Move index
There are 188 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Acupressure Raises one of a friendly Pokémon’s stats at random by two stages. | Normal | Status | — | — | 30 |
| After You Makes the target act next this turn. | Normal | Status | — | — | 15 |
| Assist Randomly selects and uses one of the trainer’s other Pokémon’s moves. | Normal | Status | — | — | 20 |
| Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Barrage Hits 2-5 times in one turn. | Normal | Physical | 15 | 85% | 20 |
| Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
| Belly Drum User pays half its max HP to max out its Attack. | Normal | Status | — | — | 10 |
| Bestow Gives the user’s held item to the target. | Normal | Status | — | — | 15 |
| Bide User waits for two turns, then hits back for twice the damage it took. | Normal | Physical | — | — | 10 |
| Bind Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Physical | 15 | 85% | 20 |
| Block Prevents the target from leaving battle. | Normal | Status | — | — | 5 |
| Blood Moon | Normal | Special | 140 | 100% | 5 |
| Body Slam Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Boomburst Inflicts regular damage. | Normal | Special | 140 | 100% | 10 |
| Camouflage User’s type changes to match the terrain. | Normal | Status | — | — | 20 |
| Captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender. | Normal | Status | — | 100% | 20 |
| Chip Away Ignores the target’s stat modifiers. | Normal | Physical | 70 | 100% | 20 |
| Comet Punch Hits 2-5 times in one turn. | Normal | Physical | 18 | 85% | 15 |
| Confide Lowers the target’s Special Attack by one stage. | Normal | Status | — | — | 20 |
| Constrict Has a chance to lower the target’s Speed by one stage. | Normal | Physical | 10 | 100% | 35 |
| Conversion User’s type changes to the type of one of its moves at random. | Normal | Status | — | — | 30 |
| Conversion 2 Changes the user’s type to a random type either resistant or immune to the last move used against it. | Normal | Status | — | — | 30 |
| Copycat Uses the target’s last used move. | Normal | Status | — | — | 20 |
| Court Change | Normal | Status | — | 100% | 10 |
| Covet Takes the target’s item. | Normal | Physical | 60 | 100% | 25 |
| Crush Claw Has a chance to lower the target’s Defense by one stage. | Normal | Physical | 75 | 95% | 10 |
| Crush Grip Power increases against targets with more HP remaining, up to a maximum of 121 power. | Normal | Physical | — | 100% | 5 |
| Cut Inflicts regular damage with no additional effect. | Normal | Physical | 50 | 95% | 30 |
| Defense Curl Raises user’s Defense by one stage. | Normal | Status | — | — | 40 |
| Disable Disables the target’s last used move for 1-8 turns. | Normal | Status | — | 100% | 20 |
| Dizzy Punch Has a chance to confuse the target. | Normal | Physical | 70 | 100% | 10 |
| Doodle | Normal | Status | — | 100% | 10 |
| Double Edge User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Double Hit Hits twice in one turn. | Normal | Physical | 35 | 90% | 10 |
| Double Slap Hits 2-5 times in one turn. | Normal | Physical | 15 | 85% | 10 |
| Double Team Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| Echoed Voice Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | Normal | Special | 40 | 100% | 15 |
| Egg Bomb Inflicts regular damage with no additional effect. | Normal | Physical | 100 | 75% | 10 |
| Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Status | — | 100% | 5 |
| Endeavor Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Entrainment Copies the user’s ability onto the target. | Normal | Status | — | 100% | 15 |
| Explosion User faints. | Normal | Physical | 250 | 100% | 5 |
| Extreme Speed Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 5 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Fake Out Can only be used as the first move after the user enters battle. Causes the target to flinch. | Normal | Physical | 40 | 100% | 10 |
| False Swipe Cannot lower the target’s HP below 1. | Normal | Physical | 40 | 100% | 40 |
| Feint Hits through Protect and Detect. | Normal | Physical | 30 | 100% | 10 |
| Fillet Away | Normal | Status | — | — | 10 |
| Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Physical | — | 100% | 15 |
| Flash Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| Focus Energy Increases the user’s chance to score a critical hit. | Normal | Status | — | — | 30 |
| Follow Me Redirects the target’s single-target effects to the user for this turn. | Normal | Status | — | — | 20 |
| Foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Status | — | — | 40 |
| Frustration Power increases as happiness decreases, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Fury Attack Hits 2-5 times in one turn. | Normal | Physical | 15 | 85% | 20 |
| Fury Swipes Hits 2-5 times in one turn. | Normal | Physical | 18 | 80% | 15 |
| Giga Impact User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Glare Paralyzes the target. | Normal | Status | — | 100% | 30 |
| Growl Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |