Move index
There are 833 moves and nobody remembers them all — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Octazooka Has a chance to lower the target’s accuracy by one stage. | Water | Special | 65 | 85% | 10 |
| Octolock | Fighting | Status | — | 100% | 15 |
| Odor Sleuth Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Status | — | — | 40 |
| Ominous Wind Has a chance to raise all of the user’s stats by one stage. | Ghost | Special | 60 | 100% | 5 |
| Order Up | Dragon | Physical | 80 | 100% | 10 |
| Origin Pulse Inflicts regular damage with no additional effect. | Water | Special | 110 | 85% | 10 |
| Outrage Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
| Overdrive | Electric | Special | 80 | 100% | 10 |
| Overheat Lowers the user’s Special Attack by two stages after inflicting damage. | Fire | Special | 130 | 90% | 5 |
| Pain Split Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
| Parabolic Charge Heals the user for half the total damage dealt to all targets. | Electric | Special | 65 | 100% | 20 |
| Parting Shot Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out. | Dark | Status | — | 100% | 20 |
| Pay Day Scatters money on the ground worth five times the user’s level. | Normal | Physical | 40 | 100% | 20 |
| Payback Power is doubled if the target has already moved this turn. | Dark | Physical | 50 | 100% | 10 |
| Peck Inflicts regular damage with no additional effect. | Physical | 35 | 100% | 35 | |
| Perish Song User and target both faint after three turns. | Normal | Status | — | — | 5 |
| Petal Blizzard Inflicts regular damage. | Grass | Physical | 90 | 100% | 15 |
| Petal Dance Hits every turn for 2-3 turns, then confuses the user. | Grass | Special | 120 | 100% | 10 |
| Phantom Force User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | Ghost | Physical | 90 | 100% | 10 |
| Photon Geyser Inflicts regular damage with no additional effect. | Psychic | Special | 100 | 100% | 5 |
| Pin Missile Hits 2-5 times in one turn. | Bug | Physical | 25 | 95% | 20 |
| Plasma Fists After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn. | Electric | Physical | 100 | 100% | 15 |
| Play Nice Lowers the target’s Attack by one stage. | Normal | Status | — | — | 20 |
| Play Rough Has a chance to lower the target’s Attack by one stage. | Fairy | Physical | 90 | 90% | 10 |
| Pluck If target has a berry, inflicts double damage and uses the berry. | Physical | 60 | 100% | 20 | |
| Poison Fang Has a chance to badly poison the target. | Poison | Physical | 50 | 100% | 15 |
| Poison Gas Poisons the target. | Poison | Status | — | 90% | 40 |
| Poison Jab Has a chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| Poison Powder Poisons the target. | Poison | Status | — | 75% | 35 |
| Poison Sting Has a chance to poison the target. | Poison | Physical | 15 | 100% | 35 |
| Poison Tail Has an increased chance for a critical hit and a chance to poison the target. | Poison | Physical | 50 | 100% | 25 |
| Pollen Puff Damages opponents, but heals allies for 50% of their max HP. | Bug | Special | 90 | 100% | 15 |
| Poltergeist Inflicts regular damage with no additional effect. | Ghost | Physical | 110 | 90% | 5 |
| Population Bomb | Normal | Physical | 20 | 90% | 10 |
| Pounce | Bug | Physical | 50 | 100% | 20 |
| Pound Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| Powder Explodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move. | Bug | Status | — | 100% | 20 |
| Powder Snow Has a chance to freeze the target. | Ice | Special | 40 | 100% | 25 |
| Power Gem Inflicts regular damage with no additional effect. | Rock | Special | 80 | 100% | 20 |
| Power Shift | Normal | Status | — | — | 10 |
| Power Split Averages Attack and Special Attack with the target. | Psychic | Status | — | — | 10 |
| Power Swap User swaps Attack and Special Attack changes with the target. | Psychic | Status | — | — | 10 |
| Power Trick User swaps Attack and Defense. | Psychic | Status | — | — | 10 |
| Power Trip Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Dark | Physical | 20 | 100% | 10 |
| Power Up Punch Raises the user’s Attack by one stage after inflicting damage. | Fighting | Physical | 40 | 100% | 20 |
| Power Whip Inflicts regular damage with no additional effect. | Grass | Physical | 120 | 85% | 10 |
| Precipice Blades Inflicts regular damage with no additional effect. | Ground | Physical | 120 | 85% | 10 |
| Present Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | Normal | Physical | — | 90% | 15 |
| Prismatic Laser User foregoes its next turn to recharge. | Psychic | Special | 160 | 100% | 10 |
| Protect Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Psybeam Has a chance to confuse the target. | Psychic | Special | 65 | 100% | 20 |
| Psyblade | Psychic | Physical | 80 | 100% | 15 |
| Psych Up Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
| Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| Psychic Fangs Destroys Reflect and Light Screen. | Psychic | Physical | 85 | 100% | 10 |
| Psychic Noise | Psychic | Special | 75 | 100% | 10 |
| Psychic Terrain Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | Psychic | Status | — | — | 10 |
| Psycho Boost Lowers the user’s Special Attack by two stages after inflicting damage. | Psychic | Special | 140 | 90% | 5 |
| Psycho Cut Has an increased chance for a critical hit. | Psychic | Physical | 70 | 100% | 20 |
| Psycho Shift Transfers the user’s major status effect to the target. | Psychic | Status | — | 100% | 10 |