Move card

Dive

Stats and effect
Water Physical
Power 80
Accuracy 100%
PP 10
Priority 0
Effect

User dives underwater, dodging all attacks, and hits next turn.

Target: Selected target Introduced: Generation III (Hoenn) Learned by 168 Pokémon
Move properties
  • Contact — The user touches the target, so abilities such as Static and Rough Skin and items like Rocky Helmet activate.
  • Charging — Needs a turn to charge — Power Herb lets the user skip it.
  • Not in Sky Battles — Unavailable in Generation VI Sky Battles.
Changes between games

Some moves had different values in earlier games. Below you can see what changed and from which game the value you see now applies.

Changes to move values between game releases.
Game Prop­erty Before
Diamond/Pearl Power 60
  • Power 80 now

Each row is one change in one game. The Property column says what changed, Before shows the value that applied before that game, and Now is the value today. In Diamond/Pearl, “Power” was 60; it is now 80.

Machines that teach this move
  • HM08 Ruby/Sapphire, Colosseum, FireRed/LeafGreen, Emerald, XD: Gale of Darkness
  • HM06 Black/White, Black 2/White 2
  • HM07 Omega Ruby/Alpha Sapphire
  • TM45 Sword/Shield

The same move has different numbers in different games — check the number for your version before going after the machine.

Pokémon that learn this move (168)

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The tiles cover all games at once. “From Lv.” is the level from the latest game in which that species learns this move by level-up — hover over the number to see which game. No number means it never learns the move by level-up.