What you fight with

Moves

Move index

There are 53 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 53 moves · page 1 of 1
Move and effect Type Cat. Power Acc. PP
Arm Thrust Hits 2-5 times in one turn. Fighting Physical 15 100% 20
Aura Sphere Never misses. Fighting Special 80 — 20
Axe Kick Fighting Physical 120 90% 10
Body Press Fighting Physical 80 100% 10
Brick Break Destroys Reflect and Light Screen. Fighting Physical 75 100% 15
Bulk Up Raises the user’s Attack and Defense by one stage. Fighting Status — — 20
Circle Throw Ends wild battles. Forces trainers to switch Pokémon. Fighting Physical 60 90% 10
Close Combat Lowers the user’s Defense and Special Defense by one stage after inflicting damage. Fighting Physical 120 100% 5
Coaching Inflicts regular damage with no additional effect. Fighting Status — — 10
Collision Course Fighting Physical 100 100% 5
Counter Inflicts twice the damage the user received from the last physical hit it took. Fighting Physical — 100% 20
Cross Chop Has an increased chance for a critical hit. Fighting Physical 100 80% 5
Detect Prevents any moves from hitting the user this turn. Fighting Status — — 5
Double Kick Hits twice in one turn. Fighting Physical 30 100% 30
Drain Punch Drains half the damage inflicted to heal the user. Fighting Physical 75 100% 10
Dynamic Punch Has a chance to confuse the target. Fighting Physical 100 50% 5
Final Gambit Inflicts damage equal to the user’s remaining HP. User faints. Fighting Special — 100% 5
Flying Press Deals both Fighting and Flying-type damage. Fighting Physical 100 95% 10
Focus Blast Has a chance to lower the target’s Special Defense by one stage. Fighting Special 120 70% 5
Focus Punch If the user takes damage before attacking, the attack is canceled. Fighting Physical 150 100% 20
Force Palm Has a chance to paralyze the target. Fighting Physical 60 100% 10
Hammer Arm Lowers user’s Speed by one stage. Fighting Physical 100 90% 10
High Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil. Fighting Physical 130 90% 10
Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil. Fighting Physical 100 95% 10
Karate Chop Has an increased chance for a critical hit. Fighting Physical 50 100% 25
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. Fighting Physical — 100% 20
Low Sweep Lowers the target’s Speed by one stage. Fighting Physical 65 100% 20
Mach Punch Inflicts regular damage with no additional effect. Fighting Physical 40 100% 30
Mat Block Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. Fighting Status — — 10
Meteor Assault User foregoes its next turn to recharge. Fighting Physical 150 100% 5
No Retreat Hits twice in one turn, with a chance to make the target flinch. Fighting Status — — 5
Octolock Fighting Status — 100% 15
Power Up Punch Raises the user’s Attack by one stage after inflicting damage. Fighting Physical 40 100% 20
Quick Guard Prevents any priority moves from hitting friendly Pokémon this turn. Fighting Status — — 15
Revenge Inflicts double damage if the user takes damage before attacking this turn. Fighting Physical 60 100% 10
Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. Fighting Physical — 100% 15
Rock Smash Has a chance to lower the target’s Defense by one stage. Fighting Physical 40 100% 15
Rolling Kick Has a chance to make the target flinch. Fighting Physical 60 85% 15
Sacred Sword Ignores the target’s stat modifiers. Fighting Physical 90 100% 15
Secret Sword Inflicts damage based on the target’s Defense, not Special Defense. Fighting Special 85 100% 10
Seismic Toss Inflicts damage equal to the user’s level. Fighting Physical — 100% 20
Sky Uppercut Inflicts regular damage and can hit Bounce and Fly users. Fighting Physical 85 90% 15
Storm Throw Always scores a critical hit. Fighting Physical 60 100% 10
Submission User receives 1/4 the damage it inflicts in recoil. Fighting Physical 80 80% 20
Superpower Lowers the user’s Attack and Defense by one stage after inflicting damage. Fighting Physical 120 100% 5
Thunderous Kick Inflicts regular damage with no additional effect. Fighting Physical 90 100% 10
Triple Arrows Fighting Physical 90 100% 10
Triple Kick Hits three times, increasing power by 100% with each successful hit. Fighting Physical 10 90% 10
Upper Hand Fighting Physical 65 100% 15
Vacuum Wave Inflicts regular damage with no additional effect. Fighting Special 40 100% 30
Victory Dance Fighting Status — — 10
Vital Throw Never misses. Fighting Physical 70 — 10
Wake Up Slap If the target is asleep, has double power and wakes it up. Fighting Physical 70 100% 10