Move index
There are 47 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Assurance Power is doubled if the target has already received damage this turn. | Dark | Physical | 60 | 100% | 10 |
| Baddy Bad Inflicts regular damage with no additional effect. | Dark | Special | 80 | 95% | 15 |
| Beat Up Hits once for every conscious Pokémon the trainer has. | Dark | Physical | — | 100% | 10 |
| Bite Has a chance to make the target flinch. | Dark | Physical | 60 | 100% | 25 |
| Brutal Swing Inflicts regular damage with no additional effect. | Dark | Physical | 60 | 100% | 20 |
| Ceaseless Edge | Dark | Physical | 65 | 90% | 15 |
| Comeuppance | Dark | Physical | 1 | 100% | 10 |
| Crunch Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| Dark Pulse Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| Dark Void Puts the target to sleep. | Dark | Status | — | 50% | 10 |
| Darkest Lariat Ignores the target’s stat modifiers. | Dark | Physical | 85 | 100% | 10 |
| Embargo Target cannot use held items. | Dark | Status | — | 100% | 15 |
| Fake Tears Lowers the target’s Special Defense by two stages. | Dark | Status | — | 100% | 20 |
| False Surrender Never misses. | Dark | Physical | 80 | — | 10 |
| Feint Attack Never misses. | Dark | Physical | 60 | — | 20 |
| Fiery Wrath Inflicts regular damage with no additional effect. | Dark | Special | 90 | 100% | 10 |
| Flatter Raises the target’s Special Attack by one stage and confuses the target. | Dark | Status | — | 100% | 15 |
| Fling Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Foul Play Calculates damage with the target’s attacking stat. | Dark | Physical | 95 | 100% | 15 |
| Hone Claws Raises the user’s Attack and accuracy by one stage. | Dark | Status | — | — | 15 |
| Hyperspace Fury Ignores and destroys protection effects. | Dark | Physical | 100 | — | 5 |
| Jaw Lock Seeds the target after inflicting damage. | Dark | Physical | 80 | 100% | 10 |
| Knock Off Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
| Kowtow Cleave | Dark | Physical | 85 | — | 10 |
| Lash Out Inflicts regular damage with no additional effect. | Dark | Physical | 75 | 100% | 5 |
| Memento Lowers the target’s Attack and Special Attack by two stages. User faints. | Dark | Status | — | 100% | 10 |
| Nasty Plot Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
| Night Daze Has a chance to lower the target’s accuracy by one stage. | Dark | Special | 85 | 95% | 10 |
| Night Slash Has an increased chance for a critical hit. | Dark | Physical | 70 | 100% | 15 |
| Obstruct | Dark | Status | — | 100% | 10 |
| Parting Shot Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out. | Dark | Status | — | 100% | 20 |
| Payback Power is doubled if the target has already moved this turn. | Dark | Physical | 50 | 100% | 10 |
| Power Trip Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Dark | Physical | 20 | 100% | 10 |
| Punishment Power increases against targets with more raised stats, up to a maximum of 200. | Dark | Physical | — | 100% | 5 |
| Pursuit Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Physical | 40 | 100% | 20 |
| Quash Makes the target act last this turn. | Dark | Status | — | 100% | 15 |
| Ruination | Dark | Special | 1 | 90% | 10 |
| Snarl Has a chance to lower the target’s Special Attack by one stage. | Dark | Special | 55 | 95% | 15 |
| Snatch Steals the target’s move, if it’s self-targeted. | Dark | Status | — | — | 10 |
| Sucker Punch Only works if the target is about to use a damaging move. | Dark | Physical | 70 | 100% | 5 |
| Switcheroo User and target swap items. | Dark | Status | — | 100% | 10 |
| Taunt For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| Thief Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Throat Chop Prevents the target from using sound-based moves for two turns. | Dark | Physical | 80 | 100% | 15 |
| Topsy Turvy Inverts the target’s stat modifiers. | Dark | Status | — | — | 20 |
| Torment Prevents the target from using the same move twice in a row. | Dark | Status | — | 100% | 15 |
| Wicked Blow Inflicts regular damage with no additional effect. | Dark | Physical | 75 | 100% | 5 |