Move index
There are 833 moves and nobody remembers them all — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Psyshield Bash | Psychic | Physical | 70 | 90% | 10 |
| Psyshock Inflicts damage based on the target’s Defense, not Special Defense. | Psychic | Special | 80 | 100% | 10 |
| Psystrike Inflicts damage based on the target’s Defense, not Special Defense. | Psychic | Special | 100 | 100% | 10 |
| Psywave Inflicts damage between 50% and 150% of the user’s level. | Psychic | Special | — | 100% | 15 |
| Punishment Power increases against targets with more raised stats, up to a maximum of 200. | Dark | Physical | — | 100% | 5 |
| Purify Cures the target of a major status ailment and heals the user for 50% of its max HP. | Poison | Status | — | — | 20 |
| Pursuit Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Physical | 40 | 100% | 20 |
| Pyro Ball Has a chance to burn the target. | Fire | Physical | 120 | 90% | 5 |
| Quash Makes the target act last this turn. | Dark | Status | — | 100% | 15 |
| Quick Attack Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 30 |
| Quick Guard Prevents any priority moves from hitting friendly Pokémon this turn. | Fighting | Status | — | — | 15 |
| Quiver Dance Raises the user’s Special Attack, Special Defense, and Speed by one stage each. | Bug | Status | — | — | 20 |
| Rage If the user is hit after using this move, its Attack rises by one stage. | Normal | Physical | 20 | 100% | 20 |
| Rage Fist | Ghost | Physical | 50 | 100% | 10 |
| Rage Powder Redirects the target’s single-target effects to the user for this turn. | Bug | Status | — | — | 20 |
| Raging Bull | Normal | Physical | 90 | 100% | 10 |
| Raging Fury | Fire | Physical | 120 | 100% | 10 |
| Rain Dance Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| Rapid Spin Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | Normal | Physical | 50 | 100% | 40 |
| Razor Leaf Has an increased chance for a critical hit. | Grass | Physical | 55 | 95% | 25 |
| Razor Shell Has a chance to lower the target’s Defense by one stage. | Water | Physical | 75 | 95% | 10 |
| Razor Wind Requires a turn to charge before attacking. | Normal | Special | 80 | 100% | 10 |
| Recover Heals the user by half its max HP. | Normal | Status | — | — | 5 |
| Recycle User recovers the item it last used up. | Normal | Status | — | — | 10 |
| Reflect Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| Reflect Type User becomes the target’s type. | Normal | Status | — | — | 15 |
| Refresh Cleanses the user of a burn, paralysis, or poison. | Normal | Status | — | — | 20 |
| Relic Song Has a chance to put the target to sleep. | Normal | Special | 75 | 100% | 10 |
| Rest User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Retaliate Has double power if a friendly Pokémon fainted last turn. | Normal | Physical | 70 | 100% | 5 |
| Return Power increases with happiness, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Revelation Dance Has the same type as the user. | Normal | Special | 90 | 100% | 15 |
| Revenge Inflicts double damage if the user takes damage before attacking this turn. | Fighting | Physical | 60 | 100% | 10 |
| Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Revival Blessing | Normal | Status | — | — | 1 |
| Rising Voltage Inflicts regular damage with no additional effect. | Electric | Special | 70 | 100% | 20 |
| Roar Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| Roar Of Time User foregoes its next turn to recharge. | Dragon | Special | 150 | 90% | 5 |
| Rock Blast Hits 2-5 times in one turn. | Rock | Physical | 25 | 90% | 10 |
| Rock Climb Has a chance to confuse the target. | Normal | Physical | 90 | 85% | 20 |
| Rock Polish Raises the user’s Speed by two stages. | Rock | Status | — | — | 20 |
| Rock Slide Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Rock Smash Has a chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 |
| Rock Throw Inflicts regular damage with no additional effect. | Rock | Physical | 50 | 90% | 15 |
| Rock Tomb Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Rock Wrecker User foregoes its next turn to recharge. | Rock | Physical | 150 | 90% | 5 |
| Role Play Copies the target’s ability. | Psychic | Status | — | — | 10 |
| Rolling Kick Has a chance to make the target flinch. | Fighting | Physical | 60 | 85% | 15 |
| Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Physical | 30 | 90% | 20 |
| Roost Heals the user by half its max HP. | Status | — | — | 5 | |
| Rototiller Raises the Attack and Special Attack of all Grass Pokémon in battle. | Ground | Status | — | — | 10 |
| Round Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Ruination | Dark | Special | 1 | 90% | 10 |
| Sacred Fire Has a chance to burn the target. Lets frozen Pokémon thaw themselves. | Fire | Physical | 100 | 95% | 5 |
| Sacred Sword Ignores the target’s stat modifiers. | Fighting | Physical | 90 | 100% | 15 |
| Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| Salt Cure | Rock | Physical | 40 | 100% | 15 |
| Sand Attack Lowers the target’s accuracy by one stage. | Ground | Status | — | 100% | 15 |
| Sand Tomb Prevents the target from fleeing and inflicts damage for 2-5 turns. | Ground | Physical | 35 | 85% | 15 |
| Sandsear Storm | Ground | Special | 100 | 80% | 10 |