What you fight with

Moves

Move index

There are 833 moves and nobody remembers them all — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status 833 moves · page 4 of 14
Move and effect Type Cat. Power Acc. PP
Drain Punch Drains half the damage inflicted to heal the user. Fighting Physical 75 100% 10
Draining Kiss Drains 75% of the damage inflicted to heal the user. Fairy Special 50 100% 10
Dream Eater Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. Psychic Special 100 100% 15
Drill Peck Inflicts regular damage with no additional effect. Flying Physical 80 100% 20
Drill Run Has an increased chance for a critical hit. Ground Physical 80 95% 10
Drum Beating Has a chance to lower the target’s Speed by one stage. Grass Physical 80 100% 10
Dual Chop Hits twice in one turn. Dragon Physical 40 90% 15
Dual Wingbeat Inflicts regular damage with no additional effect. Flying Physical 40 90% 10
Dynamax Cannon The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed. Dragon Special 100 100% 5
Dynamic Punch Has a chance to confuse the target. Fighting Physical 100 50% 5
Earth Power Has a chance to lower the target’s Special Defense by one stage. Ground Special 90 100% 10
Earthquake Inflicts regular damage and can hit Dig users. Ground Physical 100 100% 10
Echoed Voice Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. Normal Special 40 100% 15
Eerie Impulse Lowers the target’s Special Attack by two stages. Electric Status — 100% 15
Eerie Spell Inflicts regular damage with no additional effect. Psychic Special 80 100% 5
Egg Bomb Inflicts regular damage with no additional effect. Normal Physical 100 75% 10
Electric Terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. Electric Status — — 10
Electrify Changes the target’s move’s type to Electric if it hasn’t moved yet this turn. Electric Status — — 20
Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. Electric Special — 100% 10
Electro Drift Electric Special 100 100% 5
Electro Shot Electric Special 130 100% 10
Electroweb Lowers the target’s Speed by one stage. Electric Special 55 95% 15
Embargo Target cannot use held items. Dark Status — 100% 15
Ember Has a chance to burn the target. Fire Special 40 100% 25
Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. Normal Status — 100% 5
Endeavor Lowers the target’s HP to equal the user’s. Normal Physical — 100% 5
Endure Prevents the user’s HP from lowering below 1 this turn. Normal Status — — 10
Energy Ball Has a chance to lower the target’s Special Defense by one stage. Grass Special 90 100% 10
Entrainment Copies the user’s ability onto the target. Normal Status — 100% 15
Eruption Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. Fire Special 150 100% 5
Esper Wing Psychic Special 80 100% 10
Eternabeam User foregoes its next turn to recharge. Dragon Special 160 90% 5
Expanding Force Inflicts regular damage with no additional effect. Psychic Special 80 100% 10
Explosion User faints. Normal Physical 250 100% 5
Extrasensory Has a chance to make the target flinch. Psychic Special 80 100% 20
Extreme Speed Inflicts regular damage with no additional effect. Normal Physical 80 100% 5
Facade Power doubles if user is burned, paralyzed, or poisoned. Normal Physical 70 100% 20
Fairy Lock Prevents all Pokémon from fleeing or switching out during the next turn. Fairy Status — — 10
Fairy Wind Inflicts regular damage with no additional effect. Fairy Special 40 100% 30
Fake Out Can only be used as the first move after the user enters battle. Causes the target to flinch. Normal Physical 40 100% 10
Fake Tears Lowers the target’s Special Defense by two stages. Dark Status — 100% 20
False Surrender Never misses. Dark Physical 80 — 10
False Swipe Cannot lower the target’s HP below 1. Normal Physical 40 100% 40
Feather Dance Lowers the target’s Attack by two stages. Flying Status — 100% 15
Feint Hits through Protect and Detect. Normal Physical 30 100% 10
Feint Attack Never misses. Dark Physical 60 — 20
Fell Stinger Raises the user’s Attack by two stages if it KOs the target. Bug Physical 50 100% 25
Fickle Beam Dragon Special 80 100% 5
Fiery Dance Has a chance to raise the user’s Special Attack by one stage. Fire Special 80 100% 10
Fiery Wrath Inflicts regular damage with no additional effect. Dark Special 90 100% 10
Fillet Away Normal Status — — 10
Final Gambit Inflicts damage equal to the user’s remaining HP. User faints. Fighting Special — 100% 5
Fire Blast Has a chance to burn the target. Fire Special 110 85% 5
Fire Fang Has a chance to burn the target and a chance to make the target flinch. Fire Physical 65 95% 15
Fire Lash Lowers the target’s Defense by one stage after inflicting damage. Fire Physical 80 100% 15
Fire Pledge With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns. Fire Special 80 100% 10
Fire Punch Has a chance to burn the target. Fire Physical 75 100% 15
Fire Spin Prevents the target from fleeing and inflicts damage for 2-5 turns. Fire Special 35 85% 15
First Impression Can only be used as the first move after the user enters battle. Bug Physical 90 100% 10
Fishious Rend Water Physical 85 100% 10