Move index
There are 833 moves and nobody remembers them all — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Sandstorm Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
| Sappy Seed Inflicts regular damage with no additional effect. | Grass | Physical | 100 | 90% | 10 |
| Scald Has a chance to burn the target. | Water | Special | 80 | 100% | 15 |
| Scale Shot Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. | Dragon | Physical | 25 | 90% | 20 |
| Scary Face Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Scorching Sands Has a chance to burn the target. | Ground | Special | 70 | 100% | 10 |
| Scratch Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| Screech Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
| Searing Shot Has a chance to burn the target. | Fire | Special | 100 | 100% | 5 |
| Secret Power Has a chance to inflict a status effect which depends upon the terrain. | Normal | Physical | 70 | 100% | 20 |
| Secret Sword Inflicts damage based on the target’s Defense, not Special Defense. | Fighting | Special | 85 | 100% | 10 |
| Seed Bomb Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| Seed Flare Has a chance to lower the target’s Special Defense by two stages. | Grass | Special | 120 | 85% | 5 |
| Seismic Toss Inflicts damage equal to the user’s level. | Fighting | Physical | — | 100% | 20 |
| Self Destruct User faints. | Normal | Physical | 200 | 100% | 5 |
| Shadow Ball Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| Shadow Bone Has a chance to lower the target’s Defense by one stage. | Ghost | Physical | 85 | 100% | 10 |
| Shadow Claw Has an increased chance for a critical hit. | Ghost | Physical | 70 | 100% | 15 |
| Shadow Force User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | Ghost | Physical | 120 | 100% | 5 |
| Shadow Punch Never misses. | Ghost | Physical | 60 | — | 20 |
| Shadow Sneak Inflicts regular damage with no additional effect. | Ghost | Physical | 40 | 100% | 30 |
| Sharpen Raises the user’s Attack by one stage. | Normal | Status | — | — | 30 |
| Shed Tail | Normal | Status | — | — | 10 |
| Sheer Cold Causes a one-hit KO. | Ice | Special | — | 30% | 5 |
| Shell Side Arm Inflicts regular damage with no additional effect. | Poison | Special | 90 | 100% | 10 |
| Shell Smash Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage. | Normal | Status | — | — | 15 |
| Shell Trap Only inflicts damage if the user was hit by a physical move this turn. | Fire | Special | 150 | 100% | 5 |
| Shelter | Steel | Status | — | — | 10 |
| Shift Gear Raises the user’s Attack by one stage and its Speed by two stages. | Steel | Status | — | — | 10 |
| Shock Wave Never misses. | Electric | Special | 60 | — | 20 |
| Shore Up Heals the user for ½ its max HP, or ⅔ during a sandstorm. | Ground | Status | — | — | 5 |
| Signal Beam Has a chance to confuse the target. | Bug | Special | 75 | 100% | 15 |
| Silk Trap | Bug | Status | — | — | 10 |
| Silver Wind Has a chance to raise all of the user’s stats by one stage. | Bug | Special | 60 | 100% | 5 |
| Simple Beam Changes the target’s ability to Simple. | Normal | Status | — | 100% | 15 |
| Sing Puts the target to sleep. | Normal | Status | — | 55% | 15 |
| Sizzly Slide Inflicts regular damage with no additional effect. | Fire | Physical | 60 | 100% | 20 |
| Sketch Permanently becomes the target’s last used move. | Normal | Status | — | — | 1 |
| Skill Swap User and target swap abilities. | Psychic | Status | — | — | 10 |
| Skitter Smack Inflicts regular damage with no additional effect. | Bug | Physical | 70 | 90% | 10 |
| Skull Bash Raises the user’s Defense by one stage. User charges for one turn before attacking. | Normal | Physical | 130 | 100% | 10 |
| Sky Attack User charges for one turn before attacking. Has a chance to make the target flinch. | Physical | 140 | 90% | 5 | |
| Sky Drop Carries the target high into the air, dodging all attacks against either, and drops it next turn. | Physical | 60 | 100% | 10 | |
| Sky Uppercut Inflicts regular damage and can hit Bounce and Fly users. | Fighting | Physical | 85 | 90% | 15 |
| Slack Off Heals the user by half its max HP. | Normal | Status | — | — | 5 |
| Slam Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 75% | 20 |
| Slash Has an increased chance for a critical hit. | Normal | Physical | 70 | 100% | 20 |
| Sleep Powder Puts the target to sleep. | Grass | Status | — | 75% | 15 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Sludge Has a chance to poison the target. | Poison | Special | 65 | 100% | 20 |
| Sludge Bomb Has a chance to poison the target. | Poison | Special | 90 | 100% | 10 |
| Sludge Wave Has a chance to poison the target. | Poison | Special | 95 | 100% | 10 |
| Smack Down Removes any immunity to Ground damage. | Rock | Physical | 50 | 100% | 15 |
| Smart Strike Never misses. | Steel | Physical | 70 | — | 10 |
| Smelling Salts If the target is paralyzed, inflicts double damage and cures the paralysis. | Normal | Physical | 70 | 100% | 10 |
| Smog Has a chance to poison the target. | Poison | Special | 30 | 70% | 20 |
| Smokescreen Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| Snap Trap Prevents the target from fleeing and inflicts damage for 2-5 turns. | Grass | Physical | 35 | 100% | 15 |
| Snarl Has a chance to lower the target’s Special Attack by one stage. | Dark | Special | 55 | 95% | 15 |
| Snatch Steals the target’s move, if it’s self-targeted. | Dark | Status | — | — | 10 |