What you fight with

Moves

Move index

There are 833 moves and nobody remembers them all — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status 833 moves · page 10 of 14
Move and effect Type Cat. Power Acc. PP
Psyshield Bash Psychic Physical 70 90% 10
Psyshock Inflicts damage based on the target’s Defense, not Special Defense. Psychic Special 80 100% 10
Psystrike Inflicts damage based on the target’s Defense, not Special Defense. Psychic Special 100 100% 10
Psywave Inflicts damage between 50% and 150% of the user’s level. Psychic Special — 100% 15
Punishment Power increases against targets with more raised stats, up to a maximum of 200. Dark Physical — 100% 5
Purify Cures the target of a major status ailment and heals the user for 50% of its max HP. Poison Status — — 20
Pursuit Has double power against, and can hit, Pokémon attempting to switch out. Dark Physical 40 100% 20
Pyro Ball Has a chance to burn the target. Fire Physical 120 90% 5
Quash Makes the target act last this turn. Dark Status — 100% 15
Quick Attack Inflicts regular damage with no additional effect. Normal Physical 40 100% 30
Quick Guard Prevents any priority moves from hitting friendly Pokémon this turn. Fighting Status — — 15
Quiver Dance Raises the user’s Special Attack, Special Defense, and Speed by one stage each. Bug Status — — 20
Rage If the user is hit after using this move, its Attack rises by one stage. Normal Physical 20 100% 20
Rage Fist Ghost Physical 50 100% 10
Rage Powder Redirects the target’s single-target effects to the user for this turn. Bug Status — — 20
Raging Bull Normal Physical 90 100% 10
Raging Fury Fire Physical 120 100% 10
Rain Dance Changes the weather to rain for five turns. Water Status — — 5
Rapid Spin Frees the user from binding moves, removes Leech Seed, and blows away Spikes. Normal Physical 50 100% 40
Razor Leaf Has an increased chance for a critical hit. Grass Physical 55 95% 25
Razor Shell Has a chance to lower the target’s Defense by one stage. Water Physical 75 95% 10
Razor Wind Requires a turn to charge before attacking. Normal Special 80 100% 10
Recover Heals the user by half its max HP. Normal Status — — 5
Recycle User recovers the item it last used up. Normal Status — — 10
Reflect Reduces damage from physical attacks by half. Psychic Status — — 20
Reflect Type User becomes the target’s type. Normal Status — — 15
Refresh Cleanses the user of a burn, paralysis, or poison. Normal Status — — 20
Relic Song Has a chance to put the target to sleep. Normal Special 75 100% 10
Rest User sleeps for two turns, completely healing itself. Psychic Status — — 5
Retaliate Has double power if a friendly Pokémon fainted last turn. Normal Physical 70 100% 5
Return Power increases with happiness, up to a maximum of 102. Normal Physical — 100% 20
Revelation Dance Has the same type as the user. Normal Special 90 100% 15
Revenge Inflicts double damage if the user takes damage before attacking this turn. Fighting Physical 60 100% 10
Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. Fighting Physical — 100% 15
Revival Blessing Normal Status — — 1
Rising Voltage Inflicts regular damage with no additional effect. Electric Special 70 100% 20
Roar Immediately ends wild battles. Forces trainers to switch Pokémon. Normal Status — — 20
Roar Of Time User foregoes its next turn to recharge. Dragon Special 150 90% 5
Rock Blast Hits 2-5 times in one turn. Rock Physical 25 90% 10
Rock Climb Has a chance to confuse the target. Normal Physical 90 85% 20
Rock Polish Raises the user’s Speed by two stages. Rock Status — — 20
Rock Slide Has a chance to make the target flinch. Rock Physical 75 90% 10
Rock Smash Has a chance to lower the target’s Defense by one stage. Fighting Physical 40 100% 15
Rock Throw Inflicts regular damage with no additional effect. Rock Physical 50 90% 15
Rock Tomb Has a chance to lower the target’s Speed by one stage. Rock Physical 60 95% 15
Rock Wrecker User foregoes its next turn to recharge. Rock Physical 150 90% 5
Role Play Copies the target’s ability. Psychic Status — — 10
Rolling Kick Has a chance to make the target flinch. Fighting Physical 60 85% 15
Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. Rock Physical 30 90% 20
Roost Heals the user by half its max HP. Flying Status — — 5
Rototiller Raises the Attack and Special Attack of all Grass Pokémon in battle. Ground Status — — 10
Round Has double power if it’s used more than once per turn. Normal Special 60 100% 15
Ruination Dark Special 1 90% 10
Sacred Fire Has a chance to burn the target. Lets frozen Pokémon thaw themselves. Fire Physical 100 95% 5
Sacred Sword Ignores the target’s stat modifiers. Fighting Physical 90 100% 15
Safeguard Protects the user’s field from major status ailments and confusion for five turns. Normal Status — — 25
Salt Cure Rock Physical 40 100% 15
Sand Attack Lowers the target’s accuracy by one stage. Ground Status — 100% 15
Sand Tomb Prevents the target from fleeing and inflicts damage for 2-5 turns. Ground Physical 35 85% 15
Sandsear Storm Ground Special 100 80% 10