Stats and effect
Dark
Special
Power
80
Accuracy
100%
PP
15
Priority
0
Effect
Has a chance to make the target flinch.
Move mechanics
- Flinch 20% chance The target may lose its turn — this only works if it has not moved yet.
Move properties
- Pulse — Boosted by the Mega Launcher ability (+50%).
- Long range — In Triple Battles it also reaches the far opponent.
Machines that teach this move
- TM79 Diamond/Pearl, Platinum, HeartGold/SoulSilver
- TM97 X/Y, Omega Ruby/Alpha Sapphire, Sun/Moon, Ultra Sun/Ultra Moon
- TM20 Let's Go Pikachu/Eevee
- TR58 Sword/Shield
- TM94 Scarlet/Violet, Scarlet/Violet: The Indigo Disk
- TM90 Legends: Z-A
The same move has different numbers in different games — check the number for your version before going after the machine.
Pokémon that learn this move (248)
page 1 of 7The tiles cover all games at once. “From Lv.” is the level from the latest game in which that species learns this move by level-up — hover over the number to see which game. No number means it never learns the move by level-up.
#009
Blastoise
#023
Ekans
#024
Arbok
#037
Vulpix
#038
Ninetales
#039
Jigglypuff
#040
Wigglytuff
#052
Meowth
#053
Persian
#089
Muk
#092
Gastly
from Lv. 36
#093
Haunter
from Lv. 42
#094
Gengar
from Lv. 42
#109
Koffing
#110
Weezing
#130
Gyarados
#150
Mewtwo
#151
Mew
#169
Crobat
#197
Umbreon
from Lv. 40
#198
Murkrow
from Lv. 43
#200
Misdreavus
#207
Gligar
#208
Steelix
#215
Sneasel
#227
Skarmory
#228
Houndour
#229
Houndoom
#246
Larvitar
from Lv. 24
#247
Pupitar
from Lv. 24
#248
Tyranitar
from Lv. 1
#261
Poochyena
#262
Mightyena
#274
Nuzleaf
#275
Shiftry
#302
Sableye