Pokédex · III (Hoenn)

Electrike#309

Compared with other species it looks modest; its best stat is Sp. Atk. Weak point: Sp. Def — lower than 91% of species. Its stat total lands at the tail end — below 87% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. Defensively it can rely on 1 weakness and 3 resistances.

Electrike
Shiny version
Electric
Height: 0.6 m (2′00″) Weight: 15.2 kg (33.5 lbs)

Base stats

HP
40
7%
Atk
45
11%
Def
40
8%
SpA
65
49%
SpD
40
9%
Spe
65
47%
TOTAL
295
13%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: HP.

Sp. Atk and Speed share first place here, so any nature that raises one of them will do. The list of natures shows what each one does.

Which nature to choose

It hits specially: its Sp. Atk (65) is 20 points higher than its Attack. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Modest +SpA · −Atk The default choice: the boost goes where this species is already strong.
  • Timid +Spe · −Atk Mid-range Speed means the turn order is still worth fighting for — check exactly whom you will outspeed before you give up power.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 6

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Hoenn #078 Ruby / Sapphire , Emerald
Hoenn #080 Omega Ruby / Alpha Sapphire
Kalos #073 X / Y
Alola #293 Ultra Sun / Ultra Moon
Galar #066 Sword / Shield
Lumiose City #085 Legends: Z-A

Abilities

  • Static Has a 30% chance of paralyzing attacking Pokémon on contact.
  • Lightning Rod Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
  • Minus Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.

Pokédex entry

ELECTRIKE stores electricity in its long body hair. This POKéMON stimulates its leg muscles with electric charges. These jolts of power give its legs explosive acceleration performance.

Habitat: Grassland Egg Group: Field Gender: 50% ♂ / 50% ♀ Catch difficulty: easy (120/255) Base friendship: 70/255 Base EXP: 59

Resistances and weaknesses

Type chart →

How much damage Electrike takes when it is hit by a move of each type.

Weak to Ground ×2
Resistant to Electric ×½ Flying ×½ Steel ×½

How it was drawn

2002–2019

The sprites come straight from the games in which Electrike appeared — one from each release.

Gen 3 2002
Electrike in Ruby / Sapphire
Ruby / Sapphire
Electrike in Emerald
Emerald
Gen 4 2006
Electrike in Diamond / Pearl
Diamond / Pearl
Electrike in Platinum
Platinum
Electrike in HeartGold / SoulSilver
HeartGold / SoulSilver
Gen 5 2010
Electrike in Black / White
Black / White
Gen 6 2013
Electrike in X / Y
X / Y
Electrike in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Electrike in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon
Gen 8 2019
Electrike in Brilliant Diamond / Shining Pearl
Brilliant Diamond / Shining Pearl

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Electrike — large render in its regular coloring
Pokémon HOME
Electrike — large render in its shiny coloring
Pokémon HOME shiny
Electrike — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (25)

All Electrike cards →

Electrike has 25 cards in 16 sets. The oldest of them are shown below.

Offspring can come from 275 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (19)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Alola

Galar

Hoenn

Johto

Kalos

Sinnoh

Below are the moves learned by leveling up. The rest (46 via TM/TR, 15 via Egg, 18 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Tackle Normal Physical 40 100% 35
1 Thunder Wave Electric Status — 90% 20
4 Leer Normal Status — 100% 30
8 Howl Normal Status — — 40
12 Quick Attack Normal Physical 40 100% 30
13 Spark Electric Physical 65 100% 20
16 Odor Sleuth Normal Status — — 40
16 Shock Wave Electric Special 60 — 20
20 Bite Dark Physical 60 100% 25
24 Thunder Fang Electric Physical 65 95% 15
28 Roar Normal Status — — 20
32 Discharge Electric Special 80 100% 15
36 Charge Electric Status — — 20
40 Wild Charge Electric Physical 90 100% 15
44 Thunder Electric Special 110 70% 10