What you fight with

Moves

Move index

There are 833 moves and nobody remembers them all — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status 833 moves · page 2 of 14
Move and effect Type Cat. Power Acc. PP
Bleakwind Storm Flying Special 100 80% 10
Blizzard Has a chance to freeze the target. Ice Special 110 70% 5
Block Prevents the target from leaving battle. Normal Status — — 5
Blood Moon Normal Special 140 100% 5
Blue Flare Has a chance to burn the target. Fire Special 130 85% 5
Body Press Fighting Physical 80 100% 10
Body Slam Has a chance to paralyze the target. Normal Physical 85 100% 15
Bolt Beak Electric Physical 85 100% 10
Bolt Strike Has a chance to paralyze the target. Electric Physical 130 85% 5
Bone Club Has a chance to make the target flinch. Ground Physical 65 85% 20
Bone Rush Hits 2-5 times in one turn. Ground Physical 25 90% 10
Bonemerang Hits twice in one turn. Ground Physical 50 90% 10
Boomburst Inflicts regular damage. Normal Special 140 100% 10
Bounce User bounces high into the air, dodging all attacks, and hits next turn. Flying Physical 85 85% 5
Bouncy Bubble Inflicts regular damage with no additional effect. Water Special 60 100% 20
Branch Poke Inflicts regular damage with no additional effect. Grass Physical 40 100% 40
Brave Bird User receives 1/3 the damage inflicted in recoil. Flying Physical 120 100% 15
Breaking Swipe Lowers the target’s Attack by one stage after inflicting damage. Dragon Physical 60 100% 15
Brick Break Destroys Reflect and Light Screen. Fighting Physical 75 100% 15
Brine Has double power against Pokémon that have less than half their max HP remaining. Water Special 65 100% 10
Brutal Swing Inflicts regular damage with no additional effect. Dark Physical 60 100% 20
Bubble Has a chance to lower the target’s Speed by one stage. Water Special 40 100% 30
Bubble Beam Has a chance to lower the target’s Speed by one stage. Water Special 65 100% 20
Bug Bite If target has a berry, inflicts double damage and uses the berry. Bug Physical 60 100% 20
Bug Buzz Has a chance to lower the target’s Special Defense by one stage. Bug Special 90 100% 10
Bulk Up Raises the user’s Attack and Defense by one stage. Fighting Status — — 20
Bulldoze Has a chance to lower the target’s Speed by one stage. Ground Physical 60 100% 20
Bullet Punch Inflicts regular damage with no additional effect. Steel Physical 40 100% 30
Bullet Seed Hits 2-5 times in one turn. Grass Physical 25 100% 30
Burn Up Removes the user’s Fire type after inflicting damage. Fire Special 130 100% 5
Burning Bulwark Fire Status — — 10
Burning Jealousy Inflicts regular damage with no additional effect. Fire Special 70 100% 5
Buzzy Buzz Inflicts regular damage with no additional effect. Electric Special 60 100% 20
Calm Mind Raises the user’s Special Attack and Special Defense by one stage. Psychic Status — — 20
Camouflage User’s type changes to match the terrain. Normal Status — — 20
Captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender. Normal Status — 100% 20
Ceaseless Edge Dark Physical 65 90% 15
Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. Electric Status — — 20
Charge Beam Has a chance to raise the user’s Special Attack by one stage. Electric Special 50 90% 10
Charm Lowers the target’s Attack by two stages. Fairy Status — 100% 20
Chatter Has a higher chance to confuse the target when the recorded sound is louder. Flying Special 65 100% 20
Chilling Water Water Special 50 100% 20
Chilly Reception Ice Status — — 10
Chip Away Ignores the target’s stat modifiers. Normal Physical 70 100% 20
Chloroblast Grass Special 150 95% 5
Circle Throw Ends wild battles. Forces trainers to switch Pokémon. Fighting Physical 60 90% 10
Clamp Prevents the target from fleeing and inflicts damage for 2-5 turns. Water Physical 35 85% 15
Clanging Scales Lowers the user’s Defense by one stage after inflicting damage. Dragon Special 110 100% 5
Clangorous Soul Dragon Status — 100% 5
Clear Smog Removes all of the target’s stat modifiers. Poison Special 50 — 15
Close Combat Lowers the user’s Defense and Special Defense by one stage after inflicting damage. Fighting Physical 120 100% 5
Coaching Inflicts regular damage with no additional effect. Fighting Status — — 10
Coil Raises the user’s Attack, Defense, and accuracy by one stage each. Poison Status — — 20
Collision Course Fighting Physical 100 100% 5
Comet Punch Hits 2-5 times in one turn. Normal Physical 18 85% 15
Comeuppance Dark Physical 1 100% 10
Confide Lowers the target’s Special Attack by one stage. Normal Status — — 20
Confuse Ray Confuses the target. Ghost Status — 100% 10
Confusion Has a chance to confuse the target. Psychic Special 50 100% 25
Constrict Has a chance to lower the target’s Speed by one stage. Normal Physical 10 100% 35