Its stats are even — none is prominent enough to give it a single team role. This is the final form of its line — it does not evolve any further. On defense it has 3 weaknesses and 2 resistances.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value.
A nature can improve this entry further: its boost hits hardest on Speed, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
Attack (60) and Sp. Atk (60) are nearly equal, so neither of these two stats can be lowered for free. The price has to be paid in defense — in the weaker one, because Defense does not stop anything here anyway.
- Hasty +Spe · −Def A mixed set that does not intend to take any hits: all that matters is striking first.
- Lonely +Atk · −Def The same price, but the boost goes into the stronger of the two offensive stats.
- Adamant +Atk · −SpA A variant for Pure Power: this ability doubles Attack, so the nature boosts the stat before that multiplier. Without this ability, go back to the suggestions above.
- Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Regional numbers 7
The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.
| Hoenn | #077 | Ruby / Sapphire , Emerald |
|---|---|---|
| Hoenn | #079 | Omega Ruby / Alpha Sapphire |
| Sinnoh | #087 | Diamond / Pearl , Platinum , Brilliant Diamond / Shining Pearl |
| Kalos | #144 | X / Y |
| Paldea | #162 | Scarlet / Violet |
| Lumiose City | #084 | Legends: Z-A |
| Pokémon Champions | #308 | Champions |
Abilities
- Pure Power Doubles Attack in battle.
- Telepathy Protects against friendly Pokémon's damaging moves.
How players use it
Data from 44,274 ranked battles on Smogon (Gen 9 UU, 2026-07). These are not numbers from the game — they are player habits. Gen 9 UU is one tier lower: it is played without the Pokémon most often used in OU, so the same species hold completely different places here.
Rank 169 among 274 Pokémon in use — it is on 0.11% of teams.
Each row is a separate distribution, not a single set: the most common item and the most common move do not have to appear on the same Pokémon.
Pokédex entry
It is said that through meditation, MEDICHAM heightens energy inside its body and sharpens its sixth sense. This POKéMON hides its presence by merging itself with fields and mountains.
Resistances and weaknesses
Type chart →How much damage Medicham takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
How it was drawn
2002–2019The sprites come straight from the games in which Medicham appeared — one from each release.
Variant gallery
The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.
TCG cards (11)
All Medicham cards →Medicham has 11 cards in 9 sets. The oldest of them are shown below.
Breeding
All Egg Groups →Offspring can come from 69 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.
Where to catch it (8)
All locations →The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.
Alola
Hoenn
Johto
Sinnoh
Unova
Moves (118)
Full move list →Below are the moves learned by leveling up. The rest (82 via TM/TR, 38 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Bide | Normal | Physical | — | — | 10 |
| 1 | Confusion | Psychic | Special | 50 | 100% | 25 |
| 1 | Detect | Fighting | Status | — | — | 5 |
| 1 | Fire Punch | Fire | Physical | 75 | 100% | 15 |
| 1 | Ice Punch | Ice | Physical | 75 | 100% | 15 |
| 1 | Meditate | Psychic | Status | — | — | 40 |
| 1 | Pound | Normal | Physical | 40 | 100% | 35 |
| 1 | Thunder Punch | Electric | Physical | 75 | 100% | 15 |
| 1 | Work Up | Normal | Status | — | — | 30 |
| 4 | Low Kick | Fighting | Physical | — | 100% | 20 |
| 12 | Endure | Normal | Status | — | — | 10 |
| 15 | Feint | Normal | Physical | 30 | 100% | 10 |
| 17 | Force Palm | Fighting | Physical | 60 | 100% | 10 |
| 20 | Hidden Power | Normal | Special | 60 | 100% | 15 |
| 20 | Psybeam | Psychic | Special | 65 | 100% | 20 |
| 20 | Swagger | Normal | Status | — | 85% | 15 |
| 23 | Calm Mind | Psychic | Status | — | — | 20 |
| 25 | Mind Reader | Normal | Status | — | — | 5 |
| 25 | Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |
| 28 | High Jump Kick | Fighting | Physical | 130 | 90% | 10 |
| 31 | Psych Up | Normal | Status | — | — | 10 |
| 33 | Acupressure | Normal | Status | — | — | 30 |
| 36 | Power Trick | Psychic | Status | — | — | 10 |
| 42 | Reversal | Fighting | Physical | — | 100% | 15 |
| 47 | Recover | Normal | Status | — | — | 5 |
| 53 | Axe Kick | Fighting | Physical | 120 | 90% | 10 |
| 53 | Counter | Fighting | Physical | — | 100% | 20 |