Move index
There are 833 moves and nobody remembers them all — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Conversion User’s type changes to the type of one of its moves at random. | Normal | Status | — | — | 30 |
| Conversion 2 Changes the user’s type to a random type either resistant or immune to the last move used against it. | Normal | Status | — | — | 30 |
| Copycat Uses the target’s last used move. | Normal | Status | — | — | 20 |
| Core Enforcer Nullifies the target’s ability if it moves earlier. | Dragon | Special | 100 | 100% | 10 |
| Corrosive Gas Inflicts regular damage with no additional effect. | Poison | Status | — | 100% | 40 |
| Cosmic Power Raises the user’s Defense and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Cotton Guard Raises the user’s Defense by three stages. | Grass | Status | — | — | 10 |
| Cotton Spore Lowers the target’s Speed by two stages. | Grass | Status | — | 100% | 40 |
| Counter Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
| Court Change | Normal | Status | — | 100% | 10 |
| Covet Takes the target’s item. | Normal | Physical | 60 | 100% | 25 |
| Crabhammer Has an increased chance for a critical hit. | Water | Physical | 100 | 90% | 10 |
| Crafty Shield Protects all friendly Pokémon from non-damaging moves. | Fairy | Status | — | — | 10 |
| Cross Chop Has an increased chance for a critical hit. | Fighting | Physical | 100 | 80% | 5 |
| Cross Poison Has an increased chance for a critical hit and a chance to poison the target. | Poison | Physical | 70 | 100% | 20 |
| Crunch Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| Crush Claw Has a chance to lower the target’s Defense by one stage. | Normal | Physical | 75 | 95% | 10 |
| Crush Grip Power increases against targets with more HP remaining, up to a maximum of 121 power. | Normal | Physical | — | 100% | 5 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Cut Inflicts regular damage with no additional effect. | Normal | Physical | 50 | 95% | 30 |
| Dark Pulse Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| Dark Void Puts the target to sleep. | Dark | Status | — | 50% | 10 |
| Darkest Lariat Ignores the target’s stat modifiers. | Dark | Physical | 85 | 100% | 10 |
| Dazzling Gleam Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
| Decorate | Fairy | Status | — | — | 15 |
| Defend Order Raises the user’s Defense and Special Defense by one stage. | Bug | Status | — | — | 10 |
| Defense Curl Raises user’s Defense by one stage. | Normal | Status | — | — | 40 |
| Defog Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | Status | — | — | 15 | |
| Destiny Bond If the user faints this turn, the target automatically will, too. | Ghost | Status | — | — | 5 |
| Detect Prevents any moves from hitting the user this turn. | Fighting | Status | — | — | 5 |
| Diamond Storm Has a chance to raise the user’s Defense by two stages for each target hit. | Rock | Physical | 100 | 95% | 5 |
| Dig User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| Dire Claw | Poison | Physical | 80 | 100% | 15 |
| Disable Disables the target’s last used move for 1-8 turns. | Normal | Status | — | 100% | 20 |
| Disarming Voice Never misses. | Fairy | Special | 40 | — | 15 |
| Discharge Has a chance to paralyze the target. | Electric | Special | 80 | 100% | 15 |
| Dive User dives underwater, dodging all attacks, and hits next turn. | Water | Physical | 80 | 100% | 10 |
| Dizzy Punch Has a chance to confuse the target. | Normal | Physical | 70 | 100% | 10 |
| Doodle | Normal | Status | — | 100% | 10 |
| Doom Desire Hits the target two turns later. | Steel | Special | 140 | 100% | 5 |
| Double Edge User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Double Hit Hits twice in one turn. | Normal | Physical | 35 | 90% | 10 |
| Double Iron Bash Hits twice in one turn. | Steel | Physical | 60 | 100% | 5 |
| Double Kick Hits twice in one turn. | Fighting | Physical | 30 | 100% | 30 |
| Double Shock | Electric | Physical | 120 | 100% | 5 |
| Double Slap Hits 2-5 times in one turn. | Normal | Physical | 15 | 85% | 10 |
| Double Team Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| Draco Meteor Lowers the user’s Special Attack by two stages after inflicting damage. | Dragon | Special | 130 | 90% | 5 |
| Dragon Ascent Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Physical | 120 | 100% | 5 | |
| Dragon Breath Has a chance to paralyze the target. | Dragon | Special | 60 | 100% | 20 |
| Dragon Cheer | Dragon | Status | — | — | 15 |
| Dragon Claw Inflicts regular damage with no additional effect. | Dragon | Physical | 80 | 100% | 15 |
| Dragon Dance Raises the user’s Attack and Speed by one stage. | Dragon | Status | — | — | 20 |
| Dragon Darts | Dragon | Physical | 50 | 100% | 10 |
| Dragon Energy Inflicts regular damage with no additional effect. | Dragon | Special | 150 | 100% | 5 |
| Dragon Hammer Inflicts regular damage with no additional effect. | Dragon | Physical | 90 | 100% | 15 |
| Dragon Pulse Inflicts regular damage with no additional effect. | Dragon | Special | 85 | 100% | 10 |
| Dragon Rage Inflicts 40 points of damage. | Dragon | Special | — | 100% | 10 |
| Dragon Rush Has a chance to make the target flinch. | Dragon | Physical | 100 | 75% | 10 |
| Dragon Tail Ends wild battles. Forces trainers to switch Pokémon. | Dragon | Physical | 60 | 90% | 10 |