What you fight with

Moves

Move index

There are 188 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 188 moves · page 1 of 4
Move and effect Type Cat. Power Acc. PP
Acupressure Raises one of a friendly Pokémon’s stats at random by two stages. Normal Status — — 30
After You Makes the target act next this turn. Normal Status — — 15
Assist Randomly selects and uses one of the trainer’s other Pokémon’s moves. Normal Status — — 20
Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. Normal Status — 100% 15
Barrage Hits 2-5 times in one turn. Normal Physical 15 85% 20
Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. Normal Status — — 40
Belly Drum User pays half its max HP to max out its Attack. Normal Status — — 10
Bestow Gives the user’s held item to the target. Normal Status — — 15
Bide User waits for two turns, then hits back for twice the damage it took. Normal Physical — — 10
Bind Prevents the target from fleeing and inflicts damage for 2-5 turns. Normal Physical 15 85% 20
Block Prevents the target from leaving battle. Normal Status — — 5
Blood Moon Normal Special 140 100% 5
Body Slam Has a chance to paralyze the target. Normal Physical 85 100% 15
Boomburst Inflicts regular damage. Normal Special 140 100% 10
Camouflage User’s type changes to match the terrain. Normal Status — — 20
Captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender. Normal Status — 100% 20
Chip Away Ignores the target’s stat modifiers. Normal Physical 70 100% 20
Comet Punch Hits 2-5 times in one turn. Normal Physical 18 85% 15
Confide Lowers the target’s Special Attack by one stage. Normal Status — — 20
Constrict Has a chance to lower the target’s Speed by one stage. Normal Physical 10 100% 35
Conversion User’s type changes to the type of one of its moves at random. Normal Status — — 30
Conversion 2 Changes the user’s type to a random type either resistant or immune to the last move used against it. Normal Status — — 30
Copycat Uses the target’s last used move. Normal Status — — 20
Court Change Normal Status — 100% 10
Covet Takes the target’s item. Normal Physical 60 100% 25
Crush Claw Has a chance to lower the target’s Defense by one stage. Normal Physical 75 95% 10
Crush Grip Power increases against targets with more HP remaining, up to a maximum of 121 power. Normal Physical — 100% 5
Cut Inflicts regular damage with no additional effect. Normal Physical 50 95% 30
Defense Curl Raises user’s Defense by one stage. Normal Status — — 40
Disable Disables the target’s last used move for 1-8 turns. Normal Status — 100% 20
Dizzy Punch Has a chance to confuse the target. Normal Physical 70 100% 10
Doodle Normal Status — 100% 10
Double Edge User receives 1/3 the damage inflicted in recoil. Normal Physical 120 100% 15
Double Hit Hits twice in one turn. Normal Physical 35 90% 10
Double Slap Hits 2-5 times in one turn. Normal Physical 15 85% 10
Double Team Raises the user’s evasion by one stage. Normal Status — — 15
Echoed Voice Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. Normal Special 40 100% 15
Egg Bomb Inflicts regular damage with no additional effect. Normal Physical 100 75% 10
Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. Normal Status — 100% 5
Endeavor Lowers the target’s HP to equal the user’s. Normal Physical — 100% 5
Endure Prevents the user’s HP from lowering below 1 this turn. Normal Status — — 10
Entrainment Copies the user’s ability onto the target. Normal Status — 100% 15
Explosion User faints. Normal Physical 250 100% 5
Extreme Speed Inflicts regular damage with no additional effect. Normal Physical 80 100% 5
Facade Power doubles if user is burned, paralyzed, or poisoned. Normal Physical 70 100% 20
Fake Out Can only be used as the first move after the user enters battle. Causes the target to flinch. Normal Physical 40 100% 10
False Swipe Cannot lower the target’s HP below 1. Normal Physical 40 100% 40
Feint Hits through Protect and Detect. Normal Physical 30 100% 10
Fillet Away Normal Status — — 10
Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. Normal Physical — 100% 15
Flash Lowers the target’s accuracy by one stage. Normal Status — 100% 20
Focus Energy Increases the user’s chance to score a critical hit. Normal Status — — 30
Follow Me Redirects the target’s single-target effects to the user for this turn. Normal Status — — 20
Foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. Normal Status — — 40
Frustration Power increases as happiness decreases, up to a maximum of 102. Normal Physical — 100% 20
Fury Attack Hits 2-5 times in one turn. Normal Physical 15 85% 20
Fury Swipes Hits 2-5 times in one turn. Normal Physical 18 80% 15
Giga Impact User foregoes its next turn to recharge. Normal Physical 150 90% 5
Glare Paralyzes the target. Normal Status — 100% 30
Growl Lowers the target’s Attack by one stage. Normal Status — 100% 40