What you fight with

Moves

Move index

There are 833 moves and nobody remembers them all — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status 833 moves · page 11 of 14
Move and effect Type Cat. Power Acc. PP
Sandstorm Changes the weather to a sandstorm for five turns. Rock Status — — 10
Sappy Seed Inflicts regular damage with no additional effect. Grass Physical 100 90% 10
Scald Has a chance to burn the target. Water Special 80 100% 15
Scale Shot Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. Dragon Physical 25 90% 20
Scary Face Lowers the target’s Speed by two stages. Normal Status — 100% 10
Scorching Sands Has a chance to burn the target. Ground Special 70 100% 10
Scratch Inflicts regular damage with no additional effect. Normal Physical 40 100% 35
Screech Lowers the target’s Defense by two stages. Normal Status — 85% 40
Searing Shot Has a chance to burn the target. Fire Special 100 100% 5
Secret Power Has a chance to inflict a status effect which depends upon the terrain. Normal Physical 70 100% 20
Secret Sword Inflicts damage based on the target’s Defense, not Special Defense. Fighting Special 85 100% 10
Seed Bomb Inflicts regular damage with no additional effect. Grass Physical 80 100% 15
Seed Flare Has a chance to lower the target’s Special Defense by two stages. Grass Special 120 85% 5
Seismic Toss Inflicts damage equal to the user’s level. Fighting Physical — 100% 20
Self Destruct User faints. Normal Physical 200 100% 5
Shadow Ball Has a chance to lower the target’s Special Defense by one stage. Ghost Special 80 100% 15
Shadow Bone Has a chance to lower the target’s Defense by one stage. Ghost Physical 85 100% 10
Shadow Claw Has an increased chance for a critical hit. Ghost Physical 70 100% 15
Shadow Force User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. Ghost Physical 120 100% 5
Shadow Punch Never misses. Ghost Physical 60 — 20
Shadow Sneak Inflicts regular damage with no additional effect. Ghost Physical 40 100% 30
Sharpen Raises the user’s Attack by one stage. Normal Status — — 30
Shed Tail Normal Status — — 10
Sheer Cold Causes a one-hit KO. Ice Special — 30% 5
Shell Side Arm Inflicts regular damage with no additional effect. Poison Special 90 100% 10
Shell Smash Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage. Normal Status — — 15
Shell Trap Only inflicts damage if the user was hit by a physical move this turn. Fire Special 150 100% 5
Shelter Steel Status — — 10
Shift Gear Raises the user’s Attack by one stage and its Speed by two stages. Steel Status — — 10
Shock Wave Never misses. Electric Special 60 — 20
Shore Up Heals the user for ½ its max HP, or ⅔ during a sandstorm. Ground Status — — 5
Signal Beam Has a chance to confuse the target. Bug Special 75 100% 15
Silk Trap Bug Status — — 10
Silver Wind Has a chance to raise all of the user’s stats by one stage. Bug Special 60 100% 5
Simple Beam Changes the target’s ability to Simple. Normal Status — 100% 15
Sing Puts the target to sleep. Normal Status — 55% 15
Sizzly Slide Inflicts regular damage with no additional effect. Fire Physical 60 100% 20
Sketch Permanently becomes the target’s last used move. Normal Status — — 1
Skill Swap User and target swap abilities. Psychic Status — — 10
Skitter Smack Inflicts regular damage with no additional effect. Bug Physical 70 90% 10
Skull Bash Raises the user’s Defense by one stage. User charges for one turn before attacking. Normal Physical 130 100% 10
Sky Attack User charges for one turn before attacking. Has a chance to make the target flinch. Flying Physical 140 90% 5
Sky Drop Carries the target high into the air, dodging all attacks against either, and drops it next turn. Flying Physical 60 100% 10
Sky Uppercut Inflicts regular damage and can hit Bounce and Fly users. Fighting Physical 85 90% 15
Slack Off Heals the user by half its max HP. Normal Status — — 5
Slam Inflicts regular damage with no additional effect. Normal Physical 80 75% 20
Slash Has an increased chance for a critical hit. Normal Physical 70 100% 20
Sleep Powder Puts the target to sleep. Grass Status — 75% 15
Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. Normal Status — — 10
Sludge Has a chance to poison the target. Poison Special 65 100% 20
Sludge Bomb Has a chance to poison the target. Poison Special 90 100% 10
Sludge Wave Has a chance to poison the target. Poison Special 95 100% 10
Smack Down Removes any immunity to Ground damage. Rock Physical 50 100% 15
Smart Strike Never misses. Steel Physical 70 — 10
Smelling Salts If the target is paralyzed, inflicts double damage and cures the paralysis. Normal Physical 70 100% 10
Smog Has a chance to poison the target. Poison Special 30 70% 20
Smokescreen Lowers the target’s accuracy by one stage. Normal Status — 100% 20
Snap Trap Prevents the target from fleeing and inflicts damage for 2-5 turns. Grass Physical 35 100% 15
Snarl Has a chance to lower the target’s Special Attack by one stage. Dark Special 55 95% 15
Snatch Steals the target’s move, if it’s self-targeted. Dark Status — — 10