Deluge Changes all Normal moves to Electric moves for the rest of the turn. | Electric | Status | — | — | 25 |
| Iron Defense Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| Iron Head Has a chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| Iron Tail Has a chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
| Ivy Cudgel | Grass | Physical | 100 | 100% | 10 |
| Jaw Lock Seeds the target after inflicting damage. | Dark | Physical | 80 | 100% | 10 |
| Jet Punch | Water | Physical | 60 | 100% | 15 |
| Judgment If the user is holding a appropriate plate or drive, the damage inflicted will match it. | Normal | Special | 100 | 100% | 10 |
| Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil. | Fighting | Physical | 100 | 95% | 10 |
| Jungle Healing Inflicts regular damage with no additional effect. | Grass | Status | — | — | 10 |
| Karate Chop Has an increased chance for a critical hit. | Fighting | Physical | 50 | 100% | 25 |
| Kinesis Lowers the target’s accuracy by one stage. | Psychic | Status | — | 80% | 15 |
| Kings Shield Blocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme. | Steel | Status | — | — | 10 |
| Knock Off Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
| Kowtow Cleave | Dark | Physical | 85 | — | 10 |
| Lands Wrath Inflicts regular damage with no additional effect. | Ground | Physical | 90 | 100% | 10 |
| Laser Focus Guarantees a critical hit with the user’s next move. | Normal | Status | — | — | 30 |
| Lash Out Inflicts regular damage with no additional effect. | Dark | Physical | 75 | 100% | 5 |
| Last Resort Can only be used after all of the user’s other moves have been used. | Normal | Physical | 140 | 100% | 5 |
| Last Respects | Ghost | Physical | 50 | 100% | 10 |
| Lava Plume Has a chance to burn the target. | Fire | Special | 80 | 100% | 15 |
| Leaf Blade Has an increased chance for a critical hit. | Grass | Physical | 90 | 100% | 15 |
| Leaf Storm Lowers the user’s Special Attack by two stages after inflicting damage. | Grass | Special | 130 | 90% | 5 |
| Leaf Tornado Has a chance to lower the target’s accuracy by one stage. | Grass | Special | 65 | 90% | 10 |
| Leafage Inflicts regular damage with no additional effect. | Grass | Physical | 40 | 100% | 40 |
| Leech Life Drains half the damage inflicted to heal the user. | Bug | Physical | 80 | 100% | 10 |
| Leech Seed Seeds the target, stealing HP from it every turn. | Grass | Status | — | 90% | 10 |
| Leer Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| Lick Has a chance to paralyze the target. | Ghost | Physical | 30 | 100% | 30 |
| Life Dew | Water | Status | — | — | 10 |
| Light Of Ruin User receives 1/2 the damage inflicted in recoil. | Fairy | Special | 140 | 90% | 5 |
| Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Liquidation Has a chance to lower the target’s Defense by one stage. | Water | Physical | 85 | 100% | 10 |
| Lock On Ensures that the user’s next move will hit the target. | Normal | Status | — | — | 5 |
| Lovely Kiss Puts the target to sleep. | Normal | Status | — | 75% | 10 |
| Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
| Low Sweep Lowers the target’s Speed by one stage. | Fighting | Physical | 65 | 100% | 20 |
| Lucky Chant Prevents the target from scoring critical hits for five turns. | Normal | Status | — | — | 30 |
| Lumina Crash | Psychic | Special | 80 | 100% | 10 |
| Lunar Blessing | Psychic | Status | — | — | 5 |
| Lunar Dance User faints, and its replacement is fully healed. | Psychic | Status | — | — | 10 |
| Lunge Lowers the target’s Attack by one stage after inflicting damage. | Bug | Physical | 80 | 100% | 15 |
| Luster Purge Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 95 | 100% | 5 |
| Mach Punch Inflicts regular damage with no additional effect. | Fighting | Physical | 40 | 100% | 30 |
| Magic Coat Reflects back the first effect move used on the user this turn. | Psychic | Status | — | — | 15 |
| Magic Powder | Psychic | Status | — | 100% | 20 |
| Magic Room Negates held items for five turns. | Psychic | Status | — | — | 10 |
| Magical Leaf Never misses. | Grass | Special | 60 | — | 20 |
| Magma Storm Prevents the target from fleeing and inflicts damage for 2-5 turns. | Fire | Special | 100 | 75% | 5 |
| Magnet Bomb Never misses. | Steel | Physical | 60 | — | 20 |
| Magnet Rise User is immune to Ground moves and effects for five turns. | Electric | Status | — | — | 10 |
| Magnetic Flux Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. | Electric | Status | — | — | 20 |
| Magnitude Power varies randomly from 10 to 150. | Ground | Physical | — | 100% | 30 |
| Make It Rain | Steel | Special | 120 | 100% | 5 |