What you fight with

Moves

Move index

There are 833 moves and nobody remembers them all — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status 833 moves · page 3 of 14
Move and effect Type Cat. Power Acc. PP
Conversion User’s type changes to the type of one of its moves at random. Normal Status — — 30
Conversion 2 Changes the user’s type to a random type either resistant or immune to the last move used against it. Normal Status — — 30
Copycat Uses the target’s last used move. Normal Status — — 20
Core Enforcer Nullifies the target’s ability if it moves earlier. Dragon Special 100 100% 10
Corrosive Gas Inflicts regular damage with no additional effect. Poison Status — 100% 40
Cosmic Power Raises the user’s Defense and Special Defense by one stage. Psychic Status — — 20
Cotton Guard Raises the user’s Defense by three stages. Grass Status — — 10
Cotton Spore Lowers the target’s Speed by two stages. Grass Status — 100% 40
Counter Inflicts twice the damage the user received from the last physical hit it took. Fighting Physical — 100% 20
Court Change Normal Status — 100% 10
Covet Takes the target’s item. Normal Physical 60 100% 25
Crabhammer Has an increased chance for a critical hit. Water Physical 100 90% 10
Crafty Shield Protects all friendly Pokémon from non-damaging moves. Fairy Status — — 10
Cross Chop Has an increased chance for a critical hit. Fighting Physical 100 80% 5
Cross Poison Has an increased chance for a critical hit and a chance to poison the target. Poison Physical 70 100% 20
Crunch Has a chance to lower the target’s Defense by one stage. Dark Physical 80 100% 15
Crush Claw Has a chance to lower the target’s Defense by one stage. Normal Physical 75 95% 10
Crush Grip Power increases against targets with more HP remaining, up to a maximum of 121 power. Normal Physical — 100% 5
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. Ghost Status — — 10
Cut Inflicts regular damage with no additional effect. Normal Physical 50 95% 30
Dark Pulse Has a chance to make the target flinch. Dark Special 80 100% 15
Dark Void Puts the target to sleep. Dark Status — 50% 10
Darkest Lariat Ignores the target’s stat modifiers. Dark Physical 85 100% 10
Dazzling Gleam Inflicts regular damage with no additional effect. Fairy Special 80 100% 10
Decorate Fairy Status — — 15
Defend Order Raises the user’s Defense and Special Defense by one stage. Bug Status — — 10
Defense Curl Raises user’s Defense by one stage. Normal Status — — 40
Defog Lowers the target’s evasion by one stage. Removes field effects from the enemy field. Flying Status — — 15
Destiny Bond If the user faints this turn, the target automatically will, too. Ghost Status — — 5
Detect Prevents any moves from hitting the user this turn. Fighting Status — — 5
Diamond Storm Has a chance to raise the user’s Defense by two stages for each target hit. Rock Physical 100 95% 5
Dig User digs underground, dodging all attacks, and hits next turn. Ground Physical 80 100% 10
Dire Claw Poison Physical 80 100% 15
Disable Disables the target’s last used move for 1-8 turns. Normal Status — 100% 20
Disarming Voice Never misses. Fairy Special 40 — 15
Discharge Has a chance to paralyze the target. Electric Special 80 100% 15
Dive User dives underwater, dodging all attacks, and hits next turn. Water Physical 80 100% 10
Dizzy Punch Has a chance to confuse the target. Normal Physical 70 100% 10
Doodle Normal Status — 100% 10
Doom Desire Hits the target two turns later. Steel Special 140 100% 5
Double Edge User receives 1/3 the damage inflicted in recoil. Normal Physical 120 100% 15
Double Hit Hits twice in one turn. Normal Physical 35 90% 10
Double Iron Bash Hits twice in one turn. Steel Physical 60 100% 5
Double Kick Hits twice in one turn. Fighting Physical 30 100% 30
Double Shock Electric Physical 120 100% 5
Double Slap Hits 2-5 times in one turn. Normal Physical 15 85% 10
Double Team Raises the user’s evasion by one stage. Normal Status — — 15
Draco Meteor Lowers the user’s Special Attack by two stages after inflicting damage. Dragon Special 130 90% 5
Dragon Ascent Lowers the user’s Defense and Special Defense by one stage after inflicting damage. Flying Physical 120 100% 5
Dragon Breath Has a chance to paralyze the target. Dragon Special 60 100% 20
Dragon Cheer Dragon Status — — 15
Dragon Claw Inflicts regular damage with no additional effect. Dragon Physical 80 100% 15
Dragon Dance Raises the user’s Attack and Speed by one stage. Dragon Status — — 20
Dragon Darts Dragon Physical 50 100% 10
Dragon Energy Inflicts regular damage with no additional effect. Dragon Special 150 100% 5
Dragon Hammer Inflicts regular damage with no additional effect. Dragon Physical 90 100% 15
Dragon Pulse Inflicts regular damage with no additional effect. Dragon Special 85 100% 10
Dragon Rage Inflicts 40 points of damage. Dragon Special — 100% 10
Dragon Rush Has a chance to make the target flinch. Dragon Physical 100 75% 10
Dragon Tail Ends wild battles. Forces trainers to switch Pokémon. Dragon Physical 60 90% 10