Move index
There are 56 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Absorb Drains half the damage inflicted to heal the user. | Grass | Special | 20 | 100% | 25 |
| Apple Acid | Grass | Special | 80 | 100% | 10 |
| Aromatherapy Cures the entire party of major status effects. | Grass | Status | — | — | 5 |
| Branch Poke Inflicts regular damage with no additional effect. | Grass | Physical | 40 | 100% | 40 |
| Bullet Seed Hits 2-5 times in one turn. | Grass | Physical | 25 | 100% | 30 |
| Chloroblast | Grass | Special | 150 | 95% | 5 |
| Cotton Guard Raises the user’s Defense by three stages. | Grass | Status | — | — | 10 |
| Cotton Spore Lowers the target’s Speed by two stages. | Grass | Status | — | 100% | 40 |
| Drum Beating Has a chance to lower the target’s Speed by one stage. | Grass | Physical | 80 | 100% | 10 |
| Energy Ball Has a chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Flower Trick | Grass | Physical | 70 | — | 10 |
| Forests Curse Adds Grass to the target’s types. | Grass | Status | — | 100% | 20 |
| Frenzy Plant User foregoes its next turn to recharge. | Grass | Special | 150 | 90% | 5 |
| Giga Drain Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| Grass Pledge With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. | Grass | Special | 80 | 100% | 10 |
| Grass Whistle Puts the target to sleep. | Grass | Status | — | 55% | 15 |
| Grassy Glide Inflicts regular damage with no additional effect. | Grass | Physical | 55 | 100% | 20 |
| Grassy Terrain For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | Grass | Status | — | — | 10 |
| Grav Apple Lowers the target’s Defense by one stage after inflicting damage. | Grass | Physical | 80 | 100% | 10 |
| Horn Leech Drains half the damage inflicted to heal the user. | Grass | Physical | 75 | 100% | 10 |
| Ingrain Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | Grass | Status | — | — | 20 |
| Ivy Cudgel | Grass | Physical | 100 | 100% | 10 |
| Jungle Healing Inflicts regular damage with no additional effect. | Grass | Status | — | — | 10 |
| Leaf Blade Has an increased chance for a critical hit. | Grass | Physical | 90 | 100% | 15 |
| Leaf Storm Lowers the user’s Special Attack by two stages after inflicting damage. | Grass | Special | 130 | 90% | 5 |
| Leaf Tornado Has a chance to lower the target’s accuracy by one stage. | Grass | Special | 65 | 90% | 10 |
| Leafage Inflicts regular damage with no additional effect. | Grass | Physical | 40 | 100% | 40 |
| Leech Seed Seeds the target, stealing HP from it every turn. | Grass | Status | — | 90% | 10 |
| Magical Leaf Never misses. | Grass | Special | 60 | — | 20 |
| Matcha Gotcha | Grass | Special | 80 | 90% | 15 |
| Mega Drain Drains half the damage inflicted to heal the user. | Grass | Special | 40 | 100% | 15 |
| Needle Arm Has a chance to make the target flinch. | Grass | Physical | 60 | 100% | 15 |
| Petal Blizzard Inflicts regular damage. | Grass | Physical | 90 | 100% | 15 |
| Petal Dance Hits every turn for 2-3 turns, then confuses the user. | Grass | Special | 120 | 100% | 10 |
| Power Whip Inflicts regular damage with no additional effect. | Grass | Physical | 120 | 85% | 10 |
| Razor Leaf Has an increased chance for a critical hit. | Grass | Physical | 55 | 95% | 25 |
| Sappy Seed Inflicts regular damage with no additional effect. | Grass | Physical | 100 | 90% | 10 |
| Seed Bomb Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| Seed Flare Has a chance to lower the target’s Special Defense by two stages. | Grass | Special | 120 | 85% | 5 |
| Sleep Powder Puts the target to sleep. | Grass | Status | — | 75% | 15 |
| Snap Trap Prevents the target from fleeing and inflicts damage for 2-5 turns. | Grass | Physical | 35 | 100% | 15 |
| Solar Beam Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Solar Blade Requires a turn to charge before attacking. | Grass | Physical | 125 | 100% | 10 |
| Spicy Extract | Grass | Status | — | — | 15 |
| Spiky Shield Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP. | Grass | Status | — | — | 10 |
| Spore Puts the target to sleep. | Grass | Status | — | 100% | 15 |
| Strength Sap Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage. | Grass | Status | — | 100% | 10 |
| Stun Spore Paralyzes the target. | Grass | Status | — | 75% | 30 |
| Synthesis Heals the user by half its max HP. Affected by weather. | Grass | Status | — | — | 5 |
| Syrup Bomb | Grass | Special | 60 | 85% | 10 |
| Trailblaze | Grass | Physical | 50 | 100% | 20 |
| Trop Kick Lowers the target’s Attack by one stage after inflicting damage. | Grass | Physical | 70 | 100% | 15 |
| Vine Whip Inflicts regular damage with no additional effect. | Grass | Physical | 45 | 100% | 25 |
| Wood Hammer User receives 1/3 the damage inflicted in recoil. | Grass | Physical | 120 | 100% | 15 |
| Worry Seed Changes the target’s ability to Insomnia. | Grass | Status | — | 100% | 10 |