Move card

Razor Wind

Stats and effect
Normal Special
Power 80
Accuracy 100%
PP 10
Priority 0
Effect

Requires a turn to charge before attacking.

Target: All opponents Introduced: Generation I (Kanto) Learned by 51 Pokémon
Move mechanics
  • Critical hit +1 stage(s) higher A normal move lands a critical hit about 1 time in 24; each stage noticeably raises that chance.
Move properties
  • Charging — Needs a turn to charge — Power Herb lets the user skip it.
Changes between games

Some moves had different values in earlier games. Below you can see what changed and from which game the value you see now applies.

Changes to move values between game releases.
Game Prop­erty Before
Ruby/Sapphire Accuracy 75%
  • Accuracy 100% now

Each row is one change in one game. The Property column says what changed, Before shows the value that applied before that game, and Now is the value today. In Ruby/Sapphire, “Accuracy” was 75%; it is now 100%.

Machines that teach this move
  • TM02 Red/Green (Japan), Blue (Japan), Red/Blue, Yellow
  • TM145 Legends: Z-A: Mega Dimension

The same move has different numbers in different games — check the number for your version before going after the machine.

Pokémon that learn this move (51)

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The tiles cover all games at once. “From Lv.” is the level from the latest game in which that species learns this move by level-up — hover over the number to see which game. No number means it never learns the move by level-up.