Pokédex · III (Hoenn)

Medicham#308

Its stats are even — none is prominent enough to give it a single team role. This is the final form of its line — it does not evolve any further. On defense it has 3 weaknesses and 2 resistances.

Medicham
Shiny version
Fighting Psychic
Height: 1.3 m (4′03″) Weight: 31.5 kg (69.4 lbs)

Base stats

HP
60
34%
Atk
60
28%
Def
75
57%
SpA
60
41%
SpD
75
58%
Spe
80
65%
TOTAL
410
41%

Last column: what percentage of 1084 species and regional forms have a lower value.

A nature can improve this entry further: its boost hits hardest on Speed, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

Attack (60) and Sp. Atk (60) are nearly equal, so neither of these two stats can be lowered for free. The price has to be paid in defense — in the weaker one, because Defense does not stop anything here anyway.

  • Hasty +Spe · −Def A mixed set that does not intend to take any hits: all that matters is striking first.
  • Lonely +Atk · −Def The same price, but the boost goes into the stronger of the two offensive stats.
  • Adamant +Atk · −SpA A variant for Pure Power: this ability doubles Attack, so the nature boosts the stat before that multiplier. Without this ability, go back to the suggestions above.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 7

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Hoenn #077 Ruby / Sapphire , Emerald
Hoenn #079 Omega Ruby / Alpha Sapphire
Sinnoh #087 Diamond / Pearl , Platinum , Brilliant Diamond / Shining Pearl
Kalos #144 X / Y
Paldea #162 Scarlet / Violet
Lumiose City #084 Legends: Z-A
Pokémon Champions #308 Champions

Abilities

  • Pure Power Doubles Attack in battle.
  • Telepathy Protects against friendly Pokémon's damaging moves.

How players use it

Data from 654,262 ranked battles on Smogon (Gen 9 OU, 2026-07). These are not numbers from the game — they are player habits. Gen 9 OU is the most popular format with no top-down team restrictions — everything is allowed except what was deemed too strong.

Rank 242 among 306 Pokémon in use — it is on 0.03% of teams.

Tera Type Steel 81.1% Fighting 18.2%
EV spreads Adamant · 252 Atk / 216 Spe / 40 HP 56.8% Adamant · 252 Atk / 136 Spe / 120 HP 15.8% Adamant · 252 Atk / 252 Spe / 4 HP 11.9% Adamant · 252 Atk / 136 Spe / 112 HP / 8 SpD 9.1% Jolly · 252 Atk / 244 Spe / 12 HP 2.7%

Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.

Pokédex entry

It is said that through meditation, MEDICHAM heightens energy inside its body and sharpens its sixth sense. This POKéMON hides its presence by merging itself with fields and mountains.

Habitat: Mountain Egg Group: Human-Like Gender: 50% ♂ / 50% ♀ Catch difficulty: medium (90/255) Base friendship: 70/255 Base EXP: 144

Resistances and weaknesses

Type chart →

How much damage Medicham takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Flying ×2 Ghost ×2 Fairy ×2
Resistant to Fighting ×½ Rock ×½

How it was drawn

2002–2019

The sprites come straight from the games in which Medicham appeared — one from each release.

Gen 3 2002
Medicham in Ruby / Sapphire
Ruby / Sapphire
Medicham in Emerald
Emerald
Gen 4 2006
Medicham in Diamond / Pearl
Diamond / Pearl
Medicham in Platinum
Platinum
Medicham in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Medicham in Black / White
Black / White
Gen 6 2013
Medicham in X / Y
X / Y
Medicham in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Medicham in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Medicham in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Medicham — large render in its regular coloring
Pokémon HOME
Medicham — large render in its shiny coloring
Pokémon HOME shiny
Medicham — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (11)

All Medicham cards →

Medicham has 11 cards in 9 sets. The oldest of them are shown below.

Offspring can come from 69 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (8)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Hoenn

Johto

Sinnoh

Unova

Below are the moves learned by leveling up. The rest (82 via TM/TR, 38 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Bide Normal Physical — — 10
1 Confusion Psychic Special 50 100% 25
1 Detect Fighting Status — — 5
1 Fire Punch Fire Physical 75 100% 15
1 Ice Punch Ice Physical 75 100% 15
1 Meditate Psychic Status — — 40
1 Pound Normal Physical 40 100% 35
1 Thunder Punch Electric Physical 75 100% 15
1 Work Up Normal Status — — 30
4 Low Kick Fighting Physical — 100% 20
12 Endure Normal Status — — 10
15 Feint Normal Physical 30 100% 10
17 Force Palm Fighting Physical 60 100% 10
20 Hidden Power Normal Special 60 100% 15
20 Psybeam Psychic Special 65 100% 20
20 Swagger Normal Status — 85% 15
23 Calm Mind Psychic Status — — 20
25 Mind Reader Normal Status — — 5
25 Zen Headbutt Psychic Physical 80 90% 15
28 High Jump Kick Fighting Physical 130 90% 10
31 Psych Up Normal Status — — 10
33 Acupressure Normal Status — — 30
36 Power Trick Psychic Status — — 10
42 Reversal Fighting Physical — 100% 15
47 Recover Normal Status — — 5
53 Axe Kick Fighting Physical 120 90% 10
53 Counter Fighting Physical — 100% 20